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authorAndroid (Google) Code Review <android-gerrit@google.com>2009-10-16 17:26:55 -0400
committerAndroid (Google) Code Review <android-gerrit@google.com>2009-10-16 17:26:55 -0400
commit69fba87ac16d1c10da81fc3213ae169c755797f4 (patch)
treed00b6ca9fe85e6db27169e303a6231ecc8afdc1a
parent7bb7e99216956d917af1786a3e02a92cac46fc84 (diff)
parent6fc569971faa342b2e2da46c55fbfbba3a2a7814 (diff)
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Merge change I6fc56997 into eclair
* changes: fix [2187212] add support for GLESv2 dispatch based on TLS
-rw-r--r--opengl/libs/EGL/Loader.cpp26
-rw-r--r--opengl/libs/EGL/Loader.h6
-rw-r--r--opengl/libs/EGL/egl.cpp220
-rw-r--r--opengl/libs/EGL/hooks.cpp9
-rw-r--r--opengl/libs/GLES2/gl2.cpp6
-rw-r--r--opengl/libs/GLES2/gl2_entries.in142
-rw-r--r--opengl/libs/GLES2/gl2ext_entries.in35
-rw-r--r--opengl/libs/GLES_CM/gl_entries.in145
-rw-r--r--opengl/libs/GLES_CM/glext_entries.in90
-rw-r--r--opengl/libs/egl_impl.h7
-rw-r--r--opengl/libs/entries.in349
-rw-r--r--opengl/libs/hooks.h29
-rwxr-xr-xopengl/libs/tools/genfiles24
13 files changed, 523 insertions, 565 deletions
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 7e7da1b..5d6ac26 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -128,7 +128,7 @@ const char* Loader::getTag(int dpy, int impl)
return 0;
}
-void* Loader::open(EGLNativeDisplayType display, int impl, gl_hooks_t* hooks)
+void* Loader::open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx)
{
/*
* TODO: if we don't find display/0, then use 0/0
@@ -144,22 +144,22 @@ void* Loader::open(EGLNativeDisplayType display, int impl, gl_hooks_t* hooks)
char const* tag = getTag(index, impl);
if (tag) {
snprintf(path, PATH_MAX, format, "GLES", tag);
- dso = load_driver(path, hooks, EGL | GLESv1_CM | GLESv2);
+ dso = load_driver(path, cnx, EGL | GLESv1_CM | GLESv2);
if (dso) {
hnd = new driver_t(dso);
} else {
// Always load EGL first
snprintf(path, PATH_MAX, format, "EGL", tag);
- dso = load_driver(path, hooks, EGL);
+ dso = load_driver(path, cnx, EGL);
if (dso) {
hnd = new driver_t(dso);
// TODO: make this more automated
snprintf(path, PATH_MAX, format, "GLESv1_CM", tag);
- hnd->set( load_driver(path, hooks, GLESv1_CM), GLESv1_CM );
+ hnd->set( load_driver(path, cnx, GLESv1_CM), GLESv1_CM );
snprintf(path, PATH_MAX, format, "GLESv2", tag);
- hnd->set( load_driver(path, hooks, GLESv2), GLESv2 );
+ hnd->set( load_driver(path, cnx, GLESv2), GLESv2 );
}
}
}
@@ -223,7 +223,7 @@ void Loader::init_api(void* dso,
}
void *Loader::load_driver(const char* driver_absolute_path,
- gl_hooks_t* hooks, uint32_t mask)
+ egl_connection_t* cnx, uint32_t mask)
{
if (access(driver_absolute_path, R_OK)) {
// this happens often, we don't want to log an error
@@ -245,7 +245,7 @@ void *Loader::load_driver(const char* driver_absolute_path,
LOGE_IF(!getProcAddress,
"can't find eglGetProcAddress() in %s", driver_absolute_path);
- gl_hooks_t::egl_t* egl = &hooks->egl;
+ egl_t* egl = &cnx->egl;
__eglMustCastToProperFunctionPointerType* curr =
(__eglMustCastToProperFunctionPointerType*)egl;
char const * const * api = egl_names;
@@ -266,14 +266,16 @@ void *Loader::load_driver(const char* driver_absolute_path,
}
if (mask & GLESv1_CM) {
- init_api(dso, gl_names,
- (__eglMustCastToProperFunctionPointerType*)&hooks->gl,
- getProcAddress);
+ init_api(dso, gl_names,
+ (__eglMustCastToProperFunctionPointerType*)
+ &cnx->hooks[GLESv1_INDEX]->gl,
+ getProcAddress);
}
if (mask & GLESv2) {
- init_api(dso, gl2_names,
- (__eglMustCastToProperFunctionPointerType*)&hooks->gl2,
+ init_api(dso, gl_names,
+ (__eglMustCastToProperFunctionPointerType*)
+ &cnx->hooks[GLESv2_INDEX]->gl,
getProcAddress);
}
diff --git a/opengl/libs/EGL/Loader.h b/opengl/libs/EGL/Loader.h
index 69f6dd5..8659b0b 100644
--- a/opengl/libs/EGL/Loader.h
+++ b/opengl/libs/EGL/Loader.h
@@ -32,7 +32,7 @@
namespace android {
// ----------------------------------------------------------------------------
-struct gl_hooks_t;
+struct egl_connection_t;
