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-rw-r--r--media/libeffects/loudness/dsp/core/dynamic_range_compression.cpp141
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diff --git a/media/libeffects/loudness/dsp/core/dynamic_range_compression.cpp b/media/libeffects/loudness/dsp/core/dynamic_range_compression.cpp
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+++ b/media/libeffects/loudness/dsp/core/dynamic_range_compression.cpp
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <cmath>
+
+#include "common/core/math.h"
+#include "common/core/types.h"
+#include "dsp/core/basic.h"
+#include "dsp/core/interpolation.h"
+#include "dsp/core/dynamic_range_compression.h"
+
+//#define LOG_NDEBUG 0
+#include <cutils/log.h>
+
+
+namespace le_fx {
+
+// Definitions for static const class members declared in
+// dynamic_range_compression.h.
+const float AdaptiveDynamicRangeCompression::kMinAbsValue = 0.000001f;
+const float AdaptiveDynamicRangeCompression::kMinLogAbsValue =
+ 0.032766999999999997517097227728299912996590137481689453125f;
+const float AdaptiveDynamicRangeCompression::kFixedPointLimit = 32767.0f;
+const float AdaptiveDynamicRangeCompression::kInverseFixedPointLimit =
+ 1.0f / AdaptiveDynamicRangeCompression::kFixedPointLimit;
+const float AdaptiveDynamicRangeCompression::kDefaultKneeThresholdInDecibel =
+ -8.0f;
+const float AdaptiveDynamicRangeCompression::kCompressionRatio = 7.0f;
+const float AdaptiveDynamicRangeCompression::kTauAttack = 0.001f;
+const float AdaptiveDynamicRangeCompression::kTauRelease = 0.015f;
+
+AdaptiveDynamicRangeCompression::AdaptiveDynamicRangeCompression() {
+ static const float kTargetGain[] = {
+ 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
+ static const float kKneeThreshold[] = {
+ -8.0f, -8.0f, -8.5f, -9.0f, -10.0f };
+ target_gain_to_knee_threshold_.Initialize(
+ &kTargetGain[0], &kKneeThreshold[0],
+ sizeof(kTargetGain) / sizeof(kTargetGain[0]));
+}
+
+bool AdaptiveDynamicRangeCompression::Initialize(
+ float target_gain, float sampling_rate) {
+ set_knee_threshold_via_target_gain(target_gain);
+ sampling_rate_ = sampling_rate;
+ state_ = 0.0f;
+ compressor_gain_ = 1.0f;
+ if (kTauAttack > 0.0f) {
+ const float taufs = kTauAttack * sampling_rate_;
+ alpha_attack_ = std::exp(-1.0f / taufs);
+ } else {
+ alpha_attack_ = 0.0f;
+ }
+ if (kTauRelease > 0.0f) {
+ const float taufs = kTauRelease * sampling_rate_;
+ alpha_release_ = std::exp(-1.0f / taufs);
+ } else {
+ alpha_release_ = 0.0f;
+ }
+ // Feed-forward topology
+ slope_ = 1.0f / kCompressionRatio - 1.0f;
+ return true;
+}
+
+float AdaptiveDynamicRangeCompression::Compress(float x) {
+ const float max_abs_x = std::max(std::fabs(x), kMinLogAbsValue);
+ const float max_abs_x_dB = math::fast_log(max_abs_x);
+ // Subtract Threshold from log-encoded input to get the amount of overshoot
+ const float overshoot = max_abs_x_dB - knee_threshold_;
+ // Hard half-wave rectifier
+ const float rect = std::max(overshoot, 0.0f);
+ // Multiply rectified overshoot with slope
+ const float cv = rect * slope_;
+ const float prev_state = state_;
+ if (cv <= state_) {
+ state_ = alpha_attack_ * state_ + (1.0f - alpha_attack_) * cv;
+ } else {
+ state_ = alpha_release_ * state_ + (1.0f - alpha_release_) * cv;
+ }
+ compressor_gain_ *=
+ math::ExpApproximationViaTaylorExpansionOrder5(state_ - prev_state);
+ x *= compressor_gain_;
+ if (x > kFixedPointLimit) {
+ return kFixedPointLimit;
+ }
+ if (x < -kFixedPointLimit) {
+ return -kFixedPointLimit;
+ }
+ return x;
+}
+
+void AdaptiveDynamicRangeCompression::Compress(float *x1, float *x2) {
+ // Taking the maximum amplitude of both channels
+ const float max_abs_x = std::max(std::fabs(*x1),
+ std::max(std::fabs(*x2), kMinLogAbsValue));
+ const float max_abs_x_dB = math::fast_log(max_abs_x);
+ // Subtract Threshold from log-encoded input to get the amount of overshoot
+ const float overshoot = max_abs_x_dB - knee_threshold_;
+ // Hard half-wave rectifier
+ const float rect = std::max(overshoot, 0.0f);
+ // Multiply rectified overshoot with slope
+ const float cv = rect * slope_;
+ const float prev_state = state_;
+ if (cv <= state_) {
+ state_ = alpha_attack_ * state_ + (1.0f - alpha_attack_) * cv;
+ } else {
+ state_ = alpha_release_ * state_ + (1.0f - alpha_release_) * cv;
+ }
+ compressor_gain_ *=
+ math::ExpApproximationViaTaylorExpansionOrder5(state_ - prev_state);
+ *x1 *= compressor_gain_;
+ if (*x1 > kFixedPointLimit) {
+ *x1 = kFixedPointLimit;
+ }
+ if (*x1 < -kFixedPointLimit) {
+ *x1 = -kFixedPointLimit;
+ }
+ *x2 *= compressor_gain_;
+ if (*x2 > kFixedPointLimit) {
+ *x2 = kFixedPointLimit;
+ }
+ if (*x2 < -kFixedPointLimit) {
+ *x2 = -kFixedPointLimit;
+ }
+}
+
+} // namespace le_fx
+