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authorDerek Sollenberger <djsollen@google.com>2010-12-20 11:55:52 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2010-12-20 11:55:52 -0800
commita1e0fec47adb2c0838ef3376d3853fceaa05f006 (patch)
tree930439374c62f260a5c30a94ad16c81ccc2d3019 /WebCore/platform/graphics/android/LayerAndroid.h
parentad95cbb2c0f10d0b0942d95c505c95fd4b799aae (diff)
parente7257bf64164fc2bbc9170824c5c1b3bde54e180 (diff)
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Merge "Prevent media layers from allocating textures."
Diffstat (limited to 'WebCore/platform/graphics/android/LayerAndroid.h')
-rw-r--r--WebCore/platform/graphics/android/LayerAndroid.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/WebCore/platform/graphics/android/LayerAndroid.h b/WebCore/platform/graphics/android/LayerAndroid.h
index fb6c4c7..1156601 100644
--- a/WebCore/platform/graphics/android/LayerAndroid.h
+++ b/WebCore/platform/graphics/android/LayerAndroid.h
@@ -109,7 +109,7 @@ public:
void reserveGLTextures();
void createGLTextures();
- bool needsTexture();
+ virtual bool needsTexture();
void checkForObsolescence();
virtual bool drawGL(SkMatrix&);