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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-05 14:34:32 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-05 14:34:32 -0800
commit635860845790a19bf50bbc51ba8fb66a96dde068 (patch)
treeef6ad9ff73a5b57f65249d4232a202fa77e6a140 /WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
parent8e35f3cfc7fba1d1c829dc557ebad6409cbe16a2 (diff)
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auto import from //depot/cupcake/@136594
Diffstat (limited to 'WebCore/platform/graphics/win/GraphicsContextCGWin.cpp')
-rw-r--r--WebCore/platform/graphics/win/GraphicsContextCGWin.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp b/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
index 5a4279a..dccbe6c 100644
--- a/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
+++ b/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
@@ -26,7 +26,7 @@
#include "config.h"
#include "GraphicsContext.h"
-#include "AffineTransform.h"
+#include "TransformationMatrix.h"
#include "NotImplemented.h"
#include "Path.h"
@@ -173,6 +173,16 @@ void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, boo
m_data->restore();
}
+void GraphicsContext::setShouldIncludeChildWindows(bool include)
+{
+ m_data->m_shouldIncludeChildWindows = include;
+}
+
+bool GraphicsContext::shouldIncludeChildWindows() const
+{
+ return m_data->m_shouldIncludeChildWindows;
+}
+
GraphicsContext::WindowsBitmap::WindowsBitmap(HDC hdc, IntSize size)
: m_hdc(0)
, m_size(size)
@@ -222,14 +232,16 @@ GraphicsContext::WindowsBitmap* GraphicsContext::createWindowsBitmap(IntSize siz
void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point)
{
RetainPtr<CGColorSpaceRef> deviceRGB(AdoptCF, CGColorSpaceCreateDeviceRGB());
- RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreateWithBytesNoCopy(kCFAllocatorDefault, image->buffer(), image->bufferLength(), kCFAllocatorNull));
+ // FIXME: Creating CFData is non-optimal, but needed to avoid crashing when printing. Ideally we should
+ // make a custom CGDataProvider that controls the WindowsBitmap lifetime. see <rdar://6394455>
+ RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreate(kCFAllocatorDefault, image->buffer(), image->bufferLength()));
RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithCFData(imageData.get()));
RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), deviceRGB.get(),
kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault));
CGContextDrawImage(m_data->m_cgContext, CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get());
}
-void GraphicsContextPlatformPrivate::concatCTM(const AffineTransform& transform)
+void GraphicsContextPlatformPrivate::concatCTM(const TransformationMatrix& transform)
{
if (!m_hdc)
return;