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author | Derek Sollenberger <djsollen@google.com> | 2011-01-26 08:14:27 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2011-01-26 08:14:27 -0800 |
commit | 9d071845bbad7f9b73a17de59ad8b564e6ce39e4 (patch) | |
tree | 97760d790f52757308d6d6ddeeef0519d6521a7b /WebCore/platform/graphics/android/MediaLayer.cpp | |
parent | 85e27b62cf6f85f2e8d5694b285be78a3a090b22 (diff) | |
parent | 35b48db52f4434b8a07ac3529efbb17b994769a1 (diff) | |
download | external_webkit-9d071845bbad7f9b73a17de59ad8b564e6ce39e4.zip external_webkit-9d071845bbad7f9b73a17de59ad8b564e6ce39e4.tar.gz external_webkit-9d071845bbad7f9b73a17de59ad8b564e6ce39e4.tar.bz2 |
Merge "Plugin API to allow for y-axis inversion during rendering." into honeycomb
Diffstat (limited to 'WebCore/platform/graphics/android/MediaLayer.cpp')
-rw-r--r-- | WebCore/platform/graphics/android/MediaLayer.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/MediaLayer.cpp b/WebCore/platform/graphics/android/MediaLayer.cpp index 9c370a5..e4ccbdb 100644 --- a/WebCore/platform/graphics/android/MediaLayer.cpp +++ b/WebCore/platform/graphics/android/MediaLayer.cpp @@ -46,6 +46,7 @@ MediaLayer::MediaLayer() : LayerAndroid(false) m_bufferedTexture = new MediaTexture(EGL_NO_CONTEXT); m_bufferedTexture->incStrong(this); m_currentTextureInfo = 0; + m_isContentInverted = false; XLOG("Creating Media Layer %p", this); } @@ -54,6 +55,7 @@ MediaLayer::MediaLayer(const MediaLayer& layer) : LayerAndroid(layer) m_bufferedTexture = layer.getTexture(); m_bufferedTexture->incStrong(this); m_currentTextureInfo = 0; + m_isContentInverted = layer.m_isContentInverted; XLOG("Creating Media Layer Copy %p -> %p", &layer, this); } @@ -71,6 +73,14 @@ bool MediaLayer::drawGL(SkMatrix& matrix) SkRect rect; rect.set(0, 0, getSize().width(), getSize().height()); TransformationMatrix m = drawTransform(); + + // the layer's shader draws the content inverted so we must undo + // that change in the transformation matrix + if (!m_isContentInverted) { + m.flipY(); + m.translate(0, -getSize().height()); + } + TilesManager::instance()->shader()->drawLayerQuad(m, rect, textureInfo->m_textureId, 1.0f); //TODO fix this m_drawOpacity |