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diff --git a/Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp b/Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp
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+++ b/Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp
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+/*
+ * Copyright (C) 2011 University of Szeged
+ * Copyright (C) 2011 Zoltan Herczeg
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "FELightingNEON.h"
+
+#if CPU(ARM_NEON) && COMPILER(GCC)
+
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+// These constants are copied to the following SIMD registers:
+// ALPHAX_Q ALPHAY_Q REMAPX_D REMAPY_D
+
+WTF_ALIGNED(short, s_FELightingConstantsForNeon[], 16) = {
+ // Alpha coefficients.
+ -2, 1, 0, -1, 2, 1, 0, -1,
+ 0, -1, -2, -1, 0, 1, 2, 1,
+ // Remapping indicies.
+ 0x0f0e, 0x0302, 0x0504, 0x0706,
+ 0x0b0a, 0x1312, 0x1514, 0x1716,
+};
+
+short* feLightingConstantsForNeon()
+{
+ return s_FELightingConstantsForNeon;
+}
+
+#define ASSTRING(str) #str
+#define TOSTRING(value) ASSTRING(value)
+
+#define PIXELS_OFFSET TOSTRING(0)
+#define WIDTH_OFFSET TOSTRING(4)
+#define HEIGHT_OFFSET TOSTRING(8)
+#define FLAGS_OFFSET TOSTRING(12)
+#define SPECULAR_EXPONENT_OFFSET TOSTRING(16)
+#define CONE_EXPONENT_OFFSET TOSTRING(20)
+#define FLOAT_ARGUMENTS_OFFSET TOSTRING(24)
+#define DRAWING_CONSTANTS_OFFSET TOSTRING(28)
+#define NL "\n"
+
+// Register allocation
+#define PAINTING_DATA_R "r11"
+#define RESET_WIDTH_R PAINTING_DATA_R
+#define PIXELS_R "r4"
+#define WIDTH_R "r5"
+#define HEIGHT_R "r6"
+#define FLAGS_R "r7"
+#define SPECULAR_EXPONENT_R "r8"
+#define CONE_EXPONENT_R "r10"
+#define SCANLINE_R "r12"
+
+#define TMP1_Q "q0"
+#define TMP1_D0 "d0"
+#define TMP1_S0 "s0"
+#define TMP1_S1 "s1"
+#define TMP1_D1 "d1"
+#define TMP1_S2 "s2"
+#define TMP1_S3 "s3"
+#define TMP2_Q "q1"
+#define TMP2_D0 "d2"
+#define TMP2_S0 "s4"
+#define TMP2_S1 "s5"
+#define TMP2_D1 "d3"
+#define TMP2_S2 "s6"
+#define TMP2_S3 "s7"
+#define TMP3_Q "q2"
+#define TMP3_D0 "d4"
+#define TMP3_S0 "s8"
+#define TMP3_S1 "s9"
+#define TMP3_D1 "d5"
+#define TMP3_S2 "s10"
+#define TMP3_S3 "s11"
+
+#define COSINE_OF_ANGLE "s12"
+#define POWF_INT_S "s13"
+#define POWF_FRAC_S "s14"
+#define SPOT_COLOR_Q "q4"
+
+// Because of VMIN and VMAX CONST_ZERO_S and CONST_ONE_S
+// must be placed on the same side of the double vector
+
+// Current pixel position
+#define POSITION_Q "q5"
+#define POSITION_X_S "s20"
+#define POSITION_Y_S "s21"
+#define POSITION_Z_S "s22"
+#define CONST_ZERO_HI_D "d11"
+#define CONST_ZERO_S "s23"
+
+// -------------------------------
+// Variable arguments
+// Misc arguments
+#define READ1_RANGE "d12-d15"
+#define READ2_RANGE "d16-d19"
+#define READ3_RANGE "d20-d21"
+
+#define SCALE_S "s24"
+#define SCALE_DIV4_S "s25"
+#define DIFFUSE_CONST_S "s26"
+
+// Light source position
+#define CONE_CUT_OFF_S "s28"
+#define CONE_FULL_LIGHT_S "s29"
+#define CONE_CUT_OFF_RANGE_S "s30"
+#define CONST_ONE_HI_D "d15"
+#define CONST_ONE_S "s31"
+
+#define LIGHT_Q "q8"
+#define DIRECTION_Q "q9"
+#define COLOR_Q "q10"
+// -------------------------------
+// Constant coefficients
+#define READ4_RANGE "d22-d25"
+#define READ5_RANGE "d26-d27"
+
+#define ALPHAX_Q "q11"
+#define ALPHAY_Q "q12"
+#define REMAPX_D "d26"
+#define REMAPY_D "d27"
+// -------------------------------
+
+#define ALL_ROWS_D "{d28,d29,d30}"
+#define TOP_ROW_D "d28"
+#define MIDDLE_ROW_D "d29"
+#define BOTTOM_ROW_D "d30"
+
+#define GET_LENGTH(source, temp) \
+ "vmul.f32 " temp##_Q ", " source##_Q ", " source##_Q NL \
+ "vadd.f32 " source##_S3 ", " temp##_S0 ", " temp##_S1 NL \
+ "vadd.f32 " source##_S3 ", " source##_S3 ", " temp##_S2 NL \
+ "vsqrt.f32 " source##_S3 ", " source##_S3 NL
+
+// destination##_S3 can contain the multiply of length.
