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authorSteve Kondik <shade@chemlab.org>2014-04-01 23:41:42 -0700
committerSteve Kondik <steve@cyngn.com>2015-10-26 16:07:31 -0700
commitc269ed32191643a015056202c42047df9370b5e6 (patch)
tree8732bc9ab1a1877c7aa85776127e393fe5763587 /cmds
parentaa7a82b9454d7821ceb45d96542f08123bbb318c (diff)
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bootanim: Add continuous splash support
* We may or may not want to have a very smooth transition from the bootloader into Android by way of a continuous splash feature. * Add a compile-time flag which disables the initial screen clearing so that we don't drop a frame during the transition. Change-Id: Ic453c901f1030ffebd9bdbeec59109bb5c585629
Diffstat (limited to 'cmds')
-rw-r--r--cmds/bootanimation/Android.mk4
-rw-r--r--cmds/bootanimation/BootAnimation.cpp2
2 files changed, 6 insertions, 0 deletions
diff --git a/cmds/bootanimation/Android.mk b/cmds/bootanimation/Android.mk
index 2ee586f..cc3b6f8 100644
--- a/cmds/bootanimation/Android.mk
+++ b/cmds/bootanimation/Android.mk
@@ -25,6 +25,10 @@ LOCAL_SHARED_LIBRARIES := \
libgui \
libtinyalsa
+ifeq ($(TARGET_CONTINUOUS_SPLASH_ENABLED),true)
+ LOCAL_CFLAGS += -DCONTINUOUS_SPLASH
+endif
+
LOCAL_MODULE:= bootanimation
ifdef TARGET_32_BIT_SURFACEFLINGER
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index b832a35..5b9ecd0 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -562,6 +562,7 @@ bool BootAnimation::movie()
mZip->endIteration(cookie);
+#ifndef CONTINUOUS_SPLASH
// clear screen
glShadeModel(GL_FLAT);
glDisable(GL_DITHER);
@@ -571,6 +572,7 @@ bool BootAnimation::movie()
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(mDisplay, mSurface);
+#endif
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_2D);