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-rw-r--r--WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.h107
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diff --git a/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.h b/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.h
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--- a/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.h
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-/*
- Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#ifndef GraphicsLayerTextureMapper_h
-#define GraphicsLayerTextureMapper_h
-
-#include "GraphicsContext.h"
-#include "GraphicsLayer.h"
-#include "GraphicsLayerClient.h"
-#include "Image.h"
-#include "TextureMapperNode.h"
-
-#if ENABLE(3D_CANVAS)
-#include "GraphicsContext3D.h"
-#endif
-
-namespace WebCore {
-
-class TextureMapperNode;
-class BitmapTexture;
-class TextureMapper;
-
-class GraphicsLayerTextureMapper : public GraphicsLayer {
- friend class TextureMapperNode;
-
-public:
- GraphicsLayerTextureMapper(GraphicsLayerClient*);
- virtual ~GraphicsLayerTextureMapper();
-
- // reimps from GraphicsLayer.h
- virtual void setNeedsDisplay();
- virtual void setNeedsDisplayInRect(const FloatRect&);
- virtual void setParent(GraphicsLayer* layer);
- virtual bool setChildren(const Vector<GraphicsLayer*>&);
- virtual void addChild(GraphicsLayer*);
- virtual void addChildAtIndex(GraphicsLayer*, int index);
- virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling);
- virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling);
- virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
- virtual void removeFromParent();
- virtual void setMaskLayer(GraphicsLayer* layer);
- virtual void setPosition(const FloatPoint& p);
- virtual void setAnchorPoint(const FloatPoint3D& p);
- virtual void setSize(const FloatSize& size);
- virtual void setTransform(const TransformationMatrix& t);
- virtual void setChildrenTransform(const TransformationMatrix& t);
- virtual void setPreserves3D(bool b);
- virtual void setMasksToBounds(bool b);
- virtual void setDrawsContent(bool b);
- virtual void setBackgroundColor(const Color&);
- virtual void clearBackgroundColor();
- virtual void setContentsOpaque(bool b);
- virtual void setBackfaceVisibility(bool b);
- virtual void setOpacity(float opacity);
- virtual void setContentsRect(const IntRect& r);
- virtual void setReplicatedByLayer(GraphicsLayer*);
- virtual void setContentsToImage(Image*);
- virtual void setContentsToMedia(PlatformLayer*);
- virtual void setContentsBackgroundColor(const Color&);
-#if ENABLE(3D_CANVAS)
- virtual void setContentsToGraphicsContext3D(const GraphicsContext3D*);
- virtual void setGraphicsContext3DNeedsDisplay();
-#endif
- virtual void setContentsOrientation(CompositingCoordinatesOrientation orientation);
- virtual void syncCompositingState();
- virtual void syncCompositingStateForThisLayerOnly();
- virtual void setName(const String& name);
- virtual NativeLayer nativeLayer() const;
- virtual PlatformLayer* platformLayer() const;
-
- virtual bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const Animation*, const String& /*keyframesName*/, double /*timeOffset*/) { return false; }
-
- void notifyChange(TextureMapperNode::ChangeMask changeMask);
- inline TextureMapperNode::ContentData& pendingContent() { return m_pendingContent; }
- inline int changeMask() const { return m_changeMask; }
- void didSynchronize();
-
-private:
- OwnPtr<TextureMapperNode> m_node;
- bool m_syncQueued;
- int m_changeMask;
- TextureMapperNode::ContentData m_pendingContent;
-};
-
-inline static GraphicsLayerTextureMapper* toGraphicsLayerTextureMapper(GraphicsLayer* layer)
-{
- return static_cast<GraphicsLayerTextureMapper*>(layer);
-}
-
-}
-#endif // GraphicsLayerTextureMapper_h