+#define DOT_PRODUCT(destination, source1, source2) \
+ "vmul.f32 " destination##_Q ", " source1##_Q ", " source2##_Q NL \
+ "vadd.f32 " destination##_S0 ", " destination##_S0 ", " destination##_S1 NL \
+ "vadd.f32 " destination##_S0 ", " destination##_S0 ", " destination##_S2 NL
+
+#define MULTIPLY_BY_DIFFUSE_CONST(normalVectorLength, dotProductLength) \
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_DIFFUSE_CONST_IS_1) NL \
+ "vmuleq.f32 " TMP2_S1 ", " DIFFUSE_CONST_S ", " normalVectorLength NL \
+ "vdiveq.f32 " TMP2_S1 ", " TMP2_S1 ", " dotProductLength NL \
+ "vdivne.f32 " TMP2_S1 ", " normalVectorLength ", " dotProductLength NL
+
+#define POWF_SQR(value, exponent, current, remaining) \
+ "tst " exponent ", #" ASSTRING(current) NL \
+ "vmulne.f32 " value ", " value ", " POWF_INT_S NL \
+ "tst " exponent ", #" ASSTRING(remaining) NL \
+ "vmulne.f32 " POWF_INT_S ", " POWF_INT_S ", " POWF_INT_S NL
+
+#define POWF_SQRT(value, exponent, current, remaining) \
+ "tst " exponent ", #" ASSTRING(remaining) NL \
+ "vsqrtne.f32 " POWF_FRAC_S ", " POWF_FRAC_S NL \
+ "tst " exponent ", #" ASSTRING(current) NL \
+ "vmulne.f32 " value ", " value ", " POWF_FRAC_S NL
+
+// This simplified powf function is sufficiently accurate.
+#define POWF(value, exponent) \
+ "tst " exponent ", #0xfc0" NL \
+ "vmovne.f32 " POWF_INT_S ", " value NL \
+ "tst " exponent ", #0x03f" NL \
+ "vmovne.f32 " POWF_FRAC_S ", " value NL \
+ "vmov.f32 " value ", " CONST_ONE_S NL \
+ \
+ POWF_SQR(value, exponent, 0x040, 0xf80) \
+ POWF_SQR(value, exponent, 0x080, 0xf00) \
+ POWF_SQR(value, exponent, 0x100, 0xe00) \
+ POWF_SQR(value, exponent, 0x200, 0xc00) \
+ POWF_SQR(value, exponent, 0x400, 0x800) \
+ "tst " exponent ", #0x800" NL \
+ "vmulne.f32 " value ", " value ", " POWF_INT_S NL \
+ \
+ POWF_SQRT(value, exponent, 0x20, 0x3f) \
+ POWF_SQRT(value, exponent, 0x10, 0x1f) \
+ POWF_SQRT(value, exponent, 0x08, 0x0f) \
+ POWF_SQRT(value, exponent, 0x04, 0x07) \
+ POWF_SQRT(value, exponent, 0x02, 0x03) \
+ POWF_SQRT(value, exponent, 0x01, 0x01)
+
+// The following algorithm is an ARM-NEON optimized version of
+// the main loop found in FELighting.cpp. Since the whole code
+// is redesigned to be as effective as possible (ARM specific
+// thinking), it is four times faster than its C++ counterpart.
+
+asm ( // NOLINT
+".globl " TOSTRING(neonDrawLighting) NL
+TOSTRING(neonDrawLighting) ":" NL
+ // Because of the clever register allocation, nothing is stored on the stack
+ // except the saved registers.
+ // Stack must be aligned to 8 bytes.
+ "stmdb sp!, {r4-r8, r10, r11, lr}" NL
+ "vstmdb sp!, {d8-d15}" NL
+ "mov " PAINTING_DATA_R ", r0" NL
+
+ // The following two arguments are loaded to SIMD registers.
