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-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/Config.cpp41
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/Config.h6
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/Display.cpp721
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/Display.h59
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/Surface.cpp596
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/Surface.h48
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/libEGL.cpp453
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/libEGL.rc102
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/libEGL.vcproj195
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/main.cpp20
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/main.h1
-rw-r--r--Source/ThirdParty/ANGLE/src/libEGL/resource.h14
12 files changed, 1700 insertions, 556 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/Config.cpp b/Source/ThirdParty/ANGLE/src/libEGL/Config.cpp
index 284f61d..89bc8d8 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/Config.cpp
+++ b/Source/ThirdParty/ANGLE/src/libEGL/Config.cpp
@@ -19,10 +19,10 @@ using namespace std;
namespace egl
{
-Config::Config(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
+Config::Config(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight)
: mDisplayMode(displayMode), mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
{
- set(displayMode, minInterval, maxInterval, renderTargetFormat, depthStencilFormat, multiSample);
+ set(displayMode, minInterval, maxInterval, renderTargetFormat, depthStencilFormat, multiSample, texWidth, texHeight);
}
void Config::setDefaults()
@@ -62,8 +62,10 @@ void Config::setDefaults()
mTransparentBlueValue = EGL_DONT_CARE;
}
-void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
+void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight)
{
+ mBindToTextureRGB = EGL_FALSE;
+ mBindToTextureRGBA = EGL_FALSE;
switch (renderTargetFormat)
{
case D3DFMT_A1R5G5B5:
@@ -86,6 +88,7 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
mGreenSize = 8;
mBlueSize = 8;
mAlphaSize = 8;
+ mBindToTextureRGBA = true;
break;
case D3DFMT_R5G6B5:
mBufferSize = 16;
@@ -100,6 +103,7 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
mGreenSize = 8;
mBlueSize = 8;
mAlphaSize = 0;
+ mBindToTextureRGB = true;
break;
default:
UNREACHABLE(); // Other formats should not be valid
@@ -107,8 +111,6 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
mLuminanceSize = 0;
mAlphaMaskSize = 0;
- mBindToTextureRGB = EGL_FALSE;
- mBindToTextureRGBA = EGL_FALSE;
mColorBufferType = EGL_RGB_BUFFER;
mConfigCaveat = (displayMode.Format == renderTargetFormat) ? EGL_NONE : EGL_SLOW_CONFIG;
mConfigID = 0;
@@ -116,6 +118,10 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
switch (depthStencilFormat)
{
+ case D3DFMT_UNKNOWN:
+ mDepthSize = 0;
+ mStencilSize = 0;
+ break;
// case D3DFMT_D16_LOCKABLE:
// mDepthSize = 16;
// mStencilSize = 0;
@@ -158,9 +164,9 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
mLevel = 0;
mMatchNativePixmap = EGL_NONE;
- mMaxPBufferWidth = 0;
- mMaxPBufferHeight = 0;
- mMaxPBufferPixels = 0;
+ mMaxPBufferWidth = texWidth;
+ mMaxPBufferHeight = texHeight;
+ mMaxPBufferPixels = texWidth*texHeight;
mMaxSwapInterval = maxInterval;
mMinSwapInterval = minInterval;
mNativeRenderable = EGL_FALSE;
@@ -282,9 +288,9 @@ ConfigSet::ConfigSet()
{
}
-void ConfigSet::add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
+void ConfigSet::add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight)
{
- Config config(displayMode, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample);
+ Config config(displayMode, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample, texWidth, texHeight);
mSet.insert(config);
}
@@ -315,28 +321,31 @@ bool ConfigSet::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint
case EGL_RED_SIZE: match = config->mRedSize >= attribute[1]; break;
case EGL_DEPTH_SIZE: match = config->mDepthSize >= attribute[1]; break;
case EGL_STENCIL_SIZE: match = config->mStencilSize >= attribute[1]; break;
- case EGL_CONFIG_CAVEAT: match = config->mConfigCaveat == attribute[1]; break;
+ case EGL_CONFIG_CAVEAT: match = config->mConfigCaveat == (EGLenum) attribute[1]; break;
case EGL_CONFIG_ID: match = config->mConfigID == attribute[1]; break;
case EGL_LEVEL: match = config->mLevel >= attribute[1]; break;
- case EGL_NATIVE_RENDERABLE: match = config->mNativeRenderable == attribute[1]; break;
+ case EGL_NATIVE_RENDERABLE: match = config->mNativeRenderable == (EGLBoolean) attribute[1]; break;
case EGL_NATIVE_VISUAL_TYPE: match = config->mNativeVisualType == attribute[1]; break;
case EGL_SAMPLES: match = config->mSamples >= attribute[1]; break;
case EGL_SAMPLE_BUFFERS: match = config->mSampleBuffers >= attribute[1]; break;
case EGL_SURFACE_TYPE: match = (config->mSurfaceType & attribute[1]) == attribute[1]; break;
- case EGL_TRANSPARENT_TYPE: match = config->mTransparentType == attribute[1]; break;
+ case EGL_TRANSPARENT_TYPE: match = config->mTransparentType == (EGLenum) attribute[1]; break;
case EGL_TRANSPARENT_BLUE_VALUE: match = config->mTransparentBlueValue == attribute[1]; break;
case EGL_TRANSPARENT_GREEN_VALUE: match = config->mTransparentGreenValue == attribute[1]; break;
case EGL_TRANSPARENT_RED_VALUE: match = config->mTransparentRedValue == attribute[1]; break;
- case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == attribute[1]; break;
- case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == attribute[1]; break;
+ case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == (EGLBoolean) attribute[1]; break;
+ case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == (EGLBoolean) attribute[1]; break;
case EGL_MIN_SWAP_INTERVAL: match = config->mMinSwapInterval == attribute[1]; break;
case EGL_MAX_SWAP_INTERVAL: match = config->mMaxSwapInterval == attribute[1]; break;
case EGL_LUMINANCE_SIZE: match = config->mLuminanceSize >= attribute[1]; break;
case EGL_ALPHA_MASK_SIZE: match = config->mAlphaMaskSize >= attribute[1]; break;
- case EGL_COLOR_BUFFER_TYPE: match = config->mColorBufferType == attribute[1]; break;
+ case EGL_COLOR_BUFFER_TYPE: match = config->mColorBufferType == (EGLenum) attribute[1]; break;
case EGL_RENDERABLE_TYPE: match = (config->mRenderableType & attribute[1]) == attribute[1]; break;
case EGL_MATCH_NATIVE_PIXMAP: match = false; UNIMPLEMENTED(); break;
case EGL_CONFORMANT: match = (config->mConformant & attribute[1]) == attribute[1]; break;
+ case EGL_MAX_PBUFFER_WIDTH: match = config->mMaxPBufferWidth >= attribute[1]; break;
+ case EGL_MAX_PBUFFER_HEIGHT: match = config->mMaxPBufferHeight >= attribute[1]; break;
+ case EGL_MAX_PBUFFER_PIXELS: match = config->mMaxPBufferPixels >= attribute[1]; break;
default:
return false;
}
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/Config.h b/Source/ThirdParty/ANGLE/src/libEGL/Config.h
index b340f56..95626ed 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/Config.h
+++ b/Source/ThirdParty/ANGLE/src/libEGL/Config.h
@@ -26,10 +26,10 @@ class Display;
class Config
{
public:
- Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
+ Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
void setDefaults();
- void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
+ void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
EGLConfig getHandle() const;
const D3DDISPLAYMODE mDisplayMode;
@@ -99,7 +99,7 @@ class ConfigSet
public:
ConfigSet();
- void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
+ void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
size_t size() const;
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
const egl::Config *get(EGLConfig configHandle);
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/Display.cpp b/Source/ThirdParty/ANGLE/src/libEGL/Display.cpp
index 6f1a335..6a5cfd3 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/Display.cpp
+++ b/Source/ThirdParty/ANGLE/src/libEGL/Display.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,24 +11,70 @@
#include "libEGL/Display.h"
#include <algorithm>
+#include <map>
#include <vector>
#include "common/debug.h"
+#include "libGLESv2/mathutil.h"
+#include "libGLESv2/utilities.h"
#include "libEGL/main.h"
-#define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
-#define ENABLE_D3D9EX 1 // Enables use of the IDirect3D9Ex interface, when available
+// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
+#define REF_RAST 0
+
+// The "Debug This Pixel..." feature in PIX often fails when using the
+// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
+// machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file.
