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author | Steve Kondik <shade@chemlab.org> | 2014-04-01 23:41:42 -0700 |
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committer | Steve Kondik <steve@cyngn.com> | 2015-10-26 16:07:31 -0700 |
commit | c269ed32191643a015056202c42047df9370b5e6 (patch) | |
tree | 8732bc9ab1a1877c7aa85776127e393fe5763587 /cmds/bootanimation | |
parent | aa7a82b9454d7821ceb45d96542f08123bbb318c (diff) | |
download | frameworks_base-c269ed32191643a015056202c42047df9370b5e6.zip frameworks_base-c269ed32191643a015056202c42047df9370b5e6.tar.gz frameworks_base-c269ed32191643a015056202c42047df9370b5e6.tar.bz2 |
bootanim: Add continuous splash support
* We may or may not want to have a very smooth transition from the
bootloader into Android by way of a continuous splash feature.
* Add a compile-time flag which disables the initial screen clearing
so that we don't drop a frame during the transition.
Change-Id: Ic453c901f1030ffebd9bdbeec59109bb5c585629
Diffstat (limited to 'cmds/bootanimation')
-rw-r--r-- | cmds/bootanimation/Android.mk | 4 | ||||
-rw-r--r-- | cmds/bootanimation/BootAnimation.cpp | 2 |
2 files changed, 6 insertions, 0 deletions
diff --git a/cmds/bootanimation/Android.mk b/cmds/bootanimation/Android.mk index 2ee586f..cc3b6f8 100644 --- a/cmds/bootanimation/Android.mk +++ b/cmds/bootanimation/Android.mk @@ -25,6 +25,10 @@ LOCAL_SHARED_LIBRARIES := \ libgui \ libtinyalsa +ifeq ($(TARGET_CONTINUOUS_SPLASH_ENABLED),true) + LOCAL_CFLAGS += -DCONTINUOUS_SPLASH +endif + LOCAL_MODULE:= bootanimation ifdef TARGET_32_BIT_SURFACEFLINGER diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index b832a35..5b9ecd0 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -562,6 +562,7 @@ bool BootAnimation::movie() mZip->endIteration(cookie); +#ifndef CONTINUOUS_SPLASH // clear screen glShadeModel(GL_FLAT); glDisable(GL_DITHER); @@ -571,6 +572,7 @@ bool BootAnimation::movie() glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mDisplay, mSurface); +#endif glBindTexture(GL_TEXTURE_2D, 0); glEnable(GL_TEXTURE_2D); |