class Loader : public Singleton<Loader>
{
@@ -69,12 +69,12 @@ class Loader : public Singleton<Loader>
public:
~Loader();
- void* open(EGLNativeDisplayType display, int impl, gl_hooks_t* hooks);
+ void* open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx);
status_t close(void* driver);
private:
Loader();
- void *load_driver(const char* driver, gl_hooks_t* hooks, uint32_t mask);
+ void *load_driver(const char* driver, egl_connection_t* cnx, uint32_t mask);
static __attribute__((noinline))
void init_api(void* dso,
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index d1ddcd3..3efb678 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -164,7 +164,7 @@ struct egl_display_t {
};
uint32_t magic;
- DisplayImpl disp[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS];
EGLint numTotalConfigs;
volatile int32_t refs;
@@ -195,8 +195,9 @@ struct egl_context_t : public egl_object_t
typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref;
egl_context_t(EGLDisplay dpy, EGLContext context,
- int impl, egl_connection_t const* cnx)
- : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx)
+ int impl, egl_connection_t const* cnx, int version)
+ : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx),
+ version(version)
{
}
EGLDisplay dpy;
@@ -205,6 +206,7 @@ struct egl_context_t : public egl_object_t
EGLSurface draw;
int impl;
egl_connection_t const* cnx;
+ int version;
};
struct egl_image_t : public egl_object_t
@@ -218,7 +220,7 @@ struct egl_image_t : public egl_object_t
}
EGLDisplay dpy;
EGLConfig context;
- EGLImageKHR images[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLImageKHR images[IMPL_NUM_IMPLEMENTATIONS];
};
typedef egl_surface_t::Ref SurfaceRef;
@@ -236,14 +238,15 @@ struct tls_t
// ----------------------------------------------------------------------------
-egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
static egl_display_t gDisplay[NUM_DISPLAYS];
static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_key_t gEGLThreadLocalStorageKey = -1;
// ----------------------------------------------------------------------------
-EGLAPI gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+EGLAPI gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+EGLAPI gl_hooks_t gHooksNoContext;
EGLAPI pthread_key_t gGLWrapperKey = -1;
// ----------------------------------------------------------------------------
@@ -434,10 +437,10 @@ static void early_egl_init(void)
#endif
uint32_t addr = (uint32_t)((void*)gl_no_context);
android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT],
+ (uint32_t*)(void*)&gHooksNoContext,
addr,
- sizeof(gHooks[IMPL_NO_CONTEXT]));
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ sizeof(gHooksNoContext));
+ setGlThreadSpecific(&gHooksNoContext);
}
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
@@ -479,7 +482,7 @@ static egl_connection_t* validate_display_config(
if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
impl = uintptr_t(config)>>24;
- if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) {
+ if (uint32_t(impl) >= IMPL_NUM_IMPLEMENTATIONS) {
return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
}
index = uintptr_t(config) & 0xFFFFFF;
@@ -559,10 +562,11 @@ EGLBoolean egl_init_drivers_locked()
cnx = &gEGLImpl[IMPL_SOFTWARE];
if (cnx->dso == 0) {
- cnx->hooks = &gHooks[IMPL_SOFTWARE];
- cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx->hooks);
+ cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_SOFTWARE];
+ cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_SOFTWARE];
+ cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx);
if (cnx->dso) {
- EGLDisplay dpy = cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for software EGL!");
d->disp[IMPL_SOFTWARE].dpy = dpy;
if (dpy == EGL_NO_DISPLAY) {
@@ -577,10 +581,11 @@ EGLBoolean egl_init_drivers_locked()
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.hw", value, "1");
if (atoi(value) != 0) {
- cnx->hooks = &gHooks[IMPL_HARDWARE];
- cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx->hooks);
+ cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_HARDWARE];
+ cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_HARDWARE];
+ cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx);
if (cnx->dso) {
- EGLDisplay dpy = cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for hardware EGL!");
d->disp[IMPL_HARDWARE].dpy = dpy;
if (dpy == EGL_NO_DISPLAY) {
@@ -645,12 +650,12 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
return EGL_TRUE;
}
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ setGlThreadSpecific(&gHooksNoContext);
// initialize each EGL and
// build our own extension string first, based on the extension we know
// and the extension supported by our client implementation
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
cnx->major = -1;
cnx->minor = -1;
@@ -668,13 +673,13 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
*/
if (i == IMPL_HARDWARE) {
dp->disp[i].dpy =
- cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
#endif
EGLDisplay idpy = dp->disp[i].dpy;
- if (cnx->hooks->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
+ if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
//LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p",
// i, idpy, cnx->major, cnx->minor, cnx);
@@ -683,29 +688,29 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
// get the query-strings for this display for each implementation
dp->disp[i].queryString.vendor =
- cnx->hooks->egl.eglQueryString(idpy, EGL_VENDOR);
+ cnx->egl.eglQueryString(idpy, EGL_VENDOR);
dp->disp[i].queryString.version =
- cnx->hooks->egl.eglQueryString(idpy, EGL_VERSION);
+ cnx->egl.eglQueryString(idpy, EGL_VERSION);
dp->disp[i].queryString.extensions =
- cnx->hooks->egl.eglQueryString(idpy, EGL_EXTENSIONS);
+ cnx->egl.eglQueryString(idpy, EGL_EXTENSIONS);
dp->disp[i].queryString.clientApi =
- cnx->hooks->egl.eglQueryString(idpy, EGL_CLIENT_APIS);
+ cnx->egl.eglQueryString(idpy, EGL_CLIENT_APIS);
} else {
LOGW("%d: eglInitialize(%p) failed (%s)", i, idpy,
- egl_strerror(cnx->hooks->egl.eglGetError()));
+ egl_strerror(cnx->egl.eglGetError()));
}
}
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
EGLint n;
- if (cnx->hooks->egl.eglGetConfigs(dp->disp[i].dpy, 0, 0, &n)) {
+ if (cnx->egl.eglGetConfigs(dp->disp[i].dpy, 0, 0, &n)) {
dp->disp[i].config = (EGLConfig*)malloc(sizeof(EGLConfig)*n);
if (dp->disp[i].config) {
- if (cnx->hooks->egl.eglGetConfigs(
+ if (cnx->egl.eglGetConfigs(
dp->disp[i].dpy, dp->disp[i].config, n,
&dp->disp[i].numConfigs))
{
@@ -742,12 +747,12 @@ EGLBoolean eglTerminate(EGLDisplay dpy)
return EGL_TRUE;
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso && dp->disp[i].state == egl_display_t::INITIALIZED) {
- if (cnx->hooks->egl.eglTerminate(dp->disp[i].dpy) == EGL_FALSE) {
+ if (cnx->egl.eglTerminate(dp->disp[i].dpy) == EGL_FALSE) {
LOGW("%d: eglTerminate(%p) failed (%s)", i, dp->disp[i].dpy,
- egl_strerror(cnx->hooks->egl.eglGetError()));
+ egl_strerror(cnx->egl.eglGetError()));
}
// REVISIT: it's unclear what to do if eglTerminate() fails
free(dp->disp[i].config);
@@ -784,7 +789,7 @@ EGLBoolean eglGetConfigs( EGLDisplay dpy,
return EGL_TRUE;
}
GLint n = 0;
- for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) {
+ for (int j=0 ; j<IMPL_NUM_IMPLEMENTATIONS ; j++) {
for (int i=0 ; i<dp->disp[j].numConfigs && config_size ; i++) {
*configs++ = MAKE_CONFIG(j, i);
config_size--;
@@ -841,7 +846,7 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- cnx->hooks->egl.eglGetConfigAttrib(
+ cnx->egl.eglGetConfigAttrib(
dp->disp[i].dpy, dp->disp[i].config[index],
EGL_CONFIG_ID, &configId);
@@ -851,12 +856,12 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
// At this point, the only configuration that can match is
// dp->configs[i][index], however, we don't know if it would be
// rejected because of the other attributes, so we do have to call
- // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop
+ // cnx->egl.eglChooseConfig() -- but we don't have to loop
// through all the EGLimpl[].
// We also know we can only get a single config back, and we know
// which one.