+#if !defined(ANGLE_ENABLE_D3D9EX)
+// Enables use of the IDirect3D9Ex interface, when available
+#define ANGLE_ENABLE_D3D9EX 1
+#endif // !defined(ANGLE_ENABLE_D3D9EX)
namespace egl
{
-Display::Display(HDC deviceContext) : mDc(deviceContext)
+namespace
+{
+ typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
+ DisplayMap displays;
+}
+
+egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
+{
+ if (displays.find(displayId) != displays.end())
+ {
+ return displays[displayId];
+ }
+
+ egl::Display *display = NULL;
+
+ if (displayId == EGL_DEFAULT_DISPLAY)
+ {
+ display = new egl::Display(displayId, (HDC)NULL, false);
+ }
+ else if (displayId == EGL_SOFTWARE_DISPLAY_ANGLE)
+ {
+ display = new egl::Display(displayId, (HDC)NULL, true);
+ }
+ else
+ {
+ // FIXME: Check if displayId is a valid display device context
+
+ display = new egl::Display(displayId, (HDC)displayId, false);
+ }
+
+ displays[displayId] = display;
+ return display;
+}
+
+Display::Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software) : mDc(deviceContext)
{
mD3d9Module = NULL;
mD3d9 = NULL;
- mD3d9ex = NULL;
+ mD3d9Ex = NULL;
mDevice = NULL;
+ mDeviceEx = NULL;
mDeviceWindow = NULL;
mAdapter = D3DADAPTER_DEFAULT;
@@ -41,11 +87,21 @@ Display::Display(HDC deviceContext) : mDc(deviceContext)
mMinSwapInterval = 1;
mMaxSwapInterval = 1;
+ mSoftwareDevice = software;
+ mDisplayId = displayId;
+ mDeviceLost = false;
}
Display::~Display()
{
terminate();
+
+ DisplayMap::iterator thisDisplay = displays.find(mDisplayId);
+
+ if (thisDisplay != displays.end())
+ {
+ displays.erase(thisDisplay);
+ }
}
bool Display::initialize()
@@ -55,17 +111,15 @@ bool Display::initialize()
return true;
}
- mD3d9Module = LoadLibrary(TEXT("d3d9.dll"));
- if (mD3d9Module == NULL)
+ if (mSoftwareDevice)
{
- terminate();
- return false;
+ mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
+ }
+ else
+ {
+ mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
}
-
- typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT);
- Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast<Direct3DCreate9Func>(GetProcAddress(mD3d9Module, "Direct3DCreate9"));
-
- if (Direct3DCreate9Ptr == NULL)
+ if (mD3d9Module == NULL)
{
terminate();
return false;
@@ -77,15 +131,15 @@ bool Display::initialize()
// Use Direct3D9Ex if available. Among other things, this version is less
// inclined to report a lost context, for example when the user switches
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
- if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex)))
+ if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
{
- ASSERT(mD3d9ex);
- mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
+ ASSERT(mD3d9Ex);
+ mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
ASSERT(mD3d9);
}
else
{
- mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION);
+ mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
}
if (mD3d9)
@@ -140,6 +194,8 @@ bool Display::initialize()
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
+ mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
+
const D3DFORMAT renderTargetFormats[] =
{
D3DFMT_A1R5G5B5,
@@ -152,6 +208,7 @@ bool Display::initialize()
const D3DFORMAT depthStencilFormats[] =
{
+ D3DFMT_UNKNOWN,
// D3DFMT_D16_LOCKABLE,
D3DFMT_D32,
// D3DFMT_D15S1,
@@ -179,17 +236,26 @@ bool Display::initialize()
for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
{
D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
- HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
+ HRESULT result = D3D_OK;
+
+ if(depthStencilFormat != D3DFMT_UNKNOWN)
+ {
+ result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
+ }
if (SUCCEEDED(result))
{
- HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
+ if(depthStencilFormat != D3DFMT_UNKNOWN)
+ {
+ result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
+ }
if (SUCCEEDED(result))
{
// FIXME: enumerate multi-sampling
- configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
+ configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0,
+ mDeviceCaps.MaxTextureWidth, mDeviceCaps.MaxTextureHeight);
}
}
}
@@ -215,11 +281,19 @@ bool Display::initialize()
return false;
}
+ initExtensionString();
+
static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
static const TCHAR className[] = TEXT("STATIC");
mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
+ if (!createDevice())
+ {
+ terminate();
+ return false;
+ }
+
return true;
}
@@ -235,10 +309,16 @@ void Display::terminate()
destroyContext(*mContextSet.begin());
}
+ while (!mEventQueryPool.empty())
+ {
+ mEventQueryPool.back()->Release();
+ mEventQueryPool.pop_back();
+ }
+
if (mDevice)
{
// If the device is lost, reset it first to prevent leaving the driver in an unstable state
- if (FAILED(mDevice->TestCooperativeLevel()))
+ if (testDeviceLost())
{
resetDevice();
}
@@ -247,6 +327,12 @@ void Display::terminate()
mDevice = NULL;
}
+ if (mDeviceEx)
+ {
+ mDeviceEx->Release();
+ mDeviceEx = NULL;
+ }
+
if (mD3d9)
{
mD3d9->Release();
@@ -259,15 +345,14 @@ void Display::terminate()
mDeviceWindow = NULL;
}
- if (mD3d9ex)
+ if (mD3d9Ex)
{
- mD3d9ex->Release();
- mD3d9ex = NULL;
+ mD3d9Ex->Release();
+ mD3d9Ex = NULL;
}
if (mD3d9Module)
{
- FreeLibrary(mD3d9Module);
mD3d9Module = NULL;
}
}
@@ -277,8 +362,11 @@ void Display::startScene()
if (!mSceneStarted)
{
long result = mDevice->BeginScene();
- ASSERT(SUCCEEDED(result));
- mSceneStarted = true;
+ if (SUCCEEDED(result)) {
+ // This is defensive checking against the device being
+ // lost at unexpected times.
+ mSceneStarted = true;
+ }
}
}
@@ -286,8 +374,9 @@ void Display::endScene()
{
if (mSceneStarted)
{
- long result = mDevice->EndScene();
- ASSERT(SUCCEEDED(result));
+ // EndScene can fail if the device was lost, for example due
+ // to a TDR during a draw call.
+ mDevice->EndScene();
mSceneStarted = false;
}
}
@@ -332,6 +421,9 @@ bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
case EGL_CONFORMANT: *value = configuration->mConformant; break;
+ case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break;
+ case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break;
+ case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break;
default:
return false;
}
@@ -362,48 +454,251 @@ bool Display::createDevice()
}
}
+ if (mD3d9Ex)
+ {
+ result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx);
+ ASSERT(SUCCEEDED(result));
+ }
+
+ initializeDevice();
+
+ return true;
+}
+
+// do any one-time device initialization
+// NOTE: this is also needed after a device lost/reset
+// to reset the scene status and ensure the default states are reset.
+void Display::initializeDevice()
+{
// Permanent non-default states
mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
+ mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE);
mSceneStarted = false;
-
- return true;
}
bool Display::resetDevice()
{
D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
- HRESULT result;
-
- do
+
+ HRESULT result = D3D_OK;
+ bool lost = testDeviceLost();
+ int attempts = 3;
+
+ while (lost && attempts > 0)
{
- Sleep(0); // Give the graphics driver some CPU time
+ if (mDeviceEx)
+ {
+ Sleep(500); // Give the graphics driver some CPU time
+ result = mDeviceEx->ResetEx(&presentParameters, NULL);
+ }
+ else
+ {
+ result = mDevice->TestCooperativeLevel();
+
+ while (result == D3DERR_DEVICELOST)
+ {
+ Sleep(100); // Give the graphics driver some CPU time
+ result = mDevice->TestCooperativeLevel();
+ }
- result = mDevice->Reset(&presentParameters);
+ if (result == D3DERR_DEVICENOTRESET)
+ {
+ result = mDevice->Reset(&presentParameters);
+ }
+ }
+
+ lost = testDeviceLost();
+ attempts --;
}
- while (result == D3DERR_DEVICELOST);
if (FAILED(result))
{
+ ERR("Reset/ResetEx failed multiple times: 0x%08X", result);
return error(EGL_BAD_ALLOC, false);
}
- ASSERT(SUCCEEDED(result));
+ // reset device defaults
+ initializeDevice();
return true;
}
-Surface *Display::createWindowSurface(HWND window, EGLConfig config)
+EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList)
{
const Config *configuration = mConfigSet.get(config);
+ EGLint postSubBufferSupported = EGL_FALSE;
+
+ if (attribList)
+ {
+ while (*attribList != EGL_NONE)
+ {
+ switch (attribList[0])
+ {
+ case EGL_RENDER_BUFFER:
+ switch (attribList[1])
+ {
+ case EGL_BACK_BUFFER:
+ break;
+ case EGL_SINGLE_BUFFER:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+ break;
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ postSubBufferSupported = attribList[1];
+ break;
+ case EGL_VG_COLORSPACE:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ case EGL_VG_ALPHA_FORMAT:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+
+ attribList += 2;
+ }
+ }
+
+ if (hasExistingWindowSurface(window))
+ {
+ return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ }
+
+ if (testDeviceLost())
+ {
+ if (!restoreLostDevice())
+ return EGL_NO_SURFACE;
+ }
+
+ Surface *surface = new Surface(this, configuration, window, postSubBufferSupported);
+
+ if (!surface->initialize())
+ {
+ delete surface;
+ return EGL_NO_SURFACE;
+ }
+
+ mSurfaceSet.insert(surface);
+
+ return success(surface);
+}
+
+EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList)
+{
+ EGLint width = 0, height = 0;
+ EGLenum textureFormat = EGL_NO_TEXTURE;
+ EGLenum textureTarget = EGL_NO_TEXTURE;
+ const Config *configuration = mConfigSet.get(config);
+
+ if (attribList)
+ {
+ while (*attribList != EGL_NONE)
+ {
+ switch (attribList[0])
+ {
+ case EGL_WIDTH:
+ width = attribList[1];
+ break;
+ case EGL_HEIGHT:
+ height = attribList[1];
+ break;
+ case EGL_LARGEST_PBUFFER:
+ if (attribList[1] != EGL_FALSE)
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_TEXTURE_FORMAT:
+ switch (attribList[1])
+ {
+ case EGL_NO_TEXTURE:
+ case EGL_TEXTURE_RGB:
+ case EGL_TEXTURE_RGBA:
+ textureFormat = attribList[1];
+ break;
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+ break;
+ case EGL_TEXTURE_TARGET:
