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author | Romain Guy <romainguy@google.com> | 2013-04-05 21:31:57 +0000 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2013-04-05 21:31:57 +0000 |
commit | 8299f683f3fbe7ba0f5387b062b31de117882dba (patch) | |
tree | 42643083e8e4ddcaa758c08b446143ebd7228581 | |
parent | c51628aa6f61822c03e13af50741b076c588d3c7 (diff) | |
parent | b48800428906ae455c2b63acacd44e390e1fee49 (diff) | |
download | frameworks_base-8299f683f3fbe7ba0f5387b062b31de117882dba.zip frameworks_base-8299f683f3fbe7ba0f5387b062b31de117882dba.tar.gz frameworks_base-8299f683f3fbe7ba0f5387b062b31de117882dba.tar.bz2 |
Merge "Use float textures to render gradients when possible" into jb-mr2-dev
-rw-r--r-- | libs/hwui/Dither.cpp | 45 | ||||
-rw-r--r-- | libs/hwui/Dither.h | 12 | ||||
-rw-r--r-- | libs/hwui/GradientCache.cpp | 142 | ||||
-rw-r--r-- | libs/hwui/GradientCache.h | 25 | ||||
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 88 | ||||
-rw-r--r-- | libs/hwui/ProgramCache.h | 2 |
6 files changed, 192 insertions, 122 deletions
diff --git a/libs/hwui/Dither.cpp b/libs/hwui/Dither.cpp index e80b325..9bc5c14 100644 --- a/libs/hwui/Dither.cpp +++ b/libs/hwui/Dither.cpp @@ -21,38 +21,46 @@ namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// -// Defines -/////////////////////////////////////////////////////////////////////////////// - -// Must be a power of two -#define DITHER_KERNEL_SIZE 4 - -/////////////////////////////////////////////////////////////////////////////// // Lifecycle /////////////////////////////////////////////////////////////////////////////// void Dither::bindDitherTexture() { if (!mInitialized) { - const uint8_t pattern[] = { - 0, 8, 2, 10, - 12, 4, 14, 6, - 3, 11, 1, 9, - 15, 7, 13, 5 - }; + bool useFloatTexture = Extensions::getInstance().getMajorGlVersion() >= 3; glGenTextures(1, &mDitherTexture); glBindTexture(GL_TEXTURE_2D, mDitherTexture); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, - GL_ALPHA, GL_UNSIGNED_BYTE, &pattern); + if (useFloatTexture) { + float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE); + const GLfloat pattern[] = { + 0 * dither, 8 * dither, 2 * dither, 10 * dither, + 12 * dither, 4 * dither, 14 * dither, 6 * dither, + 3 * dither, 11 * dither, 1 * dither, 9 * dither, + 15 * dither, 7 * dither, 13 * dither, 5 * dither + }; + + glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof(GLfloat)); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, + GL_RED, GL_FLOAT, &pattern); + } else { + const uint8_t pattern[] = { + 0, 8, 2, 10, + 12, 4, 14, 6, + 3, 11, 1, 9, + 15, 7, 13, 5 + }; + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, + GL_ALPHA, GL_UNSIGNED_BYTE, &pattern); + } mInitialized = true; } else { @@ -76,10 +84,7 @@ void Dither::setupProgram(Program* program, GLuint* textureUnit) { bindDitherTexture(); - float ditherSize = 1.0f / DITHER_KERNEL_SIZE; glUniform1i(program->getUniform("ditherSampler"), textureSlot); - glUniform1f(program->getUniform("ditherSize"), ditherSize); - glUniform1f(program->getUniform("ditherSizeSquared"), ditherSize * ditherSize); } }; // namespace uirenderer diff --git a/libs/hwui/Dither.h b/libs/hwui/Dither.h index 34cf9bf..4d1f921 100644 --- a/libs/hwui/Dither.h +++ b/libs/hwui/Dither.h @@ -17,13 +17,23 @@ #ifndef ANDROID_HWUI_DITHER_H #define ANDROID_HWUI_DITHER_H -#include <GLES2/gl2.h> +#include <GLES3/gl3.h> #include "Program.h" namespace android { namespace uirenderer { +/////////////////////////////////////////////////////////////////////////////// +// Defines +/////////////////////////////////////////////////////////////////////////////// + +// Must be a power of two +#define DITHER_KERNEL_SIZE 4 +// These must not use the .0f notation as they are used from GLSL +#define DITHER_KERNEL_SIZE_INV (1.0 / 4.0) +#define DITHER_KERNEL_SIZE_INV_SQUARE (1.0 / 