+ "ldr r0, [" PAINTING_DATA_R ", #" FLOAT_ARGUMENTS_OFFSET "]" NL
+ "ldr r1, [" PAINTING_DATA_R ", #" DRAWING_CONSTANTS_OFFSET "]" NL
+ "ldr " PIXELS_R ", [" PAINTING_DATA_R ", #" PIXELS_OFFSET "]" NL
+ "ldr " WIDTH_R ", [" PAINTING_DATA_R ", #" WIDTH_OFFSET "]" NL
+ "ldr " HEIGHT_R ", [" PAINTING_DATA_R ", #" HEIGHT_OFFSET "]" NL
+ "ldr " FLAGS_R ", [" PAINTING_DATA_R ", #" FLAGS_OFFSET "]" NL
+ "ldr " SPECULAR_EXPONENT_R ", [" PAINTING_DATA_R ", #" SPECULAR_EXPONENT_OFFSET "]" NL
+ "ldr " CONE_EXPONENT_R ", [" PAINTING_DATA_R ", #" CONE_EXPONENT_OFFSET "]" NL
+
+ // Load all data to the SIMD registers with the least number of instructions.
+ "vld1.f32 { " READ1_RANGE " }, [r0]!" NL
+ "vld1.f32 { " READ2_RANGE " }, [r0]!" NL
+ "vld1.f32 { " READ3_RANGE " }, [r0]!" NL
+ "vld1.s16 {" READ4_RANGE "}, [r1]!" NL
+ "vld1.s16 {" READ5_RANGE "}, [r1]!" NL
+
+ // Initializing local variables.
+ "mov " SCANLINE_R ", " WIDTH_R ", lsl #2" NL
+ "add " SCANLINE_R ", " SCANLINE_R ", #8" NL
+ "add " PIXELS_R ", " PIXELS_R ", " SCANLINE_R NL
+ "add " PIXELS_R ", " PIXELS_R ", #3" NL
+ "mov r0, #0" NL
+ "vmov.f32 " CONST_ZERO_S ", r0" NL
+ "vmov.f32 " POSITION_Y_S ", " CONST_ONE_S NL
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL
+ "vmov.f32 " SPOT_COLOR_Q ", " COLOR_Q NL
+ "mov " RESET_WIDTH_R ", " WIDTH_R NL
+
+".mainloop:" NL
+ "mov r3, #3" NL
+ "vmov.f32 " POSITION_X_S ", " CONST_ONE_S NL
+
+".scanline:" NL
+ // The ROW registers are storing the alpha channel of the last three pixels.
+ // The alpha channel is stored as signed short (sint16) values. The fourth value
+ // is garbage. The following instructions are shifting out the unnecessary alpha
+ // values and load the next ones.
+ "ldrb r0, [" PIXELS_R ", -" SCANLINE_R "]" NL
+ "ldrb r1, [" PIXELS_R ", +" SCANLINE_R "]" NL
+ "ldrb r2, [" PIXELS_R "], #4" NL
+ "vext.s16 " TOP_ROW_D ", " TOP_ROW_D ", " TOP_ROW_D ", #3" NL
+ "vext.s16 " MIDDLE_ROW_D ", " MIDDLE_ROW_D ", " MIDDLE_ROW_D ", #3" NL
+ "vext.s16 " BOTTOM_ROW_D ", " BOTTOM_ROW_D ", " BOTTOM_ROW_D ", #3" NL
+ "vmov.s16 " TOP_ROW_D "[1], r0" NL
+ "vmov.s16 " MIDDLE_ROW_D "[1], r2" NL
+ "vmov.s16 " BOTTOM_ROW_D "[1], r1" NL
+
+ // The two border pixels (rightmost and leftmost) are skipped when
+ // the next scanline is reached. It also jumps, when the algorithm
+ // is started, and the first free alpha values are loaded to each row.
+ "subs r3, r3, #1" NL
+ "bne .scanline" NL
+
+ // The light vector goes to TMP1_Q. It is constant in case of distant light.
+ // The fourth value contains the length of the light vector.
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_POINT_LIGHT | FLAG_SPOT_LIGHT) NL
+ "beq .distantLight" NL
+
+ "vmov.s16 r3, " MIDDLE_ROW_D "[2]" NL
+ "vmov.f32 " POSITION_Z_S ", r3" NL
+ "vcvt.f32.s32 " POSITION_Z_S ", " POSITION_Z_S NL
+ "vmul.f32 " POSITION_Z_S ", " POSITION_Z_S ", " SCALE_S NL
+
+ "vsub.f32 " TMP1_Q ", " LIGHT_Q ", " POSITION_Q NL
+ GET_LENGTH(TMP1, TMP2)
+
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL
+ "bne .cosineOfAngle" NL
+".visiblePixel:" NL
+
+ // | -1 0 1 | | -1 -2 -1 |
+ // X = | -2 0 2 | Y = | 0 0 0 |
+ // | -1 0 1 | | 1 2 1 |
+
+ // Multiply the alpha values by the X and Y matrices.