+ switch (attribList[1])
+ {
+ case EGL_NO_TEXTURE:
+ case EGL_TEXTURE_2D:
+ textureTarget = attribList[1];
+ break;
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ if (attribList[1] != EGL_FALSE)
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ break;
+ case EGL_VG_COLORSPACE:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ case EGL_VG_ALPHA_FORMAT:
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+
+ attribList += 2;
+ }
+ }
+
+ if (width < 0 || height < 0)
+ {
+ return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ }
+
+ if (width == 0 || height == 0)
+ {
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+
+ if (textureFormat != EGL_NO_TEXTURE && !getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
+ {
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
+ (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
+ {
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT))
+ {
+ return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||
+ (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))
+ {
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+ }
+
+ if (testDeviceLost())
+ {
+ if (!restoreLostDevice())
+ return EGL_NO_SURFACE;
+ }
+
+ Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget);
+
+ if (!surface->initialize())
+ {
+ delete surface;
+ return EGL_NO_SURFACE;
+ }
- Surface *surface = new Surface(this, configuration, window);
mSurfaceSet.insert(surface);
- return surface;
+ return success(surface);
}
-EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
+EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
{
if (!mDevice)
{
@@ -412,28 +707,56 @@ EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *sha
return NULL;
}
}
- else if (FAILED(mDevice->TestCooperativeLevel())) // Lost device
+ else if (testDeviceLost()) // Lost device
{
- if (!resetDevice())
- {
+ if (!restoreLostDevice())
return NULL;
- }
-
- // Restore any surfaces that may have been lost
- for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
- {
- (*surface)->resetSwapChain();
- }
}
const egl::Config *config = mConfigSet.get(configHandle);
- gl::Context *context = glCreateContext(config, shareContext);
+ gl::Context *context = glCreateContext(config, shareContext, notifyResets, robustAccess);
mContextSet.insert(context);
+ mDeviceLost = false;
return context;
}
+bool Display::restoreLostDevice()
+{
+ for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
+ {
+ if ((*ctx)->isResetNotificationEnabled())
+ return false; // If reset notifications have been requested, application must delete all contexts first
+ }
+
+ // Release surface resources to make the Reset() succeed
+ for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
+ {
+ (*surface)->release();
+ }
+
+ while (!mEventQueryPool.empty())
+ {
+ mEventQueryPool.back()->Release();
+ mEventQueryPool.pop_back();
+ }
+
+ if (!resetDevice())
+ {
+ return false;
+ }
+
+ // Restore any surfaces that may have been lost
+ for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
+ {
+ (*surface)->resetSwapChain();
+ }
+
+ return true;
+}
+
+
void Display::destroySurface(egl::Surface *surface)
{
delete surface;
@@ -444,17 +767,24 @@ void Display::destroyContext(gl::Context *context)
{
glDestroyContext(context);
mContextSet.erase(context);
+}
- if (mContextSet.empty() && mDevice && FAILED(mDevice->TestCooperativeLevel())) // Last context of a lost device
+void Display::notifyDeviceLost()
+{
+ for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
{
- for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
- {
- (*surface)->release();
- }
+ (*context)->markContextLost();
}
+ mDeviceLost = true;
+ error(EGL_CONTEXT_LOST);
+}
+
+bool Display::isDeviceLost()
+{
+ return mDeviceLost;
}
-bool Display::isInitialized()
+bool Display::isInitialized() const
{
return mD3d9 != NULL && mConfigSet.size() > 0;
}
@@ -515,6 +845,118 @@ D3DCAPS9 Display::getDeviceCaps()
return mDeviceCaps;
}
+D3DADAPTER_IDENTIFIER9 *Display::getAdapterIdentifier()
+{
+ return &mAdapterIdentifier;
+}
+
+bool Display::testDeviceLost()
+{
+ if (mDeviceEx)
+ {
+ return FAILED(mDeviceEx->CheckDeviceState(NULL));
+ }
+ else if (mDevice)
+ {
+ return FAILED(mDevice->TestCooperativeLevel());
+ }
+
+ return false; // No device yet, so no reset required
+}
+
+bool Display::testDeviceResettable()
+{
+ HRESULT status = D3D_OK;
+
+ if (mDeviceEx)
+ {
+ status = mDeviceEx->CheckDeviceState(NULL);
+ }
+ else if (mDevice)
+ {
+ status = mDevice->TestCooperativeLevel();
+ }
+
+ switch (status)
+ {
+ case D3DERR_DEVICENOTRESET:
+ case D3DERR_DEVICEHUNG:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void Display::sync(bool block)
+{
+ HRESULT result;
+
+ IDirect3DQuery9* query = allocateEventQuery();
+ if (!query)
+ {
+ return;
+ }
+
+ result = query->Issue(D3DISSUE_END);
+ ASSERT(SUCCEEDED(result));
+
+ do
+ {
+ result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
+
+ if(block && result == S_FALSE)
+ {
+ // Keep polling, but allow other threads to do something useful first
+ Sleep(0);
+ // explicitly check for device loss
+ // some drivers seem to return S_FALSE even if the device is lost
+ // instead of D3DERR_DEVICELOST like they should
+ if (testDeviceLost())
+ {
+ result = D3DERR_DEVICELOST;
+ }
+ }
+ }
+ while(block && result == S_FALSE);
+
+ freeEventQuery(query);
+
+ if (isDeviceLostError(result))
+ {
+ notifyDeviceLost();
+ }
+}
+
+IDirect3DQuery9* Display::allocateEventQuery()
+{
+ IDirect3DQuery9 *query = NULL;
+
+ if (mEventQueryPool.empty())
+ {
+ HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
+ ASSERT(SUCCEEDED(result));
+ }
+ else
+ {
+ query = mEventQueryPool.back();
+ mEventQueryPool.pop_back();
+ }
+
+ return query;
+}
+
+void Display::freeEventQuery(IDirect3DQuery9* query)
+{
+ if (mEventQueryPool.size() > 1000)
+ {
+ query->Release();
+ }
+ else
+ {
+ mEventQueryPool.push_back(query);
+ }
+}
+
void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
{
for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
@@ -526,7 +968,7 @@ void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
}
}
-bool Display::getCompressedTextureSupport()
+bool Display::getDXT1TextureSupport()
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
@@ -534,7 +976,23 @@ bool Display::getCompressedTextureSupport()
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
}
-bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
+bool Display::getDXT3TextureSupport()
+{
+ D3DDISPLAYMODE currentDisplayMode;
+ mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+ return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
+}
+
+bool Display::getDXT5TextureSupport()
+{
+ D3DDISPLAYMODE currentDisplayMode;
+ mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+ return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5));
+}
+
+bool Display::getFloat32TextureSupport(bool *filtering, bool *renderable)
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
@@ -549,7 +1007,7 @@ bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
- if (!filtering && !renderable)
+ if (!*filtering && !*renderable)
{
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
@@ -562,7 +1020,7 @@ bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
}
}
-bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
+bool Display::getFloat16TextureSupport(bool *filtering, bool *renderable)
{
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
@@ -577,7 +1035,7 @@ bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
- if (!filtering && !renderable)
+ if (!*filtering && !*renderable)
{
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
@@ -608,7 +1066,7 @@ bool Display::getLuminanceAlphaTextureSupport()
D3DPOOL Display::getBufferPool(DWORD usage) const
{
- if (mD3d9ex != NULL)
+ if (mD3d9Ex != NULL)
{
return D3DPOOL_DEFAULT;
}
@@ -623,16 +1081,35 @@ D3DPOOL Display::getBufferPool(DWORD usage) const
return D3DPOOL_DEFAULT;
}
-bool Display::getEventQuerySupport()
+D3DPOOL Display::getTexturePool(bool renderable) const
{
- IDirect3DQuery9 *query;
- HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
- if (SUCCEEDED(result))
+ if (mD3d9Ex != NULL)
{
- query->Release();
+ return D3DPOOL_DEFAULT;
+ }
+ else
+ {
+ if (!renderable)
+ {
+ return D3DPOOL_MANAGED;
+ }
}
- return result != D3DERR_NOTAVAILABLE;
+ return D3DPOOL_DEFAULT;
+}
+
+bool Display::getEventQuerySupport()
+{
+ IDirect3DQuery9 *query = allocateEventQuery();
+ if (query)
+ {
+ freeEventQuery(query);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
}
D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
@@ -656,4 +1133,102 @@ D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
return presentParameters;
}
-} \ No newline at end of file
+
+void Display::initExtensionString()
+{
+ HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
+
+ mExtensionString = "";
+
+ // Multi-vendor (EXT) extensions
+ mExtensionString += "EGL_EXT_create_context_robustness ";
+
+ // ANGLE-specific extensions
+ if (shareHandleSupported())
+ {
+ mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer ";
+ }
+
+ mExtensionString += "EGL_ANGLE_query_surface_pointer ";
+
+ if (swiftShader)
+ {
+ mExtensionString += "EGL_ANGLE_software_display ";
+ }
+
+ if (shareHandleSupported())
+ {
+ mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
+ }
+
+ mExtensionString += "EGL_NV_post_sub_buffer";
+
+ std::string::size_type end = mExtensionString.find_last_not_of(' ');
+ if (end != std::string::npos)
+ {
+ mExtensionString.resize(end+1);
+ }
+}
+
+const char *Display::getExtensionString() const
+{
+ return mExtensionString.c_str();
+}
+
+bool Display::shareHandleSupported() const
+{
+ // PIX doesn't seem to support using share handles, so disable them.
+ return isD3d9ExDevice() && !gl::perfActive();
+}
+
+// Only Direct3D 10 ready devices support all the necessary vertex texture formats.
+// We test this using D3D9 by checking support for the R16F format.
