diff options
Diffstat (limited to 'docs/html/design')
-rw-r--r-- | docs/html/design/wear/index.jd | 1 | ||||
-rw-r--r-- | docs/html/design/wear/watchfaces.jd | 8 |
2 files changed, 4 insertions, 5 deletions
diff --git a/docs/html/design/wear/index.jd b/docs/html/design/wear/index.jd index 104e154..c75723f 100644 --- a/docs/html/design/wear/index.jd +++ b/docs/html/design/wear/index.jd @@ -2,7 +2,6 @@ page.title=Android Wear @jd:body - <p>Designing apps for wearable devices powered by Android Wear is substantially different than designing for phones or tablets: different strengths and weaknesses, different use cases, different ergonomics. diff --git a/docs/html/design/wear/watchfaces.jd b/docs/html/design/wear/watchfaces.jd index ef700ee..1a4b1f9 100644 --- a/docs/html/design/wear/watchfaces.jd +++ b/docs/html/design/wear/watchfaces.jd @@ -4,10 +4,10 @@ page.title=Watch Faces for Android Wear <!-- developer docs box --> <a class="notice-developers right" href="{@docRoot}training/wearables/watch-faces/index.html" - style="clear:left;margin-bottom:70px"> + style="clear:left;margin-bottom:90px"> <div> <h3>Developer Docs</h3> - <p>Creating Custom Watch Faces</p> + <p>Creating Watch Faces</p> </div> </a> @@ -158,8 +158,8 @@ screens.</p> burn-in effect. When these screens are in ambient mode, the system shifts the contents of the screen periodically by a few pixels to avoid pixel burn-in. Do not use large blocks of pixels in your ambient mode designs and keep 95% of the pixels black. Replace solid shapes in - your regular ambient mode designs with outlined shapes in burn-protected ambient mode. Replace - also filled images with pixel patterns. For analog watch face designs, hollow out the center + your regular ambient mode designs with outlined shapes in burn-protected ambient mode. Also + replace filled images with pixel patterns. For analog watch face designs, hollow out the center where the hands meet to avoid pixel burn-in in this mode.</p> </div> <div class="layout-content-col span-4"> |