+
+ // Moving the 8 alpha value to TMP3.
+ "vtbl.8 " TMP3_D0 ", " ALL_ROWS_D ", " REMAPX_D NL
+ "vtbl.8 " TMP3_D1 ", " ALL_ROWS_D ", " REMAPY_D NL
+
+ "vmul.s16 " TMP2_Q ", " TMP3_Q ", " ALPHAX_Q NL
+ "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D1 NL
+ "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL
+ "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL
+ "vmov.s16 r0, " TMP2_D0 "[0]" NL
+
+ "vmul.s16 " TMP2_Q ", " TMP3_Q ", " ALPHAY_Q NL
+ "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D1 NL
+ "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL
+ "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL
+ "vmov.s16 r1, " TMP2_D0 "[0]" NL
+
+ // r0 and r1 contains the X and Y coordinates of the
+ // normal vector, respectively.
+
+ // Calculating the spot light strength.
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL
+ "beq .endLight" NL
+
+ "vneg.f32 " TMP3_S1 ", " COSINE_OF_ANGLE NL
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_CONE_EXPONENT_IS_1) NL
+ "beq .coneExpPowf" NL
+".coneExpPowfFinished:" NL
+
+ // Smoothing the cone edge if necessary.
+ "vcmp.f32 " COSINE_OF_ANGLE ", " CONE_FULL_LIGHT_S NL
+ "fmstat" NL
+ "bhi .cutOff" NL
+".cutOffFinished:" NL
+
+ "vmin.f32 " TMP3_D0 ", " TMP3_D0 ", " CONST_ONE_HI_D NL
+ "vmul.f32 " COLOR_Q ", " SPOT_COLOR_Q ", " TMP3_D0 "[1]" NL
+
+".endLight:" NL
+ // Summarize:
+ // r0 and r1 contains the normalVector.
+ // TMP1_Q contains the light vector and its length.
+ // COLOR_Q contains the color of the light vector.
+
+ // Test whether both r0 and r1 are zero (Normal vector is (0, 0, 1)).
+ "orrs r2, r0, r1" NL
+ "bne .normalVectorIsNonZero" NL
+
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_LIGHT) NL
+ "bne .specularLight1" NL
+
+ // Calculate diffuse light strength.
+ MULTIPLY_BY_DIFFUSE_CONST(TMP1_S2, TMP1_S3)
+ "b .lightStrengthCalculated" NL
+
+".specularLight1:" NL
+ // Calculating specular light strength.
+ "vadd.f32 " TMP1_S2 ", " TMP1_S2 ", " TMP1_S3 NL
+ GET_LENGTH(TMP1, TMP2)
+
+ // When the exponent is 1, we don't need to call an expensive powf function.
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_EXPONENT_IS_1) NL
+ "vdiveq.f32 " TMP2_S1 ", " TMP1_S2 ", " TMP1_S3 NL
+ "beq .specularExpPowf" NL
+
+ MULTIPLY_BY_DIFFUSE_CONST(TMP1_S2, TMP1_S3)
+ "b .lightStrengthCalculated" NL
+
+".normalVectorIsNonZero:" NL
+ // Normal vector goes to TMP2, and its length is calculated as well.
+ "vmov.s32 " TMP2_S0 ", r0" NL
+ "vcvt.f32.s32 " TMP2_S0 ", " TMP2_S0 NL
+ "vmul.f32 " TMP2_S0 ", " TMP2_S0 ", " SCALE_DIV4_S NL
+ "vmov.s32 " TMP2_S1 ", r1" NL
+ "vcvt.f32.s32 " TMP2_S1 ", " TMP2_S1 NL
+ "vmul.f32 " TMP2_S1 ", " TMP2_S1 ", " SCALE_DIV4_S NL
+ "vmov.f32 " TMP2_S2 ", " CONST_ONE_S NL
+ GET_LENGTH(TMP2, TMP3)
+
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_LIGHT) NL
+ "bne .specularLight2" NL
+
+ // Calculating diffuse light strength.
+ DOT_PRODUCT(TMP3, TMP2, TMP1)
+ MULTIPLY_BY_DIFFUSE_CONST(TMP3_S0, TMP3_S3)
+ "b .lightStrengthCalculated" NL
+
+".specularLight2:" NL
+ // Calculating specular light strength.