+bool Display::getVertexTextureSupport() const
+{
+ if (!isInitialized() || mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(3, 0))
+ {
+ return false;
+ }
+
+ D3DDISPLAYMODE currentDisplayMode;
+ mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+ HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F);
+
+ return SUCCEEDED(result);
+}
+
+bool Display::getNonPower2TextureSupport() const
+{
+ return !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
+ !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
+ !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
+}
+
+bool Display::getOcclusionQuerySupport() const
+{
+ if (!isInitialized())
+ {
+ return false;
+ }
+
+ IDirect3DQuery9 *query = NULL;
+ HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query);
+
+ if (SUCCEEDED(result) && query)
+ {
+ query->Release();
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool Display::getInstancingSupport() const
+{
+ return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
+}
+
+}
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/Display.h b/Source/ThirdParty/ANGLE/src/libEGL/Display.h
index 4b74e1e..5028431 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/Display.h
+++ b/Source/ThirdParty/ANGLE/src/libEGL/Display.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -18,6 +18,7 @@
#include <d3d9.h>
#include <set>
+#include <vector>
#include "libGLESv2/Context.h"
@@ -29,8 +30,6 @@ namespace egl
class Display
{
public:
- Display(HDC deviceContext);
-
~Display();
bool initialize();
@@ -39,16 +38,19 @@ class Display
virtual void startScene();
virtual void endScene();
+ static egl::Display *getDisplay(EGLNativeDisplayType displayId);
+
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
- egl::Surface *createWindowSurface(HWND window, EGLConfig config);
- EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext);
+ EGLSurface createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList);
+ EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList);
+ EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
void destroySurface(egl::Surface *surface);
void destroyContext(gl::Context *context);
- bool isInitialized();
+ bool isInitialized() const;
bool isValidConfig(EGLConfig config);
bool isValidContext(gl::Context *context);
bool isValidSurface(egl::Surface *surface);
@@ -59,20 +61,45 @@ class Display
virtual IDirect3DDevice9 *getDevice();
virtual D3DCAPS9 getDeviceCaps();
+ virtual D3DADAPTER_IDENTIFIER9 *getAdapterIdentifier();
+ virtual bool testDeviceLost();
+ virtual bool testDeviceResettable();
+ virtual void sync(bool block);
+ virtual IDirect3DQuery9* allocateEventQuery();
+ virtual void freeEventQuery(IDirect3DQuery9* query);
virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
- virtual bool getCompressedTextureSupport();
+ virtual bool getDXT1TextureSupport();
+ virtual bool getDXT3TextureSupport();
+ virtual bool getDXT5TextureSupport();
virtual bool getEventQuerySupport();
- virtual bool getFloatTextureSupport(bool *filtering, bool *renderable);
- virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable);
+ virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
+ virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
virtual bool getLuminanceTextureSupport();
virtual bool getLuminanceAlphaTextureSupport();
+ virtual bool getVertexTextureSupport() const;
+ virtual bool getNonPower2TextureSupport() const;
+ virtual bool getOcclusionQuerySupport() const;
+ virtual bool getInstancingSupport() const;
virtual D3DPOOL getBufferPool(DWORD usage) const;
+ virtual D3DPOOL getTexturePool(bool renderable) const;
+
+ virtual void notifyDeviceLost();
+ bool isDeviceLost();
+
+ bool isD3d9ExDevice() const { return mD3d9Ex != NULL; }
+ const char *getExtensionString() const;
+ bool shareHandleSupported() const;
private:
DISALLOW_COPY_AND_ASSIGN(Display);
+ Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software);
+
D3DPRESENT_PARAMETERS getDefaultPresentParameters();
+ bool restoreLostDevice();
+
+ EGLNativeDisplayType mDisplayId;
const HDC mDc;
HMODULE mD3d9Module;
@@ -80,14 +107,21 @@ class Display
UINT mAdapter;
D3DDEVTYPE mDeviceType;
IDirect3D9 *mD3d9; // Always valid after successful initialization.
- IDirect3D9Ex *mD3d9ex; // Might be null if D3D9Ex is not supported.
+ IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
IDirect3DDevice9 *mDevice;
+ IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
+
+ // A pool of event queries that are currently unused.
+ std::vector<IDirect3DQuery9*> mEventQueryPool;
+
D3DCAPS9 mDeviceCaps;
+ D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
HWND mDeviceWindow;
bool mSceneStarted;
EGLint mMaxSwapInterval;
EGLint mMinSwapInterval;
+ bool mSoftwareDevice;
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
@@ -96,9 +130,14 @@ class Display
typedef std::set<gl::Context*> ContextSet;
ContextSet mContextSet;
+ bool mDeviceLost;
bool createDevice();
+ void initializeDevice();
bool resetDevice();
+
+ void initExtensionString();
+ std::string mExtensionString;
};
}
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/Surface.cpp b/Source/ThirdParty/ANGLE/src/libEGL/Surface.cpp
index 2736a7f..07ad3cf 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/Surface.cpp
+++ b/Source/ThirdParty/ANGLE/src/libEGL/Surface.cpp
@@ -13,21 +13,43 @@
#include "libEGL/Surface.h"
#include "common/debug.h"
+#include "libGLESv2/Texture.h"
#include "libEGL/main.h"
#include "libEGL/Display.h"
+#include <dwmapi.h>
+
namespace egl
{
-Surface::Surface(Display *display, const Config *config, HWND window)
- : mDisplay(display), mConfig(config), mWindow(window)
+
+namespace
+{
+const int versionWindowsVista = MAKEWORD(0x00, 0x06);
+const int versionWindows7 = MAKEWORD(0x01, 0x06);
+
+// Return the version of the operating system in a format suitable for ordering
+// comparison.
+int getComparableOSVersion()
+{
+ DWORD version = GetVersion();
+ int majorVersion = LOBYTE(LOWORD(version));
+ int minorVersion = HIBYTE(LOWORD(version));
+ return MAKEWORD(minorVersion, majorVersion);
+}
+}
+
+Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
+ : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
{
mSwapChain = NULL;
mDepthStencil = NULL;
- mBackBuffer = NULL;
- mFlipTexture = NULL;
- mFlipState = NULL;
- mPreFlipState = NULL;
+ mRenderTarget = NULL;
+ mOffscreenTexture = NULL;
+ mShareHandle = NULL;
+ mTexture = NULL;
+ mTextureFormat = EGL_NO_TEXTURE;
+ mTextureTarget = EGL_NO_TEXTURE;
mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio
mRenderBuffer = EGL_BACK_BUFFER;
@@ -36,7 +58,25 @@ Surface::Surface(Display *display, const Config *config, HWND window)
setSwapInterval(1);
subclassWindow();
- resetSwapChain();
+}
+
+Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType)
+ : mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE)
+{
+ mSwapChain = NULL;
+ mDepthStencil = NULL;
+ mRenderTarget = NULL;
+ mOffscreenTexture = NULL;
+ mWindowSubclassed = false;
+ mTexture = NULL;
+ mTextureFormat = textureFormat;
+ mTextureTarget = textureType;
+
+ mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio
+ mRenderBuffer = EGL_BACK_BUFFER;
+ mSwapBehavior = EGL_BUFFER_PRESERVED;
+ mSwapInterval = -1;
+ setSwapInterval(1);
}
Surface::~Surface()
@@ -45,6 +85,34 @@ Surface::~Surface()
release();
}
+bool Surface::initialize()
+{
+ ASSERT(!mSwapChain && !mOffscreenTexture && !mDepthStencil);
+
+ if (!resetSwapChain())
+ return false;
+
+ // Modify present parameters for this window, if we are composited,
+ // to minimize the amount of queuing done by DWM between our calls to
+ // present and the actual screen.
+ if (mWindow && (getComparableOSVersion() >= versionWindowsVista)) {
+ BOOL isComposited;
+ HRESULT result = DwmIsCompositionEnabled(&isComposited);
+ if (SUCCEEDED(result) && isComposited) {
+ DWM_PRESENT_PARAMETERS presentParams;
+ memset(&presentParams, 0, sizeof(presentParams));
+ presentParams.cbSize = sizeof(DWM_PRESENT_PARAMETERS);
+ presentParams.cBuffer = 2;
+
+ result = DwmSetPresentParameters(mWindow, &presentParams);
+ if (FAILED(result))
+ ERR("Unable to set present parameters: 0x%08X", result);
+ }
+ }
+
+ return true;
+}
+
void Surface::release()
{
if (mSwapChain)
@@ -53,68 +121,116 @@ void Surface::release()
mSwapChain = NULL;
}
- if (mBackBuffer)
- {
- mBackBuffer->Release();
- mBackBuffer = NULL;
- }
-
if (mDepthStencil)
{
mDepthStencil->Release();
mDepthStencil = NULL;
}
- if (mFlipTexture)
+ if (mRenderTarget)
{
- mFlipTexture->Release();
- mFlipTexture = NULL;
+ mRenderTarget->Release();
+ mRenderTarget = NULL;
}
- if (mFlipState)
+ if (mOffscreenTexture)
{
- mFlipState->Release();
- mFlipState = NULL;
+ mOffscreenTexture->Release();
+ mOffscreenTexture = NULL;
}
- if (mPreFlipState)
+ if (mTexture)
{
- mPreFlipState->Release();
- mPreFlipState = NULL;
+ mTexture->releaseTexImage();
+ mTexture = NULL;
}
}
-void Surface::resetSwapChain()
+bool Surface::resetSwapChain()
{
+ if (!mWindow)
+ {
+ return resetSwapChain(mWidth, mHeight);
+ }
+
RECT windowRect;
if (!GetClientRect(getWindowHandle(), &windowRect))
{
ASSERT(false);
ERR("Could not retrieve the window dimensions");
- return;
+ return false;
}
- resetSwapChain(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
+ return resetSwapChain(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
}
-void Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
+bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
{
IDirect3DDevice9 *device = mDisplay->getDevice();
if (device == NULL)
{
- return;
+ return false;
+ }
+
+ IDirect3DSurface9* preservedRenderTarget = NULL;
+ if (mPostSubBufferSupported && mRenderTarget)
+ {
+ preservedRenderTarget = mRenderTarget;
+ preservedRenderTarget->AddRef();
}
// Evict all non-render target textures to system memory and release all resources
// before reallocating them to free up as much video memory as possible.
device->EvictManagedResources();
release();
-
+
D3DPRESENT_PARAMETERS presentParameters = {0};
+ HRESULT result;
+
+ bool useFlipEx = (getComparableOSVersion() >= versionWindows7) && mDisplay->isD3d9ExDevice();
+
+ // FlipEx causes unseemly stretching when resizing windows AND when one
+ // draws outside of the WM_PAINT callback. While this is seldom a problem in
+ // single process applications, it is particuarly noticeable in multiprocess
+ // applications. Therefore, if the creator process of our window is not in
+ // the current process, disable use of FlipEx.
+ DWORD windowPID;
+ GetWindowThreadProcessId(mWindow, &windowPID);
+ if (windowPID != GetCurrentProcessId())
+ {
+ useFlipEx = false;
+ }
+
+ // Various hardware does not support D3DSWAPEFFECT_FLIPEX when either the
+ // device format or back buffer format is not 32-bit.
+ HDC deviceContext = GetDC(0);
+ int deviceFormatBits = GetDeviceCaps(deviceContext, BITSPIXEL);
+ ReleaseDC(0, deviceContext);
+ if (mConfig->mBufferSize != 32 || deviceFormatBits != 32)
+ {
+ useFlipEx = false;
+ }
+
+ // D3DSWAPEFFECT_FLIPEX is always VSYNCed
+ if (mSwapInterval == 0)
+ {
+ useFlipEx = false;
+ }
+
+ // D3DSWAPEFFECT_FLIPEX does not preserve the back buffer.
+ if (mPostSubBufferSupported)
+ {
+ useFlipEx = false;
+ }
presentParameters.AutoDepthStencilFormat = mConfig->mDepthStencilFormat;
+ // We set BackBufferCount = 1 even when we use D3DSWAPEFFECT_FLIPEX.
