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path: root/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
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* Fix issue with zooming in then out very quicklyJohn Reck2011-05-051-2/+2
* Implements the focus ring drawing in GL.Nicolas Roard2011-04-111-0/+1
* am f1a6509b: am b6ac9086: Merge "Fix for bug:4183801" into honeycomb-mr1Nicolas Roard2011-04-071-6/+5
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| * Fix for bug:4183801Nicolas Roard2011-04-071-6/+5
* | My attempt at a smarter tile managerJohn Reck2011-03-251-5/+9
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* Improve performances for the base surface renderingNicolas Roard2011-03-231-2/+2
* Regression fix from bug:4136077Nicolas Roard2011-03-231-3/+8
* Fix performance problems with layersNicolas Roard2011-03-221-16/+24
* Implement partial screen invalidationsNicolas Roard2011-03-161-8/+22
* Partial invalidation of the browser texturesNicolas Roard2011-03-081-6/+9
* Cap framerate at 60fpsNicolas Roard2011-02-281-1/+0
* Add a glFinish() at the end of drawGL(), to helpNicolas Roard2011-02-241-0/+1
* Merge "Ensure non-ready tiles are painted with the page background color."Derek Sollenberger2011-02-181-0/+1
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| * Ensure non-ready tiles are painted with the page background color.Derek Sollenberger2011-02-181-0/+1
* | Merge "Selectively enable and disable GL_BLEND for better performance."Derek Sollenberger2011-02-161-2/+1
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| * Selectively enable and disable GL_BLEND for better performance.Derek Sollenberger2011-02-161-2/+1
* | Improve layers repaint speed.Nicolas Roard2011-02-151-10/+4
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* Fix 3366514 (again): browser emulator crashRussell Brenner2011-02-011-6/+3
* Implement automatic texture size allocation for layersNicolas Roard2011-02-011-0/+1
* Fix for bug:3410888Nicolas Roard2011-02-011-2/+2
* Merge "Fix 3366514, browser emulator no longer crashes" into honeycombRussell Brenner2011-01-311-0/+2
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| * Fix 3366514, browser emulator no longer crashesRussell Brenner2011-01-311-0/+2
* | Remove unnecessary scissor call (framework does that for us)Nicolas Roard2011-01-311-4/+0
* | Simple fix for bug:3365709Nicolas Roard2011-01-311-2/+0
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* Fix GL error when initializing the browserNicolas Roard2011-01-301-1/+7
* Fix temporary memory leakNicolas Roard2011-01-301-0/+2
* Add a ClassTracker class to more easily track leaksNicolas Roard2011-01-301-10/+6
* Merge "Add some debugging functions and some cleanup speeding things in Layer...Nicolas Roard2011-01-271-0/+8
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| * Add some debugging functions and some cleanup speeding things in Layers.Nicolas Roard2011-01-271-0/+8
* | Have different x-fade rates for zoom in vs zoom out.Dave Burke2011-01-271-3/+5
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* Fix "jumpy" mode and textfield inputNicolas Roard2011-01-251-9/+15
* Implement tiles synchronizationNicolas Roard2011-01-231-2/+28
* Fix "jump" bugNicolas Roard2011-01-191-2/+3
* Implement re-scaling for layersNicolas Roard2011-01-171-4/+16
* Revert a WAR.Teng-Hui Zhu2011-01-131-6/+0
* Code clean up.Teng-Hui Zhu2011-01-131-2/+2
* The m_projectionMatrix in the ShaderProgram need to be updatedTeng-Hui Zhu2011-01-121-0/+1
* Change the transition from cross-fading to simple fading of only one ofNicolas Roard2011-01-101-2/+3
* Fix alpha compositing in the shaders to work with premultiplied alphaNicolas Roard2011-01-071-1/+1
* refine empty picture test to look for color rectsCary Clark2011-01-051-4/+2
* A WAR to get content showing up when GL enabledTeng-Hui Zhu2010-12-281-2/+4
* Add clipping supportNicolas Roard2010-12-201-1/+3
* Layers implementation in GL.Nicolas Roard2010-12-161-0/+30
* Rewrite scrollable layers using multiple layers.Patrick Scott2010-12-031-1/+4
* Refactoring the zoomNicolas Roard2010-11-241-38/+43
* reenable draw extras when GL is turned onCary Clark2010-11-231-0/+11
* Fix the Zoom out / dirty tiles bugNicolas Roard2010-11-221-0/+7
* Clear GL inside clear view.Shimeng (Simon) Wang2010-11-221-0/+6
* Fix browser ANR when using Hardware AccelerationNicolas Roard2010-11-221-1/+2
* Track all tiles in the viewport instead of only the upper left tile.Derek Sollenberger2010-11-121-16/+13