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authorEric Laurent <elaurent@google.com>2014-03-10 17:42:56 -0700
committerEric Laurent <elaurent@google.com>2014-03-11 14:03:55 -0700
commite552edb33fb5873179ae0a46d9579d1103eb13c6 (patch)
treea54dd066de5a9c43f3899cbb7c43acc64231f2f8 /services/audiopolicy/AudioPolicyInterface.h
parent2d388eccc9dc085337c7a03a68467cbee6b809e1 (diff)
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audio policy: import audio policy manager from hardware legacy
Import AudioPolicyManagerBase from hardware/libhardware_legacy to prepare move from android_audio_legacy name space. Change-Id: I5d6682ccd2bfdeefbf2f6f81a557480a76aaf4fc
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIOPOLICYINTERFACE_H
+#define ANDROID_AUDIOPOLICYINTERFACE_H
+
+#include <media/AudioSystem.h>
+#include <media/ToneGenerator.h>
+#include <utils/String8.h>
+
+#include <hardware_legacy/AudioSystemLegacy.h>
+#include <hardware/audio_policy.h>
+
+namespace android_audio_legacy {
+ using android::Vector;
+ using android::String8;
+ using android::ToneGenerator;
+
+// ----------------------------------------------------------------------------
+
+// The AudioPolicyInterface and AudioPolicyClientInterface classes define the communication interfaces
+// between the platform specific audio policy manager and Android generic audio policy manager.
+// The platform specific audio policy manager must implement methods of the AudioPolicyInterface class.
+// This implementation makes use of the AudioPolicyClientInterface to control the activity and
+// configuration of audio input and output streams.
+//
+// The platform specific audio policy manager is in charge of the audio routing and volume control
+// policies for a given platform.
+// The main roles of this module are:
+// - keep track of current system state (removable device connections, phone state, user requests...).
+// System state changes and user actions are notified to audio policy manager with methods of the AudioPolicyInterface.
+// - process getOutput() queries received when AudioTrack objects are created: Those queries
+// return a handler on an output that has been selected, configured and opened by the audio policy manager and that
+// must be used by the AudioTrack when registering to the AudioFlinger with the createTrack() method.
+// When the AudioTrack object is released, a putOutput() query is received and the audio policy manager can decide
+// to close or reconfigure the output depending on other streams using this output and current system state.
+// - similarly process getInput() and putInput() queries received from AudioRecord objects and configure audio inputs.
+// - process volume control requests: the stream volume is converted from an index value (received from UI) to a float value
+// applicable to each output as a function of platform specific settings and current output route (destination device). It
+// also make sure that streams are not muted if not allowed (e.g. camera shutter sound in some countries).
+//
+// The platform specific audio policy manager is provided as a shared library by platform vendors (as for libaudio.so)
+// and is linked with libaudioflinger.so
+
+
+// Audio Policy Manager Interface
+class AudioPolicyInterface
+{
+
+public:
+ virtual ~AudioPolicyInterface() {}
+ //
+ // configuration functions
+ //
+
+ // indicate a change in device connection status
+ virtual status_t setDeviceConnectionState(audio_devices_t device,
+ AudioSystem::device_connection_state state,
+ const char *device_address) = 0;
+ // retrieve a device connection status
+ virtual AudioSystem::device_connection_state getDeviceConnectionState(audio_devices_t device,
+ const char *device_address) = 0;
+ // indicate a change in phone state. Valid phones states are defined by AudioSystem::audio_mode
+ virtual void setPhoneState(int state) = 0;
+ // force using a specific device category for the specified usage
+ virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config) = 0;
+ // retrieve current device category forced for a given usage
+ virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage) = 0;
+ // set a system property (e.g. camera sound always audible)
+ virtual void setSystemProperty(const char* property, const char* value) = 0;
+ // check proper initialization
+ virtual status_t initCheck() = 0;
+
+ //
+ // Audio routing query functions
+ //
+
+ // request an output appropriate for playback of the supplied stream type and parameters
+ virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
+ uint32_t samplingRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ AudioSystem::output_flags flags,
+ const audio_offload_info_t *offloadInfo) = 0;
+ // indicates to the audio policy manager that the output starts being used by corresponding stream.
+ virtual status_t startOutput(audio_io_handle_t output,
+ AudioSystem::stream_type stream,
+ int session = 0) = 0;
+ // indicates to the audio policy manager that the output stops being used by corresponding stream.
+ virtual status_t stopOutput(audio_io_handle_t output,
+ AudioSystem::stream_type stream,
+ int session = 0) = 0;
+ // releases the output.
+ virtual void releaseOutput(audio_io_handle_t output) = 0;
+
+ // request an input appropriate for record from the supplied device with supplied parameters.
+ virtual audio_io_handle_t getInput(int inputSource,
+ uint32_t samplingRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ AudioSystem::audio_in_acoustics acoustics) = 0;
+ // indicates to the audio policy manager that the input starts being used.
+ virtual status_t startInput(audio_io_handle_t input) = 0;
+ // indicates to the audio policy manager that the input stops being used.
+ virtual status_t stopInput(audio_io_handle_t input) = 0;
+ // releases the input.
+ virtual void releaseInput(audio_io_handle_t input) = 0;
+
+ //
+ // volume control functions
+ //
+
+ // initialises stream volume conversion parameters by specifying volume index range.