+ // We do this because DirectX docs are a bit vague whether to set this to 1
+ // or 2. The runtime seems to accept 1, so we speculate that either it is
+ // forcing it to 2 without telling us, or better, doing something smart
+ // behind the scenes knowing that we don't need more.
presentParameters.BackBufferCount = 1;
presentParameters.BackBufferFormat = mConfig->mRenderTargetFormat;
presentParameters.EnableAutoDepthStencil = FALSE;
@@ -123,200 +239,131 @@ void Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented
presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented
presentParameters.PresentationInterval = mPresentInterval;
- presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ // Use flipEx on Win7 or greater.
+ if(useFlipEx)
+ presentParameters.SwapEffect = D3DSWAPEFFECT_FLIPEX;
+ else
+ presentParameters.SwapEffect = mPostSubBufferSupported ? D3DSWAPEFFECT_COPY : D3DSWAPEFFECT_DISCARD;
presentParameters.Windowed = TRUE;
presentParameters.BackBufferWidth = backbufferWidth;
presentParameters.BackBufferHeight = backbufferHeight;
- HRESULT result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain);
-
- if (FAILED(result))
+ if (mWindow)
{
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain);
+ } else {
+ HANDLE *pShareHandle = NULL;
+ if (mDisplay->shareHandleSupported()) {
+ pShareHandle = &mShareHandle;
+ }
- ERR("Could not create additional swap chains: %08lX", result);
- release();
- return error(EGL_BAD_ALLOC);
+ result = device->CreateTexture(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight, 1, D3DUSAGE_RENDERTARGET,
+ presentParameters.BackBufferFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle);
}
- result = device->CreateDepthStencilSurface(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight,
- presentParameters.AutoDepthStencilFormat, presentParameters.MultiSampleType,
- presentParameters.MultiSampleQuality, FALSE, &mDepthStencil, NULL);
-
if (FAILED(result))
{
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST);
- ERR("Could not create depthstencil surface for new swap chain: %08lX", result);
+ ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
release();
- return error(EGL_BAD_ALLOC);
- }
- ASSERT(SUCCEEDED(result));
-
- result = device->CreateTexture(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight, 1, D3DUSAGE_RENDERTARGET,
- presentParameters.BackBufferFormat, D3DPOOL_DEFAULT, &mFlipTexture, NULL);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
-
- ERR("Could not create flip texture for new swap chain: %08lX", result);
- release();
- return error(EGL_BAD_ALLOC);
- }
-
- mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
- mWidth = presentParameters.BackBufferWidth;
- mHeight = presentParameters.BackBufferHeight;
-
- mPresentIntervalDirty = false;
-
- InvalidateRect(mWindow, NULL, FALSE);
-
- // The flip state block recorded mFlipTexture so it is now invalid.
- releaseRecordedState(device);
-}
-
-HWND Surface::getWindowHandle()
-{
- return mWindow;
-}
-
-void Surface::writeRecordableFlipState(IDirect3DDevice9 *device)
-{
- // Disable all pipeline operations
- device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
- device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
- device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
- device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
- device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
- device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
- device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
- device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
- device->SetPixelShader(NULL);
- device->SetVertexShader(NULL);
-
- // Just sample the texture
- device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
- device->SetTexture(0, NULL); // The actual texture will change after resizing. But the pre-flip state block must save/restore the texture.
- device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE);
- device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
- device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
-
- RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle
- device->SetScissorRect(&scissorRect);
- D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f};
- device->SetViewport(&viewport);
-}
-
-void Surface::applyFlipState(IDirect3DDevice9 *device)
-{
- HRESULT hr;
-
- if (mFlipState == NULL)
- {
- // Create two state blocks both recording the states that are changed when swapping.
-
- // mPreFlipState will record the original state each entry.
- hr = device->BeginStateBlock();
- ASSERT(SUCCEEDED(hr));
- writeRecordableFlipState(device);
- hr = device->EndStateBlock(&mPreFlipState);
- ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
-
- if (SUCCEEDED(hr))
+
+ if (preservedRenderTarget)
{
- mPreFlipState->Capture();
+ preservedRenderTarget->Release();
+ preservedRenderTarget = NULL;
}
- // mFlipState will record the state for the swap operation.
- hr = device->BeginStateBlock();
- ASSERT(SUCCEEDED(hr));
-
- writeRecordableFlipState(device);
-
- hr = device->EndStateBlock(&mFlipState);
- ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
-
- if (FAILED(hr))
+ if(isDeviceLostError(result))
{
- mFlipState = NULL;
- mPreFlipState->Release();
- mPreFlipState = NULL;
+ mDisplay->notifyDeviceLost();
+ return false;
}
else
{
- hr = mFlipState->Apply();
- ASSERT(SUCCEEDED(hr));
+ return error(EGL_BAD_ALLOC, false);
+ }
+ }
+
+ if (mWindow)
+ {
+ mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mRenderTarget);
+ if (!preservedRenderTarget)
+ {
+ InvalidateRect(mWindow, NULL, FALSE);
}
}
else
{
- hr = mPreFlipState->Capture();
- ASSERT(SUCCEEDED(hr));
- hr = mFlipState->Apply();
- ASSERT(SUCCEEDED(hr));
+ mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget);
}
- device->GetRenderTarget(0, &mPreFlipBackBuffer);
- device->GetDepthStencilSurface(&mPreFlipDepthStencil);
+ if (preservedRenderTarget)
+ {
+ RECT rect =
+ {
+ 0, 0,
+ mWidth, mHeight
+ };
- device->SetRenderTarget(0, mBackBuffer);
- device->SetDepthStencilSurface(NULL);
-}
+ if (rect.right > static_cast<LONG>(presentParameters.BackBufferWidth))
+ {
+ rect.right = presentParameters.BackBufferWidth;
+ }
-void Surface::restoreState(IDirect3DDevice9 *device)
-{
- device->SetRenderTarget(0, mPreFlipBackBuffer);
- device->SetDepthStencilSurface(mPreFlipDepthStencil);
+ if (rect.bottom > static_cast<LONG>(presentParameters.BackBufferHeight))
+ {
+ rect.bottom = presentParameters.BackBufferHeight;
+ }
- if (mPreFlipBackBuffer)
+ mDisplay->endScene();
+ device->StretchRect(preservedRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE);
+
+ preservedRenderTarget->Release();
+ preservedRenderTarget = NULL;
+ }
+
+ if (mConfig->mDepthStencilFormat != D3DFMT_UNKNOWN)
{
- mPreFlipBackBuffer->Release();
- mPreFlipBackBuffer = NULL;
+ result = device->CreateDepthStencilSurface(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight,
+ presentParameters.AutoDepthStencilFormat, presentParameters.MultiSampleType,
+ presentParameters.MultiSampleQuality, FALSE, &mDepthStencil, NULL);
}
- if (mPreFlipDepthStencil)
+ if (FAILED(result))
{
- mPreFlipDepthStencil->Release();
- mPreFlipDepthStencil = NULL;
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL);
+
+ ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
+ release();
+ return error(EGL_BAD_ALLOC, false);
}
- mPreFlipState->Apply();
+ mWidth = presentParameters.BackBufferWidth;
+ mHeight = presentParameters.BackBufferHeight;
+
+ mPresentIntervalDirty = false;
+ return true;
}
-// On the next flip, this will cause the state to be recorded from scratch.
-// In particular we need to do this if the flip texture changes.
-void Surface::releaseRecordedState(IDirect3DDevice9 *device)
+HWND Surface::getWindowHandle()
{
- if (mFlipState)
- {
- mFlipState->Release();
- mFlipState = NULL;
- }
-
- if (mPreFlipState)
- {
- mPreFlipState->Release();
- mPreFlipState = NULL;
- }
+ return mWindow;
}
+
+
#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
-static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) {
- if (message == WM_SIZE) {
+static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
+{
+ if (message == WM_SIZE)
+ {
Surface* surf = reinterpret_cast<Surface*>(GetProp(hwnd, kSurfaceProperty));
- if(surf) {
- surf->checkForOutOfDateSwapChain();
+ if(surf)
+ {
+ surf->checkForOutOfDateSwapChain();
}
}
WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
@@ -325,39 +372,55 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam
void Surface::subclassWindow()
{
- SetLastError(0);
- LONG oldWndProc = SetWindowLong(mWindow, GWL_WNDPROC, reinterpret_cast<LONG>(SurfaceWindowProc));
- if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS) {
- mWindowSubclassed = false;
- return;
- }
+ if (!mWindow)
+ {
+ return;
+ }
- SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
- SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
- mWindowSubclassed = true;
+ DWORD processId;
+ DWORD threadId = GetWindowThreadProcessId(mWindow, &processId);
+ if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
+ {
+ return;
+ }
+
+ SetLastError(0);
+ LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
+ if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
+ {
+ mWindowSubclassed = false;
+ return;
+ }
+
+ SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
+ SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
+ mWindowSubclassed = true;
}
void Surface::unsubclassWindow()
{
- if(!mWindowSubclassed)
- return;
-
- // un-subclass
- LONG parentWndFunc = reinterpret_cast<LONG>(GetProp(mWindow, kParentWndProc));
-
- // Check the windowproc is still SurfaceWindowProc.
- // If this assert fails, then it is likely the application has subclassed the
- // hwnd as well and did not unsubclass before destroying its EGL context. The
- // application should be modified to either subclass before initializing the
- // EGL context, or to unsubclass before destroying the EGL context.
- if(parentWndFunc) {
- LONG prevWndFunc = SetWindowLong(mWindow, GWL_WNDPROC, parentWndFunc);
- ASSERT(prevWndFunc == reinterpret_cast<LONG>(SurfaceWindowProc));
- }
+ if(!mWindowSubclassed)
+ {
+ return;
+ }
+
+ // un-subclass
+ LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(mWindow, kParentWndProc));
- RemoveProp(mWindow, kSurfaceProperty);
- RemoveProp(mWindow, kParentWndProc);
- mWindowSubclassed = false;
+ // Check the windowproc is still SurfaceWindowProc.
+ // If this assert fails, then it is likely the application has subclassed the
+ // hwnd as well and did not unsubclass before destroying its EGL context. The
+ // application should be modified to either subclass before initializing the
+ // EGL context, or to unsubclass before destroying the EGL context.