16.0) + /** * Handles dithering for programs. */ diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp index d681609..eef366c 100644 --- a/libs/hwui/GradientCache.cpp +++ b/libs/hwui/GradientCache.cpp @@ -27,13 +27,6 @@ namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// -// Defines -/////////////////////////////////////////////////////////////////////////////// - -#define GRADIENT_TEXTURE_HEIGHT 2 -#define GRADIENT_BYTES_PER_PIXEL 4 - -/////////////////////////////////////////////////////////////////////////////// // Functions /////////////////////////////////////////////////////////////////////////////// @@ -83,6 +76,10 @@ GradientCache::GradientCache(): glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); mCache.setOnEntryRemovedListener(this); + + const Extensions& extensions = Extensions::getInstance(); + mUseFloatTexture = extensions.getMajorGlVersion() >= 3; + mHasNpot = extensions.hasNPot(); } GradientCache::GradientCache(uint32_t maxByteSize): @@ -120,7 +117,7 @@ void GradientCache::setMaxSize(uint32_t maxSize) { void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { if (texture) { - const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL; + const uint32_t size = texture->width * texture->height * bytesPerPixel(); mSize -= size; glDeleteTextures(1, &texture->id); @@ -151,7 +148,7 @@ void GradientCache::getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info) { uint32_t width = 256 * (count - 1); - if (!Extensions::getInstance().hasNPot()) { + if (!mHasNpot) { width = 1 << (31 - __builtin_clz(width)); } @@ -175,12 +172,12 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, Texture* texture = new Texture; texture->width = info.width; - texture->height = GRADIENT_TEXTURE_HEIGHT; + texture->height = 2; texture->blend = info.hasAlpha; texture->generation = 1; // Asume the cache is always big enough - const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL; + const uint32_t size = texture->width * texture->height * bytesPerPixel(); while (getSize() + size > mMaxSize) { mCache.removeOldest(); } @@ -193,69 +190,110 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, return texture; } +size_t GradientCache::bytesPerPixel() const { + // We use 4 channels (RGBA) + return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t)); +} + +void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const { + outColor.r = (inColor >> 16) & 0xff; + outColor.g = (inColor >> 8) & 0xff; + outColor.b = (inColor >> 0) & 0xff; + outColor.a = (inColor >> 24) & 0xff; +} + +void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const { + outColor.r = ((inColor >> 16) & 0xff) / 255.0f; + outColor.g = ((inColor >> 8) & 0xff) / 255.0f; + outColor.b = ((inColor >> 0) & 0xff) / 255.0f; + outColor.a = ((inColor >> 24) & 0xff) / 255.0f; +} + +void GradientCache::mixBytes(GradientColor& start, GradientColor& end, float amount, + uint8_t*& dst) const { + float oppAmount = 1.0f - amount; + const float alpha = start.a * oppAmount + end.a * amount; + const float a = alpha / 255.0f; + + *dst++ = uint8_t(a * (start.r * oppAmount + end.r * amount)); + *dst++ = uint8_t(a * (start.g * oppAmount + end.g * amount)); + *dst++ = uint8_t(a * (start.b * oppAmount + end.b * amount)); + *dst++ = uint8_t(alpha); +} + +void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float amount, + uint8_t*& dst) const { + float oppAmount = 1.0f - amount; + const float a = start.a * oppAmount + end.a * amount; + + float* d = (float*) dst; + *d++ = a * (start.r * oppAmount + end.r * amount); + *d++ = a * (start.g * oppAmount + end.g * amount); + *d++ = a * (start.b * oppAmount + end.b * amount); + *d++ = a; + + dst += 4 * sizeof(float); +} + void GradientCache::generateTexture(uint32_t* colors, float* positions, int count, Texture* texture) { - const uint32_t width = texture->width; - const GLsizei rowBytes = width * GRADIENT_BYTES_PER_PIXEL; - uint32_t pixels[width * texture->height]; + const GLsizei rowBytes = width * bytesPerPixel(); + uint8_t pixels[rowBytes * texture->height]; - int currentPos = 1; + static ChannelSplitter gSplitters[] = { + &android::uirenderer::GradientCache::splitToBytes, + &android::uirenderer::GradientCache::splitToFloats, + }; + ChannelSplitter split = gSplitters[mUseFloatTexture]; - float startA = (colors[0] >> 24) & 0xff; - float startR = (colors[0] >> 16) & 0xff; - float startG = (colors[0] >> 8) & 0xff; - float startB = (colors[0] >> 0) & 0xff; + static ChannelMixer gMixers[] = { + &android::uirenderer::GradientCache::mixBytes, + &android::uirenderer::GradientCache::mixFloats, + }; + ChannelMixer mix = gMixers[mUseFloatTexture]; - float endA = (colors[1] >> 24) & 0xff; - float endR = (colors[1] >> 16) & 0xff; - float endG = (colors[1] >> 8) & 0xff; - float endB = (colors[1] >> 0) & 0xff; + GradientColor start; + (this->*split)(colors[0], start); - float start = positions[0]; - float distance = positions[1] - start; + GradientColor end; + (this->*split)(colors[1], end); - uint8_t* p = (uint8_t*) pixels; + int currentPos = 1; + float startPos = positions[0]; + float distance = positions[1] - startPos; + + uint8_t* dst = pixels; for (uint32_t x = 0; x < width; x++) { float pos = x / float(width - 1); if (pos > positions[currentPos]) { - startA = endA; - startR = endR; - startG = endG; - startB = endB; - start = positions[currentPos]; + start = end; + startPos = positions[currentPos]; currentPos++; - endA = (colors[currentPos] >> 24) & 0xff; - endR = (colors[currentPos] >> 16) & 0xff; - endG = (colors[currentPos] >> 8) & 0xff; - endB = (colors[currentPos] >> 0) & 0xff; - distance = positions[currentPos] - start; + (this->*split)(colors[currentPos], end); + distance = positions[currentPos] - startPos; } - float amount = (pos - start) / distance; - float oppAmount = 1.0f - amount; - - const float alpha = startA * oppAmount + endA * amount; - const float a = alpha / 255.0f; - *p++ = uint8_t(a * (startR * oppAmount + endR * amount)); - *p++ = uint8_t(a * (startG * oppAmount + endG * amount)); - *p++ = uint8_t(a * (startB * oppAmount + endB * amount)); - *p++ = uint8_t(alpha); + float amount = (pos - startPos) / distance; + (this->*mix)(start, end, amount, dst); } - for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) { - memcpy(pixels + width * i, pixels, rowBytes); - } + memcpy(pixels + rowBytes, pixels, rowBytes); glGenTextures(1, &texture->id); - glBindTexture(GL_TEXTURE_2D, texture->id); - glPixelStorei(GL_UNPACK_ALIGNMENT, GRADIENT_BYTES_PER_PIXEL); + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, pixels); + if (mUseFloatTexture) { + // We have to use GL_RGBA16F because GL_RGBA32F does not support filtering + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, texture->height, 0, + GL_RGBA, GL_FLOAT, pixels); + } else { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, pixels); + } texture->setFilter(GL_LINEAR); texture->setWrap(GL_CLAMP_TO_EDGE); diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h index 7dc5b8a..43934d9 100644 --- a/libs/hwui/GradientCache.h +++ b/libs/hwui/GradientCache.h @@ -17,7 +17,7 @@ #ifndef ANDROID_HWUI_GRADIENT_CACHE_H #define ANDROID_HWUI_GRADIENT_CACHE_H -#include <GLES2/gl2.h> +#include <GLES3/gl3.h> #include <SkShader.h> @@ -160,12 +160,35 @@ private: void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info); + size_t bytesPerPixel() const; + + struct GradientColor { + float r; + float g; + float b; + float a; + }; + + typedef void (GradientCache::*ChannelSplitter)(uint32_t inColor, + GradientColor& outColor) const; + + void splitToBytes(uint32_t inColor, GradientColor& outColor) const; + void splitToFloats(uint32_t inColor, GradientColor& outColor) const; + + typedef void (GradientCache::*ChannelMixer)(GradientColor& start, GradientColor& end, + float amount, uint8_t*& dst) const; + + void mixBytes(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const; + void mixFloats(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const; + LruCache<GradientCacheEntry, Texture*> mCache; uint32_t mSize; uint32_t mMaxSize; GLint mMaxTextureSize; + bool mUseFloatTexture; + bool mHasNpot; Vector<SkShader*> mGarbage; mutable Mutex mLock; diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index f78fb2d..2479630 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -19,6 +19,7 @@ #include <utils/String8.h> #include "Caches.h" +#include "Dither.h" #include "ProgramCache.h" namespace android { @@ -32,6 +33,9 @@ namespace uirenderer { #define MODULATE_OP_MODULATE 1 #define MODULATE_OP_MODULATE_A8 2 +#define STR(x) STR1(x) +#define STR1(x) #x + /////////////////////////////////////////////////////////////////////////////// // Vertex shaders snippets /////////////////////////////////////////////////////////////////////////////// @@ -51,17 +55,8 @@ const char* gVS_Header_Uniforms = "uniform mat4 transform;\n"; const char* gVS_Header_Uniforms_IsPoint = "uniform mediump float pointSize;\n"; -const char* gVS_Header_Uniforms_HasGradient[3] = { - // Linear - "uniform mat4 screenSpace;\n" - "uniform float ditherSize;\n", - // Circular - "uniform mat4 screenSpace;\n" - "uniform float ditherSize;\n", - // Sweep - "uniform mat4 screenSpace;\n" - "uniform float ditherSize;\n" -}; +const char* gVS_Header_Uniforms_HasGradient = + "uniform mat4 screenSpace;\n"; const char* gVS_Header_Uniforms_HasBitmap = "uniform mat4 textureTransform;\n" "uniform mediump vec2 textureDimension;\n"; @@ -105,21 +100,21 @@ const char* gVS_Main_OutTransformedTexCoords = const char* gVS_Main_OutGradient[6] = { // Linear " linear = vec2((screenSpace * position).x, 0.5);\n" - " ditherTexCoords = (transform * position).xy * ditherSize;\n", + " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", " linear = (screenSpace * position).x;\n" - " ditherTexCoords = (transform * position).xy * ditherSize;\n", + " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", // Circular " circular = (screenSpace * position).xy;\n" - " ditherTexCoords = (transform * position).xy * ditherSize;\n", + " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", " circular = (screenSpace * position).xy;\n" - " ditherTexCoords = (transform * position).xy * ditherSize;\n", + " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", // Sweep " sweep = (screenSpace * position).xy;\n" - " ditherTexCoords = (transform * position).xy * ditherSize;\n", + " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", " sweep = (screenSpace * position).xy;\n" - " ditherTexCoords = (transform * position).xy * ditherSize;\n", + " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", }; const char* gVS_Main_OutBitmapTexCoords = " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; @@ -153,24 +148,14 @@ const char* gFS_Uniforms_TextureSampler = "uniform sampler2D baseSampler;\n"; const char* gFS_Uniforms_ExternalTextureSampler = "uniform samplerExternalOES baseSampler;\n"; -#define FS_UNIFORMS_DITHER \ - "uniform float ditherSizeSquared;\n" \ - "uniform sampler2D ditherSampler;\n" -#define FS_UNIFORMS_GRADIENT \ - "uniform vec4 startColor;\n" \ +const char* gFS_Uniforms_Dither = + "uniform sampler2D ditherSampler;"; +const char* gFS_Uniforms_GradientSampler[2] = { + "%s\n" + "uniform sampler2D gradientSampler;\n", + "%s\n" + "uniform vec4 startColor;\n" "uniform vec4 endColor;\n" -const char* gFS_Uniforms_GradientSampler[6] = { - // Linear - FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", - FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, - - // Circular - FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", - FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, - - // Sweep - FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", - FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT }; const char* gFS_Uniforms_BitmapSampler = "uniform sampler2D bitmapSampler;\n"; @@ -197,10 +182,14 @@ const char* gFS_Main_PointBitmapTexCoords = " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + " "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n"; -#define FS_MAIN_DITHER \ - "texture2D(ditherSampler, ditherTexCoords).a * ditherSizeSquared" +const char* gFS_Main_Dither[2] = { + // ES 2.0 + "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE), + // ES 3.0 + "texture2D(ditherSampler, ditherTexCoords).r" +}; const char* gFS_Main_AddDitherToGradient = - " gradientColor += " FS_MAIN_DITHER ";\n"; + " gradientColor += %s;\n"; // Fast cases const char* gFS_Fast_SingleColor = @@ -233,18 +222,18 @@ const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = "}\n\n"; const char* gFS_Fast_SingleGradient[2] = { "\nvoid main(void) {\n" - " gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n" + " gl_FragColor = %s + texture2D(gradientSampler, linear);\n" "}\n\n", "\nvoid main(void) {\n" - " gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" - "}\n\n" + " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" + "}\n\n", }; const char* gFS_Fast_SingleModulateGradient[2] = { "\nvoid main(void) {\n" - " gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" + " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n" "}\n\n", "\nvoid main(void) {\n" - " gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" + " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" "}\n\n" }; @@ -410,7 +399,7 @@ const char* gBlendOps[18] = { // Constructors/destructors /////////////////////////////////////////////////////////////////////////////// -ProgramCache::ProgramCache() { +ProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) { } ProgramCache::~ProgramCache() { @@ -484,7 +473,7 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description shader.append(gVS_Header_Uniforms_TextureTransform); } if (description.hasGradient) { - shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); + shader.append(gVS_Header_Uniforms_HasGradient); } if (description.hasBitmap) { shader.append(gVS_Header_Uniforms_HasBitmap); @@ -601,7 +590,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti shader.append(gFS_Uniforms_ExternalTextureSampler); } if (description.hasGradient) { - shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]); + shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient], + gFS_Uniforms_Dither); } if (description.hasBitmap && description.isPoint) { shader.append(gFS_Header_Uniforms_PointHasBitmap); @@ -652,9 +642,11 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti fast = true; } else if (singleGradient) { if (!description.modulate) { - shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]); + shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient], + gFS_Main_Dither[mHasES3]); } else { - shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]); + shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient], + gFS_Main_Dither[mHasES3]); } fast = true; } @@ -708,7 +700,7 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti } if (description.hasGradient) { shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); - shader.append(gFS_Main_AddDitherToGradient); + shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]); } if (description.hasBitmap) { if (description.isPoint) { diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h index 1ca148d..38f6f99 100644 --- a/libs/hwui/ProgramCache.h +++ b/libs/hwui/ProgramCache.h @@ -57,6 +57,8 @@ private: void printLongString(const String8& shader) const; KeyedVector<programid, Program*> mCache; + + const bool mHasES3; }; // class ProgramCache }; // namespace uirenderer |