- res = cnx->hooks->egl.eglChooseConfig(
+ res = cnx->egl.eglChooseConfig(
dp->disp[i].dpy, attrib_list, configs, config_size, &n);
if (res && n>0) {
// n has to be 0 or 1, by construction, and we already know
@@ -872,10 +877,10 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
return res;
}
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglChooseConfig(
+ if (cnx->egl.eglChooseConfig(
dp->disp[i].dpy, attrib_list, configs, config_size, &n)) {
if (configs) {
// now we need to convert these client EGLConfig to our
@@ -917,7 +922,7 @@ EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
*value = configToUniqueId(dp, i, index);
return EGL_TRUE;
}
- return cnx->hooks->egl.eglGetConfigAttrib(
+ return cnx->egl.eglGetConfigAttrib(
dp->disp[i].dpy, dp->disp[i].config[index], attribute, value);
}
@@ -933,7 +938,7 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface(
+ EGLSurface surface = cnx->egl.eglCreateWindowSurface(
dp->disp[i].dpy, dp->disp[i].config[index], window, attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -951,7 +956,7 @@ EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface(
+ EGLSurface surface = cnx->egl.eglCreatePixmapSurface(
dp->disp[i].dpy, dp->disp[i].config[index], pixmap, attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -968,7 +973,7 @@ EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface(
+ EGLSurface surface = cnx->egl.eglCreatePbufferSurface(
dp->disp[i].dpy, dp->disp[i].config[index], attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -988,7 +993,7 @@ EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
egl_display_t const * const dp = get_display(dpy);
egl_surface_t * const s = get_surface(surface);
- EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface(
+ EGLBoolean result = s->cnx->egl.eglDestroySurface(
dp->disp[s->impl].dpy, s->surface);
if (result == EGL_TRUE) {
_s.terminate();
@@ -1007,7 +1012,7 @@ EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface,
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- return s->cnx->hooks->egl.eglQuerySurface(
+ return s->cnx->egl.eglQuerySurface(
dp->disp[s->impl].dpy, s->surface, attribute, value);
}
@@ -1022,11 +1027,26 @@ EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLContext context = cnx->hooks->egl.eglCreateContext(
+ EGLContext context = cnx->egl.eglCreateContext(
dp->disp[i].dpy, dp->disp[i].config[index],
share_list, attrib_list);
if (context != EGL_NO_CONTEXT) {
- egl_context_t* c = new egl_context_t(dpy, context, i, cnx);
+ // figure out if it's a GLESv1 or GLESv2
+ int version = 0;
+ if (attrib_list) {
+ while (*attrib_list != EGL_NONE) {
+ GLint attr = *attrib_list++;
+ GLint value = *attrib_list++;
+ if (attr == EGL_CONTEXT_CLIENT_VERSION) {
+ if (value == 1) {
+ version = GLESv1_INDEX;
+ } else if (value == 2) {
+ version = GLESv2_INDEX;
+ }
+ }
+ };
+ }
+ egl_context_t* c = new egl_context_t(dpy, context, i, cnx, version);
return c;
}
}
@@ -1042,7 +1062,7 @@ EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
- EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext(
+ EGLBoolean result = c->cnx->egl.eglDestroyContext(
dp->disp[c->impl].dpy, c->context);
if (result == EGL_TRUE) {
_c.terminate();
@@ -1122,10 +1142,10 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
EGLBoolean result;
if (c) {
- result = c->cnx->hooks->egl.eglMakeCurrent(
+ result = c->cnx->egl.eglMakeCurrent(
dp->disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
} else {
- result = cur_c->cnx->hooks->egl.eglMakeCurrent(
+ result = cur_c->cnx->egl.eglMakeCurrent(
dp->disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
}
@@ -1138,11 +1158,11 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
// cur_c has to be valid here (but could be terminated)
if (ctx != EGL_NO_CONTEXT) {
- setGlThreadSpecific(c->cnx->hooks);
+ setGlThreadSpecific(c->cnx->hooks[c->version]);
setContext(ctx);
_c.acquire();
} else {
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ setGlThreadSpecific(&gHooksNoContext);
setContext(EGL_NO_CONTEXT);
}
_cur_c.release();
@@ -1171,7 +1191,7 @@ EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
- return c->cnx->hooks->egl.eglQueryContext(
+ return c->cnx->egl.eglQueryContext(
dp->disp[c->impl].dpy, c->context, attribute, value);
}
@@ -1231,7 +1251,7 @@ EGLBoolean eglWaitGL(void)
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->hooks->egl.eglWaitGL();
+ res = cnx->egl.eglWaitGL();
}
return res;
}
@@ -1251,7 +1271,7 @@ EGLBoolean eglWaitNative(EGLint engine)
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->hooks->egl.eglWaitNative(engine);
+ res = cnx->egl.eglWaitNative(engine);
}
return res;
}
@@ -1259,11 +1279,11 @@ EGLBoolean eglWaitNative(EGLint engine)
EGLint eglGetError(void)
{
EGLint result = EGL_SUCCESS;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
EGLint err = EGL_SUCCESS;
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso)
- err = cnx->hooks->egl.eglGetError();
+ err = cnx->egl.eglGetError();
if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
result = err;
}
@@ -1294,11 +1314,11 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
addr = 0;
int slot = -1;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglGetProcAddress) {
- addr = cnx->hooks->egl.eglGetProcAddress(procname);
+ if (cnx->egl.eglGetProcAddress) {
+ addr = cnx->egl.eglGetProcAddress(procname);
if (addr) {
if (slot == -1) {
slot = 0; // XXX: find free slot
@@ -1307,7 +1327,7 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
break;
}
}
- cnx->hooks->ext.extensions[slot] = addr;
+ //cnx->hooks->ext.extensions[slot] = addr;
}
}
}
@@ -1347,7 +1367,7 @@ EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- return s->cnx->hooks->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface);
+ return s->cnx->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface);
}
EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
@@ -1360,7 +1380,7 @@ EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- return s->cnx->hooks->egl.eglCopyBuffers(