+ virtual void initStreamVolume(AudioSystem::stream_type stream,
+ int indexMin,
+ int indexMax) = 0;
+
+ // sets the new stream volume at a level corresponding to the supplied index for the
+ // supplied device. By convention, specifying AUDIO_DEVICE_OUT_DEFAULT means
+ // setting volume for all devices
+ virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream,
+ int index,
+ audio_devices_t device) = 0;
+
+ // retrieve current volume index for the specified stream and the
+ // specified device. By convention, specifying AUDIO_DEVICE_OUT_DEFAULT means
+ // querying the volume of the active device.
+ virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream,
+ int *index,
+ audio_devices_t device) = 0;
+
+ // return the strategy corresponding to a given stream type
+ virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream) = 0;
+
+ // return the enabled output devices for the given stream type
+ virtual audio_devices_t getDevicesForStream(AudioSystem::stream_type stream) = 0;
+
+ // Audio effect management
+ virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc) = 0;
+ virtual status_t registerEffect(const effect_descriptor_t *desc,
+ audio_io_handle_t io,
+ uint32_t strategy,
+ int session,
+ int id) = 0;
+ virtual status_t unregisterEffect(int id) = 0;
+ virtual status_t setEffectEnabled(int id, bool enabled) = 0;
+
+ virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const = 0;
+ virtual bool isStreamActiveRemotely(int stream, uint32_t inPastMs = 0) const = 0;
+ virtual bool isSourceActive(audio_source_t source) const = 0;
+
+ //dump state
+ virtual status_t dump(int fd) = 0;
+
+ virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo) = 0;
+};
+
+
+// Audio Policy client Interface
+class AudioPolicyClientInterface
+{
+public:
+ virtual ~AudioPolicyClientInterface() {}
+
+ //
+ // Audio HW module functions
+ //
+
+ // loads a HW module.
+ virtual audio_module_handle_t loadHwModule(const char *name) = 0;
+
+ //
+ // Audio output Control functions
+ //
+
+ // opens an audio output with the requested parameters. The parameter values can indicate to use the default values
+ // in case the audio policy manager has no specific requirements for the output being opened.
+ // When the function returns, the parameter values reflect the actual values used by the audio hardware output stream.
+ // The audio policy manager can check if the proposed parameters are suitable or not and act accordingly.
+ virtual audio_io_handle_t openOutput(audio_module_handle_t module,
+ audio_devices_t *pDevices,
+ uint32_t *pSamplingRate,
+ audio_format_t *pFormat,
+ audio_channel_mask_t *pChannelMask,
+ uint32_t *pLatencyMs,
+ audio_output_flags_t flags,
+ const audio_offload_info_t *offloadInfo = NULL) = 0;
+ // creates a special output that is duplicated to the two outputs passed as arguments. The duplication is performed by
+ // a special mixer thread in the AudioFlinger.
+ virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, audio_io_handle_t output2) = 0;
+ // closes the output stream
+ virtual status_t closeOutput(audio_io_handle_t output) = 0;
+ // suspends the output. When an output is suspended, the corresponding audio hardware output stream is placed in
+ // standby and the AudioTracks attached to the mixer thread are still processed but the output mix is discarded.
+ virtual status_t suspendOutput(audio_io_handle_t output) = 0;
+ // restores a suspended output.
+ virtual status_t restoreOutput(audio_io_handle_t output) = 0;
+
+ //
+ // Audio input Control functions
+ //
+
+ // opens an audio input
+ virtual audio_io_handle_t openInput(audio_module_handle_t module,
+ audio_devices_t *pDevices,
+ uint32_t *pSamplingRate,
+ audio_format_t *pFormat,
+ audio_channel_mask_t *pChannelMask) = 0;
+ // closes an audio input
+ virtual status_t closeInput(audio_io_handle_t input) = 0;
+ //
+ // misc control functions
+ //
+
+ // set a stream volume for a particular output. For the same user setting, a given stream type can have different volumes
+ // for each output (destination device) it is attached to.
+ virtual status_t setStreamVolume(AudioSystem::stream_type stream, float volume, audio_io_handle_t output, int delayMs = 0) = 0;
+
+ // invalidate a stream type, causing a reroute to an unspecified new output
+ virtual status_t invalidateStream(AudioSystem::stream_type stream) = 0;
+
+ // function enabling to send proprietary informations directly from audio policy manager to audio hardware interface.
+ virtual void setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs, int delayMs = 0) = 0;
+ // function enabling to receive proprietary informations directly from audio hardware interface to audio policy manager.
+ virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) = 0;
+
+ // request the playback of a tone on the specified stream: used for instance to replace notification sounds when playing
+ // over a telephony device during a phone call.
+ virtual status_t startTone(ToneGenerator::tone_type tone, AudioSystem::stream_type stream) = 0;
+ virtual status_t stopTone() = 0;
+
+ // set down link audio volume.
+ virtual status_t setVoiceVolume(float volume, int delayMs = 0) = 0;
+
+ // move effect to the specified output
+ virtual status_t moveEffects(int session,
+ audio_io_handle_t srcOutput,
+ audio_io_handle_t dstOutput) = 0;
+
+};
+
+extern "C" AudioPolicyInterface* createAudioPolicyManager(AudioPolicyClientInterface *clientInterface);
+extern "C" void destroyAudioPolicyManager(AudioPolicyInterface *interface);
+
+
+}; // namespace android
+
+#endif // ANDROID_AUDIOPOLICYINTERFACE_H