+ if(parentWndFunc)
+ {
+ LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc);
+ ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
+ }
+
+ RemoveProp(mWindow, kSurfaceProperty);
+ RemoveProp(mWindow, kParentWndProc);
+ mWindowSubclassed = false;
}
bool Surface::checkForOutOfDateSwapChain()
@@ -402,40 +465,79 @@ DWORD Surface::convertInterval(EGLint interval)
return D3DPRESENT_INTERVAL_DEFAULT;
}
-
bool Surface::swap()
{
if (mSwapChain)
{
- IDirect3DDevice9 *device = mDisplay->getDevice();
+ mDisplay->endScene();
+
+ HRESULT result = mSwapChain->Present(NULL, NULL, NULL, NULL, 0);
+
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ return error(EGL_BAD_ALLOC, false);
+ }
+
+ if (isDeviceLostError(result))
+ {
+ mDisplay->notifyDeviceLost();
+ return false;
+ }
- applyFlipState(device);
- device->SetTexture(0, mFlipTexture);
+ ASSERT(SUCCEEDED(result));
- // Render the texture upside down into the back buffer
- // Texcoords are chosen to flip the renderTarget about its Y axis.
- float w = static_cast<float>(getWidth());
- float h = static_cast<float>(getHeight());
- float quad[4][6] = {{0 - 0.5f, 0 - 0.5f, 0.0f, 1.0f, 0.0f, 1.0f},
- {w - 0.5f, 0 - 0.5f, 0.0f, 1.0f, 1.0f, 1.0f},
- {w - 0.5f, h - 0.5f, 0.0f, 1.0f, 1.0f, 0.0f},
- {0 - 0.5f, h - 0.5f, 0.0f, 1.0f, 0.0f, 0.0f}}; // x, y, z, rhw, u, v
+ checkForOutOfDateSwapChain();
+ }
+
+ return true;
+}
- mDisplay->startScene();
- device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float));
+bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ if (x < 0 || y < 0 || width < 0 || height < 0)
+ {
+ return error(EGL_BAD_PARAMETER, false);
+ }
- restoreState(device);
+ if (!mPostSubBufferSupported)
+ {
+ // Spec is not clear about how this should be handled.
+ return true;
+ }
+ if (mSwapChain)
+ {
mDisplay->endScene();
- HRESULT result = mSwapChain->Present(NULL, NULL, NULL, NULL, 0);
+ RECT rect =
+ {
+ x, mHeight - y - height,
+ x + width, mHeight - y
+ };
+
+ if (rect.right > mWidth)
+ {
+ rect.right = mWidth;
+ }
+
+ if (rect.bottom > mHeight)
+ {
+ rect.bottom = mHeight;
+ }
+
+ if (rect.left == rect.right || rect.top == rect.bottom)
+ {
+ return true;
+ }
+
+ HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
{
return error(EGL_BAD_ALLOC, false);
}
- if (result == D3DERR_DEVICELOST)
+ if (result == D3DERR_DEVICELOST || result == D3DERR_DEVICEHUNG || result == D3DERR_DEVICEREMOVED)
{
return error(EGL_CONTEXT_LOST, false);
}
@@ -458,16 +560,19 @@ EGLint Surface::getHeight() const
return mHeight;
}
-IDirect3DSurface9 *Surface::getRenderTarget()
+EGLint Surface::isPostSubBufferSupported() const
{
- IDirect3DSurface9 *textureSurface = NULL;
+ return mPostSubBufferSupported;
+}
- if (mFlipTexture)
+IDirect3DSurface9 *Surface::getRenderTarget()
+{
+ if (mRenderTarget)
{
- mFlipTexture->GetSurfaceLevel(0, &textureSurface);
+ mRenderTarget->AddRef();
}
- return textureSurface;
+ return mRenderTarget;
}
IDirect3DSurface9 *Surface::getDepthStencil()
@@ -480,6 +585,16 @@ IDirect3DSurface9 *Surface::getDepthStencil()
return mDepthStencil;
}
+IDirect3DTexture9 *Surface::getOffscreenTexture()
+{
+ if (mOffscreenTexture)
+ {
+ mOffscreenTexture->AddRef();
+ }
+
+ return mOffscreenTexture;
+}
+
void Surface::setSwapInterval(EGLint interval)
{
if (mSwapInterval == interval)
@@ -494,4 +609,29 @@ void Surface::setSwapInterval(EGLint interval)
mPresentInterval = convertInterval(mSwapInterval);
mPresentIntervalDirty = true;
}
+
+EGLenum Surface::getTextureFormat() const
+{
+ return mTextureFormat;
+}
+
+EGLenum Surface::getTextureTarget() const
+{
+ return mTextureTarget;
+}
+
+void Surface::setBoundTexture(gl::Texture2D *texture)
+{
+ mTexture = texture;
+}
+
+gl::Texture2D *Surface::getBoundTexture() const
+{
+ return mTexture;
+}
+
+D3DFORMAT Surface::getFormat() const
+{
+ return mConfig->mRenderTargetFormat;
+}
}
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/Surface.h b/Source/ThirdParty/ANGLE/src/libEGL/Surface.h
index 422d3d5..35260de 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/Surface.h
+++ b/Source/ThirdParty/ANGLE/src/libEGL/Surface.h
@@ -17,6 +17,11 @@
#include "common/angleutils.h"
+namespace gl
+{
+class Texture2D;
+}
+
namespace egl
{
class Display;
@@ -25,48 +30,56 @@ class Config;
class Surface
{
public:
- Surface(Display *display, const egl::Config *config, HWND window);
+ Surface(Display *display, const egl::Config *config, HWND window, EGLint postSubBufferSupported);
+ Surface(Display *display, const egl::Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget);
~Surface();
+ bool initialize();
void release();
- void resetSwapChain();
+ bool resetSwapChain();
HWND getWindowHandle();
bool swap();
+ bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
virtual EGLint getWidth() const;
virtual EGLint getHeight() const;
+ virtual EGLint isPostSubBufferSupported() const;
+
virtual IDirect3DSurface9 *getRenderTarget();
virtual IDirect3DSurface9 *getDepthStencil();
+ virtual IDirect3DTexture9 *getOffscreenTexture();
+
+ HANDLE getShareHandle() { return mShareHandle; }
void setSwapInterval(EGLint interval);
bool checkForOutOfDateSwapChain(); // Returns true if swapchain changed due to resize or interval update
+ virtual EGLenum getTextureFormat() const;
+ virtual EGLenum getTextureTarget() const;
+ virtual D3DFORMAT getFormat() const;
+
+ virtual void setBoundTexture(gl::Texture2D *texture);
+ virtual gl::Texture2D *getBoundTexture() const;
+
private:
DISALLOW_COPY_AND_ASSIGN(Surface);
Display *const mDisplay;
IDirect3DSwapChain9 *mSwapChain;
- IDirect3DSurface9 *mBackBuffer;
IDirect3DSurface9 *mDepthStencil;
- IDirect3DTexture9 *mFlipTexture;
+ IDirect3DSurface9* mRenderTarget;
+ IDirect3DTexture9* mOffscreenTexture;
+
+ HANDLE mShareHandle;
void subclassWindow();
void unsubclassWindow();
- void resetSwapChain(int backbufferWidth, int backbufferHeight);
+ bool resetSwapChain(int backbufferWidth, int backbufferHeight);
static DWORD convertInterval(EGLint interval);
- void applyFlipState(IDirect3DDevice9 *device);
- void restoreState(IDirect3DDevice9 *device);
- void writeRecordableFlipState(IDirect3DDevice9 *device);
- void releaseRecordedState(IDirect3DDevice9 *device);
- IDirect3DStateBlock9 *mFlipState;
- IDirect3DStateBlock9 *mPreFlipState;
- IDirect3DSurface9 *mPreFlipBackBuffer;
- IDirect3DSurface9 *mPreFlipDepthStencil;
-
const HWND mWindow; // Window that the surface is created for.