+ return s->cnx->egl.eglCopyBuffers(
dp->disp[s->impl].dpy, s->surface, target);
}
@@ -1395,8 +1415,8 @@ EGLBoolean eglSurfaceAttrib(
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglSurfaceAttrib) {
- return s->cnx->hooks->egl.eglSurfaceAttrib(
+ if (s->cnx->egl.eglSurfaceAttrib) {
+ return s->cnx->egl.eglSurfaceAttrib(
dp->disp[s->impl].dpy, s->surface, attribute, value);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1412,8 +1432,8 @@ EGLBoolean eglBindTexImage(
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglBindTexImage) {
- return s->cnx->hooks->egl.eglBindTexImage(
+ if (s->cnx->egl.eglBindTexImage) {
+ return s->cnx->egl.eglBindTexImage(
dp->disp[s->impl].dpy, s->surface, buffer);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1429,8 +1449,8 @@ EGLBoolean eglReleaseTexImage(
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglReleaseTexImage) {
- return s->cnx->hooks->egl.eglReleaseTexImage(
+ if (s->cnx->egl.eglReleaseTexImage) {
+ return s->cnx->egl.eglReleaseTexImage(
dp->disp[s->impl].dpy, s->surface, buffer);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1442,11 +1462,11 @@ EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglSwapInterval) {
- if (cnx->hooks->egl.eglSwapInterval(
+ if (cnx->egl.eglSwapInterval) {
+ if (cnx->egl.eglSwapInterval(
dp->disp[i].dpy, interval) == EGL_FALSE) {
res = EGL_FALSE;
}
@@ -1475,10 +1495,10 @@ EGLBoolean eglWaitClient(void)
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (cnx->hooks->egl.eglWaitClient) {
- res = cnx->hooks->egl.eglWaitClient();
+ if (cnx->egl.eglWaitClient) {
+ res = cnx->egl.eglWaitClient();
} else {
- res = cnx->hooks->egl.eglWaitGL();
+ res = cnx->egl.eglWaitGL();
}
}
return res;
@@ -1492,11 +1512,11 @@ EGLBoolean eglBindAPI(EGLenum api)
// bind this API on all EGLs
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglBindAPI) {
- if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) {
+ if (cnx->egl.eglBindAPI) {
+ if (cnx->egl.eglBindAPI(api) == EGL_FALSE) {
res = EGL_FALSE;
}
}
@@ -1511,13 +1531,13 @@ EGLenum eglQueryAPI(void)
return setError(EGL_BAD_PARAMETER, EGL_FALSE);
}
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglQueryAPI) {
+ if (cnx->egl.eglQueryAPI) {
// the first one we find is okay, because they all
// should be the same
- return cnx->hooks->egl.eglQueryAPI();
+ return cnx->egl.eglQueryAPI();
}
}
}
@@ -1527,11 +1547,11 @@ EGLenum eglQueryAPI(void)
EGLBoolean eglReleaseThread(void)
{
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglReleaseThread) {
- cnx->hooks->egl.eglReleaseThread();
+ if (cnx->egl.eglReleaseThread) {
+ cnx->egl.eglReleaseThread();
}
}
}
@@ -1547,8 +1567,8 @@ EGLSurface eglCreatePbufferFromClientBuffer(
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (!cnx) return EGL_FALSE;
- if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) {
- return cnx->hooks->egl.eglCreatePbufferFromClientBuffer(
+ if (cnx->egl.eglCreatePbufferFromClientBuffer) {
+ return cnx->egl.eglCreatePbufferFromClientBuffer(
dp->disp[i].dpy, buftype, buffer,
dp->disp[i].config[index], attrib_list);
}
@@ -1571,8 +1591,8 @@ EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglLockSurfaceKHR) {
- return s->cnx->hooks->egl.eglLockSurfaceKHR(
+ if (s->cnx->egl.eglLockSurfaceKHR) {
+ return s->cnx->egl.eglLockSurfaceKHR(
dp->disp[s->impl].dpy, s->surface, attrib_list);
}
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
@@ -1589,8 +1609,8 @@ EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglUnlockSurfaceKHR) {
- return s->cnx->hooks->egl.eglUnlockSurfaceKHR(
+ if (s->cnx->egl.eglUnlockSurfaceKHR) {
+ return s->cnx->egl.eglUnlockSurfaceKHR(
dp->disp[s->impl].dpy, s->surface);
}
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
@@ -1607,7 +1627,7 @@ EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
// since we have an EGLContext, we know which implementation to use
- EGLImageKHR image = c->cnx->hooks->egl.eglCreateImageKHR(
+ EGLImageKHR image = c->cnx->egl.eglCreateImageKHR(
dp->disp[c->impl].dpy, c->context, target, buffer, attrib_list);
if (image == EGL_NO_IMAGE_KHR)
return image;
@@ -1624,14 +1644,14 @@ EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
// since we don't have a way to know which implementation to call,
// we're calling all of them
- EGLImageKHR implImages[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLImageKHR implImages[IMPL_NUM_IMPLEMENTATIONS];
bool success = false;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
implImages[i] = EGL_NO_IMAGE_KHR;
if (cnx->dso) {
- if (cnx->hooks->egl.eglCreateImageKHR) {
- implImages[i] = cnx->hooks->egl.eglCreateImageKHR(
+ if (cnx->egl.eglCreateImageKHR) {
+ implImages[i] = cnx->egl.eglCreateImageKHR(
dp->disp[i].dpy, ctx, target, buffer, attrib_list);
if (implImages[i] != EGL_NO_IMAGE_KHR) {
success = true;
@@ -1660,12 +1680,12 @@ EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
egl_image_t* image = get_image(img);
bool success = false;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (image->images[i] != EGL_NO_IMAGE_KHR) {
if (cnx->dso) {
- if (cnx->hooks->egl.eglCreateImageKHR) {
- if (cnx->hooks->egl.eglDestroyImageKHR(
+ if (cnx->egl.eglCreateImageKHR) {
+ if (cnx->egl.eglDestroyImageKHR(
dp->disp[i].dpy, image->images[i])) {
success = true;
}
@@ -1696,8 +1716,8 @@ EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- if (s->cnx->hooks->egl.eglSetSwapRectangleANDROID) {
- return s->cnx->hooks->egl.eglSetSwapRectangleANDROID(
+ if (s->cnx->egl.eglSetSwapRectangleANDROID) {
+ return s->cnx->egl.eglSetSwapRectangleANDROID(
dp->disp[s->impl].dpy, s->surface, left, top, width, height);
}
return setError(EGL_BAD_DISPLAY, NULL);
@@ -1712,8 +1732,8 @@ EGLClientBuffer eglGetRenderBufferANDROID(EGLDisplay dpy, EGLSurface draw)
return 0;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- if (s->cnx->hooks->egl.eglGetRenderBufferANDROID) {