+ "vadd.f32 " TMP1_S2 ", " TMP1_S2 ", " TMP1_S3 NL
+ GET_LENGTH(TMP1, TMP3)
+ DOT_PRODUCT(TMP3, TMP2, TMP1)
+
+ // When the exponent is 1, we don't need to call an expensive powf function.
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_EXPONENT_IS_1) NL
+ "vdiveq.f32 " TMP2_S1 ", " TMP3_S0 ", " TMP3_S3 NL
+ "beq .specularExpPowf" NL
+ MULTIPLY_BY_DIFFUSE_CONST(TMP3_S0, TMP3_S3)
+
+".lightStrengthCalculated:" NL
+ // TMP2_S1 contains the light strength. Clamp it to [0, 1]
+ "vmax.f32 " TMP2_D0 ", " TMP2_D0 ", " CONST_ZERO_HI_D NL
+ "vmin.f32 " TMP2_D0 ", " TMP2_D0 ", " CONST_ONE_HI_D NL
+ "vmul.f32 " TMP3_Q ", " COLOR_Q ", " TMP2_D0 "[1]" NL
+ "vcvt.u32.f32 " TMP3_Q ", " TMP3_Q NL
+ "vmov.u32 r2, r3, " TMP3_S0 ", " TMP3_S1 NL
+ // The color values are stored in-place.
+ "strb r2, [" PIXELS_R ", #-11]" NL
+ "strb r3, [" PIXELS_R ", #-10]" NL
+ "vmov.u32 r2, " TMP3_S2 NL
+ "strb r2, [" PIXELS_R ", #-9]" NL
+
+ // Continue to the next pixel.
+".blackPixel:" NL
+ "vadd.f32 " POSITION_X_S ", " CONST_ONE_S NL
+ "mov r3, #1" NL
+ "subs " WIDTH_R ", " WIDTH_R ", #1" NL
+ "bne .scanline" NL
+
+ // If the end of the scanline is reached, we continue
+ // to the next scanline.
+ "vadd.f32 " POSITION_Y_S ", " CONST_ONE_S NL
+ "mov " WIDTH_R ", " RESET_WIDTH_R NL
+ "subs " HEIGHT_R ", " HEIGHT_R ", #1" NL
+ "bne .mainloop" NL
+
+ // Return.
+ "vldmia sp!, {d8-d15}" NL
+ "ldmia sp!, {r4-r8, r10, r11, pc}" NL
+
+".distantLight:" NL
+ // In case of distant light, the light vector is constant,
+ // we simply copy it.
+ "vmov.f32 " TMP1_Q ", " LIGHT_Q NL
+ "b .visiblePixel" NL
+
+".cosineOfAngle:" NL
+ // If the pixel is outside of the cone angle, it is simply a black pixel.
+ DOT_PRODUCT(TMP3, TMP1, DIRECTION)
+ "vdiv.f32 " COSINE_OF_ANGLE ", " TMP3_S0 ", " TMP1_S3 NL
+ "vcmp.f32 " COSINE_OF_ANGLE ", " CONE_CUT_OFF_S NL
+ "fmstat" NL
+ "bls .visiblePixel" NL
+ "mov r0, #0" NL
+ "strh r0, [" PIXELS_R ", #-11]" NL
+ "strb r0, [" PIXELS_R ", #-9]" NL
+ "b .blackPixel" NL
+
+".cutOff:" NL
+ // Smoothing the light strength on the cone edge.
+ "vsub.f32 " TMP3_S0 ", " CONE_CUT_OFF_S ", " COSINE_OF_ANGLE NL
+ "vdiv.f32 " TMP3_S0 ", " TMP3_S0 ", " CONE_CUT_OFF_RANGE_S NL
+ "vmul.f32 " TMP3_S1 ", " TMP3_S1 ", " TMP3_S0 NL
+ "b .cutOffFinished" NL
+
+".coneExpPowf:" NL
+ POWF(TMP3_S1, CONE_EXPONENT_R)
+ "b .coneExpPowfFinished" NL
+
+".specularExpPowf:" NL
+ POWF(TMP2_S1, SPECULAR_EXPONENT_R)
+ "tst " FLAGS_R ", #" TOSTRING(FLAG_DIFFUSE_CONST_IS_1) NL
+ "vmuleq.f32 " TMP2_S1 ", " TMP2_S1 ", " DIFFUSE_CONST_S NL
+ "b .lightStrengthCalculated" NL
+); // NOLINT
+
+} // namespace WebCore
+
+#endif // CPU(ARM_NEON) && COMPILER(GCC)