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path: root/Source/WebCore/platform/graphics/android/GLWebViewState.h
Commit message (Expand)AuthorAgeFilesLines
* Merge "Minimize tearing for fixed element in single surface mode" into jb-devTeng-Hui Zhu2012-05-301-0/+3
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| * Minimize tearing for fixed element in single surface modeTeng-Hui Zhu2012-05-301-0/+3
* | Reduce UI-thread computationChris Craik2012-05-251-0/+2
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* Fix invalidations sent to frameworkNicolas Roard2012-05-171-0/+2
* Unify the naming of rectangles used for draw.Teng-Hui Zhu2012-05-031-14/+14
* DO NOT MERGE: Fix clipping issue due to webview animation(scaling)Teng-Hui Zhu2012-04-251-1/+1
* remove several unneeded variables/parametersChris Craik2012-04-131-4/+0
* Rename several classesChris Craik2012-04-041-7/+7
* Use new draw-less functor execution mode to do work without redrawingTeng-Hui Zhu2012-04-021-4/+5
* Add back low res base layer rendering, and expanded bounds prefetchingChris Craik2012-03-301-3/+0
* reimplement BaseLayerAndroid as a LayerAndroid subclassChris Craik2012-03-221-46/+0
* Replace picture count with the SurfaceCollection countChris Craik2012-03-091-4/+1
* layer rendering cleanup/rewriteChris Craik2012-02-281-4/+4
* Fix rounding error in clipChris Craik2012-02-161-5/+4
* Plumbing to notify WebViewCore when paints should pauseChris Craik2012-02-021-1/+1
* Clean up tranfer queue before EGL context destroyTeng-Hui Zhu2012-01-271-2/+0
* Swap tiles when viewport changes slightly, and properly cap prepare boundsChris Craik2011-12-091-1/+2
* Add visual indicator for tree swap infoTeng-Hui Zhu2011-12-051-1/+3
* Merge "Show the frame perf info for debug purpose"Teng-Hui Zhu2011-12-021-0/+2
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| * Show the frame perf info for debug purposeTeng-Hui Zhu2011-12-021-0/+2
* | Scroll position now passed to all layersChris Craik2011-12-011-1/+1
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* synchronize animation starts with webkitChris Craik2011-11-291-1/+2
* Use isHighEndGfx to double texturesJohn Reck2011-11-211-0/+2
* synchronous layer updates, and animation deferral during paintChris Craik2011-11-161-17/+9
* Fallback mode when running out of textures for layersNicolas Roard2011-11-101-0/+19
* Remove the global button lockJohn Reck2011-11-071-2/+1
* Merge "Implement dual textures for layers to handle zooming correctly." into ...Nicolas Roard2011-10-201-0/+4
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| * Implement dual textures for layers to handle zooming correctly.Nicolas Roard2011-10-201-0/+4
* | fix layer updates dropping invalsChris Craik2011-10-191-3/+2
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* Switch find on page to GLJohn Reck2011-10-071-9/+3
* HW accelate button focus ringsJohn Reck2011-10-031-1/+2
* We be GL ringing it all over them layersJohn Reck2011-09-191-2/+2
* Enable double buffering via base tilesChris Craik2011-09-021-1/+1
* better locking while scrolling, but disables double bufferingChris Craik2011-08-251-11/+3
* Re-enable tile prefetching, correct and adjust max tile allocation logicChris Craik2011-08-221-2/+4
* Refactoring of BaseLayerAndroid and GLWebViewState:Nicolas Roard2011-08-191-46/+11
* Revert prefetching for now, as we do not have enough tiles on stingrayNicolas Roard2011-08-181-1/+1
* tile prefetching now triggered automaticallyChris Craik2011-08-171-0/+12
* Support registering page swap callback, content invalChris Craik2011-08-021-0/+6
* added pageswap callback from drawGL to WebViewChris Craik2011-07-281-1/+2
* Implements tiled layers. We remove all the existing code in LayerAndroidNicolas Roard2011-07-141-0/+10
* Remove legacy fps capJohn Reck2011-06-221-1/+0
* Merge WebKit at r75315: Move Android-specific WebCore files to SourceSteve Block2011-05-121-0/+300