- return s->cnx->hooks->egl.eglGetRenderBufferANDROID(
+ if (s->cnx->egl.eglGetRenderBufferANDROID) {
+ return s->cnx->egl.eglGetRenderBufferANDROID(
dp->disp[s->impl].dpy, s->surface);
}
return setError(EGL_BAD_DISPLAY, (EGLClientBuffer*)0);
diff --git a/opengl/libs/EGL/hooks.cpp b/opengl/libs/EGL/hooks.cpp
index 2246366..72ad6b3 100644
--- a/opengl/libs/EGL/hooks.cpp
+++ b/opengl/libs/EGL/hooks.cpp
@@ -41,14 +41,7 @@ void gl_unimplemented() {
#define EGL_ENTRY(_r, _api, ...) #_api,
char const * const gl_names[] = {
- #include "GLES_CM/gl_entries.in"
- #include "GLES_CM/glext_entries.in"
- NULL
-};
-
-char const * const gl2_names[] = {
- #include "GLES2/gl2_entries.in"
- #include "GLES2/gl2ext_entries.in"
+ #include "entries.in"
NULL
};
diff --git a/opengl/libs/GLES2/gl2.cpp b/opengl/libs/GLES2/gl2.cpp
index e5358c3..4c0ba88 100644
--- a/opengl/libs/GLES2/gl2.cpp
+++ b/opengl/libs/GLES2/gl2.cpp
@@ -53,7 +53,7 @@ using namespace android;
"bx lr \n" \
: \
: [tls] "J"(TLS_SLOT_OPENGL_API*4), \
- [api] "J"(__builtin_offsetof(gl_hooks_t, gl2._api)) \
+ [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
: \
);
@@ -66,11 +66,11 @@ using namespace android;
#define API_ENTRY(_api) _api
#define CALL_GL_API(_api, ...) \
- gl_hooks_t::gl2_t const * const _c = &getGlThreadSpecific()->gl2; \
+ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
_c->_api(__VA_ARGS__)
#define CALL_GL_API_RETURN(_api, ...) \
- gl_hooks_t::gl2_t const * const _c = &getGlThreadSpecific()->gl2; \
+ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
return _c->_api(__VA_ARGS__)
#endif
diff --git a/opengl/libs/GLES2/gl2_entries.in b/opengl/libs/GLES2/gl2_entries.in
deleted file mode 100644
index 6a41b94..0000000
--- a/opengl/libs/GLES2/gl2_entries.in
+++ /dev/null
@@ -1,142 +0,0 @@
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glBlendEquation, GLenum mode )
-GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
-GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glCompileShader, GLuint shader)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(GLuint, glCreateProgram, void)
-GL_ENTRY(GLuint, glCreateShader, GLenum type)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
-GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glDeleteProgram, GLuint program)
-GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glDeleteShader, GLuint shader)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
-GL_ENTRY(void, glGenerateMipmap, GLenum target)
-GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
-GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
-GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
-GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
-GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
-GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
-GL_ENTRY(const GLubyte*, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
-GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
-GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
-GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
-GL_ENTRY(GLboolean, glIsProgram, GLuint program)
-GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
-GL_ENTRY(GLboolean, glIsShader, GLuint shader)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLinkProgram, GLuint program)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
-GL_ENTRY(void, glReleaseShaderCompiler, void)
-GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
-GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
-GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform1i, GLint location, GLint x)
-GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
-GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
-GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
-GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
-GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUseProgram, GLuint program)
-GL_ENTRY(void, glValidateProgram, GLuint program)
-GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
-GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
-GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
diff --git a/opengl/libs/GLES2/gl2ext_entries.in b/opengl/libs/GLES2/gl2ext_entries.in
deleted file mode 100644
index e608f5d..0000000
--- a/opengl/libs/GLES2/gl2ext_entries.in
+++ /dev/null
@@ -1,35 +0,0 @@
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
-GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
-GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
-GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
-GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
-GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
-GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
-GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
-GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
-GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
-GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
-GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
-GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
-GL_ENTRY(void, glFinishFenceNV, GLuint fence)
-GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
-GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
-GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
diff --git a/opengl/libs/GLES_CM/gl_entries.in b/opengl/libs/GLES_CM/gl_entries.in
deleted file mode 100644
index d7cc5da..0000000
--- a/opengl/libs/GLES_CM/gl_entries.in
+++ /dev/null
@@ -1,145 +0,0 @@
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
-GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
-GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glPointSize, GLfloat size)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glClientActiveTexture, GLenum texture)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableClientState, GLenum array)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableClientState, GLenum array)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
