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authorDan Stoza <stoza@google.com>2014-03-12 12:18:37 -0700
committerDan Stoza <stoza@google.com>2014-03-12 16:13:06 -0700
commitb278f5e70c001391779525fb4d3b024503ba9466 (patch)
tree79da000fcd746c20f554d590ee4cb06d0daa3f77 /cmds/screenrecord/Overlay.h
parent3a0fb34ed9fcb665e71cc055abde520af393c493 (diff)
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Remove deprecated BufferQueue constructor
Bug: 13415624 Change-Id: I7d98eb8e9201fd920552e7eab75da42a5e2c7dca
Diffstat (limited to 'cmds/screenrecord/Overlay.h')
-rw-r--r--cmds/screenrecord/Overlay.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/cmds/screenrecord/Overlay.h b/cmds/screenrecord/Overlay.h
index 48e48e0..b1b5c29 100644
--- a/cmds/screenrecord/Overlay.h
+++ b/cmds/screenrecord/Overlay.h
@@ -122,9 +122,9 @@ private:
// surface.
sp<IGraphicBufferProducer> mOutputSurface;
- // Our queue. The producer side is passed to the virtual display, the
- // consumer side feeds into our GLConsumer.
- sp<BufferQueue> mBufferQueue;
+ // Producer side of queue, passed into the virtual display.
+ // The consumer end feeds into our GLConsumer.
+ sp<IGraphicBufferProducer> mProducer;
// This receives frames from the virtual display and makes them available
// as an external texture.