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authorAndy McFadden <fadden@android.com>2014-02-25 18:29:06 -0800
committerBenoit Goby <benoit@android.com>2014-05-12 16:14:25 -0700
commit21bde57f0099fed5cca78d9357571dc015a63227 (patch)
tree6c56f2e3103d52048afb01d0e5cab8c123b0c3d0 /cmds/screenrecord/Program.h
parent2d11a2031b99db9b503a7ad7efd1f18606af4012 (diff)
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Add frame dump output
This adds the ability to dump frames as RGB data with a minimal frame header. Only recommended for devices with small displays. Enable with "--output-format=frames". The "--raw" option is now selected with "--output-format=h264". Change-Id: I18d3d4a87cd056d7acf0658985a90dc5895dbfb6
Diffstat (limited to 'cmds/screenrecord/Program.h')
-rw-r--r--cmds/screenrecord/Program.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/cmds/screenrecord/Program.h b/cmds/screenrecord/Program.h
index e47bc0d..558be8d 100644
--- a/cmds/screenrecord/Program.h
+++ b/cmds/screenrecord/Program.h
@@ -51,9 +51,11 @@ public:
// Release the program and associated resources.
void release();
- // Blit the specified texture to { x, y, x+w, y+h }.
+ // Blit the specified texture to { x, y, x+w, y+h }. Inverts the
+ // content if "invert" is set.
status_t blit(GLuint texName, const float* texMatrix,
- int32_t x, int32_t y, int32_t w, int32_t h) const;
+ int32_t x, int32_t y, int32_t w, int32_t h,
+ bool invert = false) const;
// Draw a number of triangles.
status_t drawTriangles(GLuint texName, const float* texMatrix,
@@ -67,7 +69,7 @@ private:
// Common code for draw functions.
status_t beforeDraw(GLuint texName, const float* texMatrix,
- const float* vertices, const float* texes) const;
+ const float* vertices, const float* texes, bool invert) const;
status_t afterDraw() const;
// GLES 2 shader utilities.