-GL_ENTRY(const GLubyte *, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
-GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
-GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizex, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/GLES_CM/glext_entries.in b/opengl/libs/GLES_CM/glext_entries.in
deleted file mode 100644
index dd09c71..0000000
--- a/opengl/libs/GLES_CM/glext_entries.in
+++ /dev/null
@@ -1,90 +0,0 @@
-GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBlendEquationOES, GLenum mode)
-GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
-GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
-GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
-GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
-GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
-GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthxOES, GLfixed width)
-GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizexOES, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
-GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
-GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
-GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
-GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
-GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
-GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
-GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
-GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
-GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
index ac286cb..1fba209f7 100644
--- a/opengl/libs/egl_impl.h
+++ b/opengl/libs/egl_impl.h
@@ -23,18 +23,19 @@
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
+#include "hooks.h"
+
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
-struct gl_hooks_t;
-
struct egl_connection_t
{
void * dso;
- gl_hooks_t * hooks;
+ gl_hooks_t * hooks[2];
EGLint major;
EGLint minor;
+ egl_t egl;
};
EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
new file mode 100644
index 0000000..bbe3e23
--- /dev/null
+++ b/opengl/libs/entries.in
@@ -0,0 +1,349 @@
+GL_ENTRY(void, glActiveTexture, GLenum texture)
+GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
+GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
+GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
+GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glBlendEquation, GLenum mode )
+GL_ENTRY(void, glBlendEquationOES, GLenum mode)
+GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
+GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
+GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearDepthf, GLclampf depth)
+GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
+GL_ENTRY(void, glClearDepthx, GLclampx depth)
+GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
+GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glClientActiveTexture, GLenum texture)
+GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glCompileShader, GLuint shader)
+GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(GLuint, glCreateProgram, void)
+GL_ENTRY(GLuint, glCreateShader, GLenum type)
+GL_ENTRY(void, glCullFace, GLenum mode)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
+GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
+GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
+GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glDeleteProgram, GLuint program)
+GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteShader, GLuint shader)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDepthFunc, GLenum func)
+GL_ENTRY(void, glDepthMask, GLboolean flag)
+GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glDisable, GLenum cap)
+GL_ENTRY(void, glDisableClientState, GLenum array)
+GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
+GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
+GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
+GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
+GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEnable, GLenum cap)
+GL_ENTRY(void, glEnableClientState, GLenum array)
+GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glFinish, void)
+GL_ENTRY(void, glFinishFenceNV, GLuint fence)
+GL_ENTRY(void, glFlush, void)
+GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+GL_ENTRY(void, glFrontFace, GLenum mode)
+GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
+GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
+GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(void, glGenerateMipmap, GLenum target)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
+GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
+GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
+GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
+GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
+GL_ENTRY(GLenum, glGetError, void)
+GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
+GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
+GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
+GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
+GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
+GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
+GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
+GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
+GL_ENTRY(const GLubyte *, glGetString, GLenum name)
+GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
+GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
+GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
+GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
+GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
+GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
+GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
+GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
+GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
+GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsProgram, GLuint program)
+GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsShader, GLuint shader)
+GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLineWidth, GLfloat width)
+GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glLineWidthxOES, GLfixed width)
+GL_ENTRY(void, glLinkProgram, GLuint program)
+GL_ENTRY(void, glLoadIdentity, void)
+GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
+GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
+GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glLogicOp, GLenum opcode)
+GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
+GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
+GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
+GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
+GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
+GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointSize, GLfloat size)
+GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glPointSizex, GLfixed size)
+GL_ENTRY(void, glPointSizexOES, GLfixed size)
+GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPopMatrix, void)
+GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+GL_ENTRY(void, glPushMatrix, void)
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
+GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+GL_ENTRY(void, glReleaseShaderCompiler, void)
+GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
+GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
+GL_ENTRY(void, glShadeModel, GLenum mode)
+GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
+GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilMask, GLuint mask)
+GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
+GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
+GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
+GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
+GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform1i, GLint location, GLint x)
+GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
+GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
+GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
+GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
+GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
+GL_ENTRY(void, glUseProgram, GLuint program)
+GL_ENTRY(void, glValidateProgram, GLuint program)
+GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
+GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
+GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 8c0357e..f47f093 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -60,11 +60,14 @@ const unsigned int NUM_DISPLAYS = 1;
enum {
IMPL_HARDWARE = 0,
IMPL_SOFTWARE,
- IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
- IMPL_NO_CONTEXT = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
IMPL_NUM_IMPLEMENTATIONS
};
+enum {
+ GLESv1_INDEX = 0,
+ GLESv2_INDEX = 1,
+};
+
// ----------------------------------------------------------------------------
// GL / EGL hooks
@@ -74,18 +77,14 @@ enum {
#define GL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
#define EGL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
+struct egl_t {
+ #include "EGL/egl_entries.in"
+};
+
struct gl_hooks_t {
struct gl_t {
- #include "GLES_CM/gl_entries.in"
- #include "GLES_CM/glext_entries.in"
+ #include "entries.in"
} gl;
- struct gl2_t {
- #include "GLES2/gl2_entries.in"
- #include "GLES2/gl2ext_entries.in"
- } gl2;
- struct egl_t {
- #include "EGL/egl_entries.in"
- } egl;
struct gl_ext_t {
void (*extensions[MAX_NUMBER_OF_GL_EXTENSIONS])(void);
} ext;
@@ -96,12 +95,12 @@ struct gl_hooks_t {
// ----------------------------------------------------------------------------
-extern gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooksNoContext;
extern pthread_key_t gGLWrapperKey;
extern "C" void gl_unimplemented();
extern char const * const gl_names[];
-extern char const * const gl2_names[];
extern char const * const egl_names[];
// ----------------------------------------------------------------------------
@@ -125,7 +124,7 @@ static gl_hooks_t const* getGlThreadSpecific() {
gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API];
if (hooks) return hooks;
- return &gHooks[IMPL_NO_CONTEXT];
+ return &gHooksNoContext;
}
#else
@@ -137,7 +136,7 @@ static inline void setGlThreadSpecific(gl_hooks_t const *value) {
static gl_hooks_t const* getGlThreadSpecific() {
gl_hooks_t const* hooks = static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey));
if (hooks) return hooks;
- return &gHooks[IMPL_NO_CONTEXT];
+ return &gHooksNoContext;
}
#endif
diff --git a/opengl/libs/tools/genfiles b/opengl/libs/tools/genfiles
index 4f8eda4..120cb4b 100755
--- a/opengl/libs/tools/genfiles
+++ b/opengl/libs/tools/genfiles
@@ -14,14 +14,20 @@
# See the License for the specific language governing permissions and
# limitations under the License.
-./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in
-./glentrygen ../../include/GLES/gl.h > ../GLES_CM/gl_entries.in
+./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in
+./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in
+./glapigen ../../include/GLES2/gl2.h > ../GLES2/gl2_api.in
+./glapigen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_api.in
-./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in
-./glentrygen ../../include/GLES/glext.h > ../GLES_CM/glext_entries.in
+./glentrygen ../../include/GLES/gl.h > /tmp/gl_entries.in
+./glentrygen ../../include/GLES/glext.h > /tmp/glext_entries.in
+./glentrygen ../../include/GLES2/gl2.h > /tmp/gl2_entries.in
+./glentrygen ../../include/GLES2/gl2ext.h > /tmp/gl2ext_entries.in
-./glapigen ../../include/GLES2/gl2.h > ../GLES2/gl2_api.in
-./glentrygen ../../include/GLES2/gl2.h > ../GLES2/gl2_entries.in
-
-./glapigen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_api.in
-./glentrygen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_entries.in
+cat /tmp/gl_entries.in \
+ /tmp/glext_entries.in \
+ /tmp/gl2_entries.in \
+ /tmp/gl2ext_entries.in \
+ | sort -t, -k2 \
+ | awk -F, '!_[$2]++' \
+ > ../entries.in