| Commit message (Collapse) | Author | Age | Files | Lines |
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https://android.googlesource.com/platform/external/webkit into 1.1
Android 4.2.2 release 1
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bug:7549630
bug:6876502
This reverts commit 923f222d2281bf1faac6221b3fb1298940a6d205.
Change-Id: I232a5b5b077dc1046ff2d6272876a5e5b441d42c
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Use Cpu Upload mode since the Gpu mode is not working
and expected to be slower.
Change-Id: Iacb6de4a4e054e4f6ebb07d8a8209228e78e5ee0
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This change is a temporary workaround for a buffer synchronization issue.
Bug: 6876502
Change-Id: I030b26818ba7e78037a38dcaddd18782cd086b75
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Swap the SkBitmap instead of a copy to save the memory bandwidth.
Change-Id: I0998248a9a87ce4058898e66a4739995da9c003c
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Move thread local bitmaps to renderers, so the renderers own them, and can
perform optimizations.
Change-Id: I60d604759f4ce2ec9981990d1613eaf23cd1e625
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bug:6653638
Change-Id: I839917feb1803bc1f4ace5aa2367067024a18706
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Remove one unnecessary parameter in blitTileFromQueue.
Remove syncKHR related code in TransferQueue since that is supported by
SurfaceTexture.
bug:6516534
Change-Id: Iaf1f46a0f459ad8973c7465a9b8550f760115384
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bug:6531360
Change-Id: Ia23ddeb56d384c4e3904cabf787bbe72be4a6f08
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bug:6317924
Change-Id: If0a56ee48247d924f5a4cbd2dcac2cbb3faf0adb
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bug:6483791
Update tile painter of outstanding operations
Always schedule a paint operation if we can't update an outstanding one
Remove old interruption code, as it's no longer used
Change-Id: Ibcdb142d3d9b4ee7a52c78b5c121056089913211
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This changes how partial invals are done by adding a hybrid mode.
What we used to do is generate a SkPicture for the new area. This
SkPicture would possibly be larger than the actual inval, depending
on various merge rules (more SkPictures == slower to draw a tile)
The new code rewrites PictureSet entirely, preserving many of the old rules
but cleans up the code and adds the concept of a "PrerenderedInval". This is
a partial inval that WebKit has rasterized. By having WebKit produce both
a SkPicture and a SkBitmap, we avoid needing to play back the picture and
avoid overdrawing. We take this SkBitmap, and simply update the front
textures with it. This gives us full partial invals through the entire
system without hitting any driver bugs, and with minimal copies. And while
the SkPicture may be larger than the inval, the SkBitmap that is rasterized
is not - it matches the area webkit has said is dirty.
Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
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So it turns out the fence sync is not the cause of ANR.
bug:6325463
This reverts commit 389739d3808edb3bc97ad75d2ea5e37e281ca411.
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Unless framework provide a better message, we can't avoid this EGL context issue
totally if mis-match happen again.
Clean up some obsolete code.
Change-Id: Ica03daecd58f9757c8cad41e0f40d5d51b041748
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Was causing ANRs
bug:6325463
This reverts commit 79620b0826fdbb2f0d125042f1414391b51fc5fa
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bug:6283539
Change-Id: I84b8d5e0a984cb98cedc43d755b04be521d675ca
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Given driver bug b/6222131 is fixed, we can turn on this sync to protect us
from potential corruption and help the emulation.
Change-Id: Icc6c2d8fc3d123cde972507c3261729cd912676d
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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