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
const egl::Config *mConfig; // EGL config surface was created with
@@ -81,13 +94,16 @@ private:
EGLint mPixelAspectRatio; // Display aspect ratio
EGLenum mRenderBuffer; // Render buffer
EGLenum mSwapBehavior; // Buffer swap behavior
-// EGLenum textureFormat; // Format of texture: RGB, RGBA, or no texture
-// EGLenum textureTarget; // Type of texture: 2D or no texture
+ EGLenum mTextureFormat; // Format of texture: RGB, RGBA, or no texture
+ EGLenum mTextureTarget; // Type of texture: 2D or no texture
// EGLenum vgAlphaFormat; // Alpha format for OpenVG
// EGLenum vgColorSpace; // Color space for OpenVG
EGLint mSwapInterval;
+ EGLint mPostSubBufferSupported;
+
DWORD mPresentInterval;
bool mPresentIntervalDirty;
+ gl::Texture2D *mTexture;
};
}
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/libEGL.cpp b/Source/ThirdParty/ANGLE/src/libEGL/libEGL.cpp
index 8dfe6e5..4b7f9e1 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/libEGL.cpp
+++ b/Source/ThirdParty/ANGLE/src/libEGL/libEGL.cpp
@@ -9,13 +9,15 @@
#include <exception>
#include "common/debug.h"
+#include "common/version.h"
#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
#include "libEGL/main.h"
#include "libEGL/Display.h"
-bool validate(egl::Display *display)
+bool validateDisplay(egl::Display *display)
{
if (display == EGL_NO_DISPLAY)
{
@@ -30,9 +32,9 @@ bool validate(egl::Display *display)
return true;
}
-bool validate(egl::Display *display, EGLConfig config)
+bool validateConfig(egl::Display *display, EGLConfig config)
{
- if (!validate(display))
+ if (!validateDisplay(display))
{
return false;
}
@@ -45,9 +47,9 @@ bool validate(egl::Display *display, EGLConfig config)
return true;
}
-bool validate(egl::Display *display, gl::Context *context)
+bool validateContext(egl::Display *display, gl::Context *context)
{
- if (!validate(display))
+ if (!validateDisplay(display))
{
return false;
}
@@ -60,9 +62,9 @@ bool validate(egl::Display *display, gl::Context *context)
return true;
}
-bool validate(egl::Display *display, egl::Surface *surface)
+bool validateSurface(egl::Display *display, egl::Surface *surface)
{
- if (!validate(display))
+ if (!validateDisplay(display))
{
return false;
}
@@ -79,7 +81,7 @@ extern "C"
{
EGLint __stdcall eglGetError(void)
{
- TRACE("()");
+ EVENT("()");
EGLint error = egl::getCurrentError();
@@ -93,34 +95,21 @@ EGLint __stdcall eglGetError(void)
EGLDisplay __stdcall eglGetDisplay(EGLNativeDisplayType display_id)
{
- TRACE("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
+ EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
try
{
- // FIXME: Return the same EGLDisplay handle when display_id already created a display
-
- if (display_id == EGL_DEFAULT_DISPLAY)
- {
- return new egl::Display((HDC)NULL);
- }
- else
- {
- // FIXME: Check if display_id is a valid display device context
-
- return new egl::Display((HDC)display_id);
- }
+ return egl::Display::getDisplay(display_id);
}
catch(std::bad_alloc&)
{
return error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
}
-
- return EGL_NO_DISPLAY;
}
EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
dpy, major, minor);
try
@@ -146,13 +135,11 @@ EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglTerminate(EGLDisplay dpy)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p)", dpy);
+ EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
try
{
@@ -171,19 +158,17 @@ EGLBoolean __stdcall eglTerminate(EGLDisplay dpy)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display))
+ if (!validateDisplay(display))
{
return NULL;
}
@@ -193,11 +178,11 @@ const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
case EGL_CLIENT_APIS:
return success("OpenGL_ES");
case EGL_EXTENSIONS:
- return success("");
+ return display->getExtensionString();
case EGL_VENDOR:
- return success("TransGaming Inc.");
+ return success("Google Inc.");
case EGL_VERSION:
- return success("1.4 (git-devel "__DATE__" " __TIME__")");
+ return success("1.4 (ANGLE "VERSION_STRING")");
}
return error(EGL_BAD_PARAMETER, (const char*)NULL);
@@ -206,13 +191,11 @@ const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
{
return error(EGL_BAD_ALLOC, (const char*)NULL);
}
-
- return NULL;
}
EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
"EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, configs, config_size, num_config);
@@ -220,7 +203,7 @@ EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint co
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display))
+ if (!validateDisplay(display))
{
return EGL_FALSE;
}
@@ -243,13 +226,11 @@ EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint co
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
+ EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
"EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, attrib_list, configs, config_size, num_config);
@@ -257,7 +238,7 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display))
+ if (!validateDisplay(display))
{
return EGL_FALSE;
}
@@ -282,20 +263,18 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, config, attribute, value);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display, config))
+ if (!validateConfig(display, config))
{
return EGL_FALSE;
}
@@ -311,20 +290,18 @@ EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, win, attrib_list);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display, config))
+ if (!validateConfig(display, config))
{
return EGL_NO_SURFACE;
}
@@ -336,113 +313,70 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG
return error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
}
- if (attrib_list)
- {
- while (*attrib_list != EGL_NONE)
- {
- switch (attrib_list[0])
- {
- case EGL_RENDER_BUFFER:
- switch (attrib_list[1])
- {
- case EGL_BACK_BUFFER:
- break;
- case EGL_SINGLE_BUFFER:
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported
- default:
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
- }
- break;
- case EGL_VG_COLORSPACE:
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
- case EGL_VG_ALPHA_FORMAT:
- return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
- default:
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
- }
-
- attrib_list += 2;
- }
- }
-
- if (display->hasExistingWindowSurface(window))
- {
- return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
- }
-
- EGLSurface surface = (EGLSurface)display->createWindowSurface(window, config);
-
- return success(surface);
+ return display->createWindowSurface(window, config, attrib_list);
}
catch(std::bad_alloc&)
{
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
-
- return EGL_NO_SURFACE;
}
EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, config, attrib_list);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display, config))
+ if (!validateConfig(display, config))
{
return EGL_NO_SURFACE;
}
- UNIMPLEMENTED(); // FIXME
-
- return success(EGL_NO_DISPLAY);
+ return display->createOffscreenSurface(config, NULL, attrib_list);
}
catch(std::bad_alloc&)
{
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
-
- return EGL_NO_SURFACE;
}
EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display, config))
+ if (!validateConfig(display, config))
{
return EGL_NO_SURFACE;
}
UNIMPLEMENTED(); // FIXME
- return success(EGL_NO_DISPLAY);
+ return success(EGL_NO_SURFACE);
}
catch(std::bad_alloc&)
{
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
-
- return EGL_NO_SURFACE;
}
EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validate(display))
+ if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
@@ -460,20 +394,19 @@ EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, surface, attribute, value);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validate(display))
+ if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
@@ -483,8 +416,6 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
return error(EGL_BAD_SURFACE, EGL_FALSE);
}
- egl::Surface *eglSurface = (egl::Surface*)surface;
-
switch (attribute)
{
case EGL_VG_ALPHA_FORMAT:
@@ -535,6 +466,9 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
case EGL_WIDTH:
*value = eglSurface->getWidth();
break;
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ *value = eglSurface->isPostSubBufferSupported();
+ break;
default:
return error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
@@ -545,13 +479,48 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
+}
- return EGL_FALSE;
+EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
+{
+ TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
+ dpy, surface, attribute, value);
+
+ try
+ {
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
+
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+
+ switch (attribute)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ *value = (void*) eglSurface->getShareHandle();
+ break;
+ default:
+ return error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ }
+
+ return success(EGL_TRUE);
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(EGL_BAD_ALLOC, EGL_FALSE);
+ }
}
EGLBoolean __stdcall eglBindAPI(EGLenum api)
{
- TRACE("(EGLenum api = 0x%X)", api);
+ EVENT("(EGLenum api = 0x%X)", api);
try
{
@@ -574,13 +543,11 @@ EGLBoolean __stdcall eglBindAPI(EGLenum api)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLenum __stdcall eglQueryAPI(void)
{
- TRACE("()");
+ EVENT("()");
try
{
@@ -592,13 +559,11 @@ EGLenum __stdcall eglQueryAPI(void)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglWaitClient(void)
{
- TRACE("()");
+ EVENT("()");
try
{
@@ -610,13 +575,11 @@ EGLBoolean __stdcall eglWaitClient(void)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglReleaseThread(void)
{
- TRACE("()");
+ EVENT("()");
try
{
@@ -628,13 +591,11 @@ EGLBoolean __stdcall eglReleaseThread(void)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
"EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, buftype, buffer, config, attrib_list);
@@ -642,33 +603,35 @@ EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum bu
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display, config))
+ if (!validateConfig(display, config))
{
return EGL_NO_SURFACE;
}
- UNIMPLEMENTED(); // FIXME
+ if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
+ {
+ return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ }
- return success(EGL_NO_SURFACE);
+ return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list);
}
catch(std::bad_alloc&)
{
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
-
- return EGL_NO_SURFACE;
}
EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
dpy, surface, attribute, value);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validate(display))
+ if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
@@ -681,24 +644,46 @@ EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validate(display))
+ if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
- UNIMPLEMENTED(); // FIXME
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ return error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
+ {
+ return error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+
+ if (eglSurface->getBoundTexture())
+ {
+ return error(EGL_BAD_ACCESS, EGL_FALSE);
+ }
+
+ if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
+ {
+ return error(EGL_BAD_MATCH, EGL_FALSE);
+ }
+
+ if (!glBindTexImage(eglSurface))
+ {
+ return error(EGL_BAD_MATCH, EGL_FALSE);
+ }
return success(EGL_TRUE);
}
@@ -706,24 +691,43 @@ EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validate(display))
+ if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
- UNIMPLEMENTED(); // FIXME
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ return error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
+ {
+ return error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+
+ if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
+ {
+ return error(EGL_BAD_MATCH, EGL_FALSE);
+ }
+
+ gl::Texture2D *texture = eglSurface->getBoundTexture();
+
+ if (texture)
+ {
+ texture->releaseTexImage();
+ }
return success(EGL_TRUE);
}
@@ -731,19 +735,17 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display))
+ if (!validateDisplay(display))
{
return EGL_FALSE;
}
@@ -763,29 +765,45 @@ EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);
try
{
// Get the requested client version (default is 1) and check it is two.
