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author | Ricardo Cervera <rcervera@google.com> | 2014-12-10 13:05:17 -0800 |
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committer | Ricardo Cervera <rcervera@google.com> | 2014-12-11 09:17:45 -0800 |
commit | ad69082b501dc9d885e8cd612e65a04cb47575de (patch) | |
tree | e19b683e82aa11951eaa38eb4f997110e5fa152d /docs/html/design | |
parent | d49977d967d7db24466abba9a97084a955f56aff (diff) | |
download | frameworks_base-ad69082b501dc9d885e8cd612e65a04cb47575de.zip frameworks_base-ad69082b501dc9d885e8cd612e65a04cb47575de.tar.gz frameworks_base-ad69082b501dc9d885e8cd612e65a04cb47575de.tar.bz2 |
docs: Fixes to watch faces docs.
Bug: 18705470
Bug: 18702859
Bug: 18713266
Change-Id: I67f159f3b54a03f08aa1cd4bf3aa40eec4a34631
Diffstat (limited to 'docs/html/design')
-rw-r--r-- | docs/html/design/wear/index.jd | 1 | ||||
-rw-r--r-- | docs/html/design/wear/watchfaces.jd | 8 |
2 files changed, 4 insertions, 5 deletions
diff --git a/docs/html/design/wear/index.jd b/docs/html/design/wear/index.jd index 104e154..c75723f 100644 --- a/docs/html/design/wear/index.jd +++ b/docs/html/design/wear/index.jd @@ -2,7 +2,6 @@ page.title=Android Wear @jd:body - <p>Designing apps for wearable devices powered by Android Wear is substantially different than designing for phones or tablets: different strengths and weaknesses, different use cases, different ergonomics. diff --git a/docs/html/design/wear/watchfaces.jd b/docs/html/design/wear/watchfaces.jd index ef700ee..1a4b1f9 100644 --- a/docs/html/design/wear/watchfaces.jd +++ b/docs/html/design/wear/watchfaces.jd @@ -4,10 +4,10 @@ page.title=Watch Faces for Android Wear <!-- developer docs box --> <a class="notice-developers right" href="{@docRoot}training/wearables/watch-faces/index.html" - style="clear:left;margin-bottom:70px"> + style="clear:left;margin-bottom:90px"> <div> <h3>Developer Docs</h3> - <p>Creating Custom Watch Faces</p> + <p>Creating Watch Faces</p> </div> </a> @@ -158,8 +158,8 @@ screens.</p> burn-in effect. When these screens are in ambient mode, the system shifts the contents of the screen periodically by a few pixels to avoid pixel burn-in. Do not use large blocks of pixels in your ambient mode designs and keep 95% of the pixels black. Replace solid shapes in - your regular ambient mode designs with outlined shapes in burn-protected ambient mode. Replace - also filled images with pixel patterns. For analog watch face designs, hollow out the center + your regular ambient mode designs with outlined shapes in burn-protected ambient mode. Also + replace filled images with pixel patterns. For analog watch face designs, hollow out the center where the hands meet to avoid pixel burn-in in this mode.</p> </div> <div class="layout-content-col span-4"> |