EGLint client_version = 1;
+ bool reset_notification = false;
+ bool robust_access = false;
+
if (attrib_list)
{
for (const EGLint* attribute = attrib_list; attribute[0] != EGL_NONE; attribute += 2)
{
- if (attribute[0] == EGL_CONTEXT_CLIENT_VERSION)
+ switch (attribute[0])
{
+ case EGL_CONTEXT_CLIENT_VERSION:
client_version = attribute[1];
- }
- else
- {
+ break;
+ case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
+ if (attribute[1] == EGL_TRUE)
+ {
+ return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented
+ // robust_access = true;
+ }
+ else if (attribute[1] != EGL_FALSE)
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ break;
+ case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
+ if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
+ reset_notification = true;
+ else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
+ return error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ break;
+ default:
return error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
}
}
@@ -796,34 +814,41 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
}
+ if (share_context && static_cast<gl::Context*>(share_context)->isResetNotificationEnabled() != reset_notification)
+ {
+ return error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+ }
+
egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validate(display, config))
+ if (!validateConfig(display, config))
{
return EGL_NO_CONTEXT;
}
- EGLContext context = display->createContext(config, static_cast<gl::Context*>(share_context));
+ EGLContext context = display->createContext(config, static_cast<gl::Context*>(share_context), reset_notification, robust_access);
- return success(context);
+ if (context)
+ return success(context);
+ else
+ return error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
}
catch(std::bad_alloc&)
{
return error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
}
-
- return EGL_NO_CONTEXT;
}
EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
- if (!validate(display))
+ if (!validateContext(display, context))
{
return EGL_FALSE;
}
@@ -833,7 +858,7 @@ EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
return error(EGL_BAD_CONTEXT, EGL_FALSE);
}
- display->destroyContext((gl::Context*)ctx);
+ display->destroyContext(context);
return success(EGL_TRUE);
}
@@ -841,13 +866,11 @@ EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
dpy, draw, read, ctx);
try
@@ -856,18 +879,24 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
gl::Context *context = static_cast<gl::Context*>(ctx);
IDirect3DDevice9 *device = display->getDevice();
- if (!device || FAILED(device->TestCooperativeLevel()))
+ if (!device || display->testDeviceLost())
+ {
+ display->notifyDeviceLost();
+ return EGL_FALSE;
+ }
+
+ if (display->isDeviceLost())
{
return error(EGL_CONTEXT_LOST, EGL_FALSE);
}
- if (ctx != EGL_NO_CONTEXT && !validate(display, context))
+ if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
{
return EGL_FALSE;
}
- if ((draw != EGL_NO_SURFACE && !validate(display, static_cast<egl::Surface*>(draw))) ||
- (read != EGL_NO_SURFACE && !validate(display, static_cast<egl::Surface*>(read))))
+ if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
+ (read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read))))
{
return EGL_FALSE;
}
@@ -889,13 +918,11 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLContext __stdcall eglGetCurrentContext(void)
{
- TRACE("()");
+ EVENT("()");
try
{
@@ -907,13 +934,11 @@ EGLContext __stdcall eglGetCurrentContext(void)
{
return error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
}
-
- return EGL_NO_CONTEXT;
}
EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw)
{
- TRACE("(EGLint readdraw = %d)", readdraw);
+ EVENT("(EGLint readdraw = %d)", readdraw);
try
{
@@ -936,13 +961,11 @@ EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw)
{
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
-
- return EGL_NO_SURFACE;
}
EGLDisplay __stdcall eglGetCurrentDisplay(void)
{
- TRACE("()");
+ EVENT("()");
try
{
@@ -954,20 +977,19 @@ EGLDisplay __stdcall eglGetCurrentDisplay(void)
{
return error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
}
-
- return EGL_NO_DISPLAY;
}
EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, ctx, attribute, value);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
- if (!validate(display))
+ if (!validateContext(display, context))
{
return EGL_FALSE;
}
@@ -980,13 +1002,11 @@ EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attr
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglWaitGL(void)
{
- TRACE("()");
+ EVENT("()");
try
{
@@ -998,13 +1018,11 @@ EGLBoolean __stdcall eglWaitGL(void)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglWaitNative(EGLint engine)
{
- TRACE("(EGLint engine = %d)", engine);
+ EVENT("(EGLint engine = %d)", engine);
try
{
@@ -1016,30 +1034,32 @@ EGLBoolean __stdcall eglWaitNative(EGLint engine)
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
-
- return EGL_FALSE;
}
EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validate(display))
+ if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
+ if (display->isDeviceLost())
+ {
+ return error(EGL_CONTEXT_LOST, EGL_FALSE);
+ }
+
if (surface == EGL_NO_SURFACE)
{
return error(EGL_BAD_SURFACE, EGL_FALSE);
}
- egl::Surface *eglSurface = (egl::Surface*)surface;
-
if (eglSurface->swap())
{
return success(EGL_TRUE);
@@ -1055,17 +1075,23 @@ EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
{
- TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
try
{
egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validate(display))
+ if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
+ if (display->isDeviceLost())
+ {
+ return error(EGL_CONTEXT_LOST, EGL_FALSE);
+ }
+
UNIMPLEMENTED(); // FIXME
return success(0);
@@ -1074,13 +1100,48 @@ EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativ
{
return error(EGL_BAD_ALLOC, EGL_FALSE);
}
+}
+
+EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
+
+ try
+ {
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
+
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
+
+ if (display->isDeviceLost())
+ {
+ return error(EGL_CONTEXT_LOST, EGL_FALSE);
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+
+ if (eglSurface->postSubBuffer(x, y, width, height))
+ {
+ return success(EGL_TRUE);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(EGL_BAD_ALLOC, EGL_FALSE);
+ }
return EGL_FALSE;
}
__eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char *procname)
{
- TRACE("(const char *procname = \"%s\")", procname);
+ EVENT("(const char *procname = \"%s\")", procname);
try
{
@@ -1092,6 +1153,8 @@ __eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char
static const Extension eglExtensions[] =
{
+ {"eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)eglQuerySurfacePointerANGLE},
+ {"eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)eglPostSubBufferNV},
{"", NULL},
};
@@ -1109,7 +1172,5 @@ __eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char
{
return error(EGL_BAD_ALLOC, (__eglMustCastToProperFunctionPointerType)NULL);
}
-
- return NULL;
}
}
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/libEGL.rc b/Source/ThirdParty/ANGLE/src/libEGL/libEGL.rc
new file mode 100644
index 0000000..5d1f32f
--- /dev/null
+++ b/Source/ThirdParty/ANGLE/src/libEGL/libEGL.rc
@@ -0,0 +1,102 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include <windows.h>
+#include "../common/version.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "#include ""../common/version.h""\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
+ PRODUCTVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "FileDescription", "ANGLE libEGL Dynamic Link Library"
+ VALUE "FileVersion", VERSION_STRING
+ VALUE "InternalName", "libEGL"
+ VALUE "LegalCopyright", "Copyright (C) 2011 Google Inc."
+ VALUE "OriginalFilename", "libEGL.dll"
+ VALUE "PrivateBuild", VERSION_STRING
+ VALUE "ProductName", "ANGLE libEGL Dynamic Link Library"
+ VALUE "ProductVersion", VERSION_STRING
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/libEGL.vcproj b/Source/ThirdParty/ANGLE/src/libEGL/libEGL.vcproj
index 4f8d0b2..c3e8a4b 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/libEGL.vcproj
+++ b/Source/ThirdParty/ANGLE/src/libEGL/libEGL.vcproj
@@ -12,6 +12,9 @@
<Platform
Name="Win32"
/>
+ <Platform
+ Name="x64"
+ />
</Platforms>
<ToolFiles>
</ToolFiles>
@@ -47,9 +50,11 @@
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
- WarningLevel="3"
+ WarningLevel="4"
+ DisableSpecificWarnings="4100;4127;4189;4239;4244;4245;4512;4702"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
+ WarnAsError="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -62,9 +67,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="dxguid.lib"
+ AdditionalDependencies="d3d9.lib dxguid.lib dwmapi.lib"
LinkIncremental="2"
ModuleDefinitionFile="libEGL.def"
+ DelayLoadDLLs="dwmapi.dll"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
@@ -125,9 +131,11 @@
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
- WarningLevel="3"
+ WarningLevel="4"
+ DisableSpecificWarnings="4100;4127;4189;4239;4244;4245;4512;4702"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
+ WarnAsError="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -140,9 +148,10 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="dxguid.lib"
+ AdditionalDependencies="d3d9.lib dxguid.lib dwmapi.lib"
LinkIncremental="1"
ModuleDefinitionFile="libEGL.def"
+ DelayLoadDLLs="dwmapi.dll"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
@@ -174,6 +183,172 @@
CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libEGL.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libEGL.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
+ <Configuration
+ Name="Debug|x64"
+ OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+ IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+ ConfigurationType="2"
+ CharacterSet="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="3"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ WarningLevel="4"
+ DisableSpecificWarnings="4100;4127;4189;4239;4244;4245;4512;4702"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ WarnAsError="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="d3d9.lib dxguid.lib dwmapi.lib"
+ LinkIncremental="2"
+ ModuleDefinitionFile="libEGL.def"
+ DelayLoadDLLs="dwmapi.dll"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ TargetMachine="17"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libEGL.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libEGL.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|x64"
+ OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+ IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+ ConfigurationType="2"
+ CharacterSet="1"
+ WholeProgramOptimization="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="3"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="0"
+ WarningLevel="4"
+ DisableSpecificWarnings="4100;4127;4189;4239;4244;4245;4512;4702"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ WarnAsError="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="d3d9.lib dxguid.lib dwmapi.lib"
+ LinkIncremental="1"
+ ModuleDefinitionFile="libEGL.def"
+ DelayLoadDLLs="dwmapi.dll"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ TargetMachine="17"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libEGL.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libEGL.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
+ />
+ </Configuration>
</Configurations>
<References>
</References>
@@ -238,14 +413,26 @@
>
</File>
<File
+ RelativePath=".\resource.h"
+ >
+ </File>
+ <File
RelativePath=".\Surface.h"
>
</File>
+ <File
+ RelativePath="..\common\version.h"
+ >
+ </File>
</Filter>
<File
RelativePath=".\libEGL.def"
>
</File>
+ <File
+ RelativePath=".\libEGL.rc"
+ >
+ </File>
</Files>
<Globals>
</Globals>
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/main.cpp b/Source/ThirdParty/ANGLE/src/libEGL/main.cpp
index d9902d2..1c107bf 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/main.cpp
+++ b/Source/ThirdParty/ANGLE/src/libEGL/main.cpp
@@ -18,16 +18,16 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
case DLL_PROCESS_ATTACH:
{
- #ifndef NDEBUG
- FILE *debug = fopen("debug.txt", "rt");
-
- if (debug)
- {
- fclose(debug);
- debug = fopen("debug.txt", "wt"); // Erase
- fclose(debug);
- }
- #endif
+#if !defined(ANGLE_DISABLE_TRACE)
+ FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt");
+
+ if (debug)
+ {
+ fclose(debug);
+ debug = fopen(TRACE_OUTPUT_FILE, "wt"); // Erase
+ fclose(debug);
+ }
+#endif
currentTLS = TlsAlloc();
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/main.h b/Source/ThirdParty/ANGLE/src/libEGL/main.h
index d6dc759..d09d9e6 100644
--- a/Source/ThirdParty/ANGLE/src/libEGL/main.h
+++ b/Source/ThirdParty/ANGLE/src/libEGL/main.h
@@ -11,6 +11,7 @@
#define EGLAPI
#include <EGL/egl.h>
+#include <EGL/eglext.h>
namespace egl
{
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/resource.h b/Source/ThirdParty/ANGLE/src/libEGL/resource.h
new file mode 100644
index 0000000..3921f4c
--- /dev/null
+++ b/Source/ThirdParty/ANGLE/src/libEGL/resource.h
@@ -0,0 +1,14 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by libEGL.rc
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1001
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif