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author | Scott Main <smain@google.com> | 2013-04-11 11:45:25 -0700 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2013-04-11 11:45:25 -0700 |
commit | 6ca3484c3fb8ffd78bc67e2ded7687b11ec76b5e (patch) | |
tree | abb59a23c995d30e2bee5a2056ba2c3c75a04e06 /docs/html/guide/basics/building-blocks.jd | |
parent | bc80d99bd9bbf747b42137a24d63a17f71e276d2 (diff) | |
parent | 430e0c77aae517bfe45700a81251864723719827 (diff) | |
download | frameworks_base-6ca3484c3fb8ffd78bc67e2ded7687b11ec76b5e.zip frameworks_base-6ca3484c3fb8ffd78bc67e2ded7687b11ec76b5e.tar.gz frameworks_base-6ca3484c3fb8ffd78bc67e2ded7687b11ec76b5e.tar.bz2 |
am 430e0c77: am f24a3798: am d17356b0: am f2f5b6ef: delete orphaned/redirected files
* commit '430e0c77aae517bfe45700a81251864723719827':
delete orphaned/redirected files
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diff --git a/docs/html/guide/basics/building-blocks.jd b/docs/html/guide/basics/building-blocks.jd deleted file mode 100644 index b8a609e..0000000 --- a/docs/html/guide/basics/building-blocks.jd +++ /dev/null @@ -1,76 +0,0 @@ -page.title=Building Blocks -@jd:body -<h1>Android Building Blocks</h1> - -<p>You can think of an Android application as a collection of components, of -various kinds. These components are for the most part quite loosely coupled, -to the degree where you can accurately describe them as a federation of -components rather than a single cohesive application.</p> - -<p>Generally, these components all run in the same system process. It's -possible (and quite common) to create multiple threads within that process, -and it's also possible to create completely separate child processes if you -need to. Such cases are pretty uncommon though, because Android tries very -hard to make processes transparent to your code.</p> - -<p>These are the most important parts of the Android APIs:</p> - -<dl> - <dt><a href="{@docRoot}devel/bblocks-manifest.html">AndroidManifest.xml</a></dt> - <dd>The AndroidManifest.xml file is the control file that tells the system - what to do with all the top-level components (specifically activities, - services, intent receivers, and content providers described below) - you've created. For instance, this is the - "glue" that actually specifies which Intents your Activities receive.</dd> - - <dt>{@link android.app.Activity Activities}</dt> - <dd>An Activity is, fundamentally, an object that has a life cycle. An - Activity is a chunk of code that does some work; if necessary, that work - can include displaying a UI to the user. It doesn't have to, though - some - Activities never display UIs. Typically, you'll designate one of your - application's Activities as the entry point to your application. </dd> - - - <dt>{@link android.view.View Views}</dt> - <dd>A View is an object that knows how to draw itself to the screen. - Android user interfaces are comprised of trees of Views. If you want to - perform some custom graphical technique (as you might if you're writing a - game, or building some unusual new user interface widget) then you'd - create a View.</dd> - - - <dt>{@link android.content.Intent Intents}</dt> - <dd>An Intent is a simple message object that represents an "intention" to - do something. For example, if your application wants to display a web - page, it expresses its "Intent" to view the URI by creating an Intent - instance and handing it off to the system. The system locates some other - piece of code (in this case, the Browser) that knows how to handle that - Intent, and runs it. Intents can also be used to broadcast interesting - events (such as a notification) system-wide.</dd> - - - <dt>{@link android.app.Service Services}</dt> - <dd>A Service is a body of code that runs in the background. It can run in - its own process, or in the context of another application's process, - depending on its needs. Other components "bind" to a Service and invoke - methods on it via remote procedure calls. An example of a Service is a - media player; even when the user quits the media-selection UI, she - probably still intends for her music to keep playing. A Service keeps the - music going even when the UI has completed.</dd> - - - <dt>{@link android.app.NotificationManager Notifications}</dt> - <dd>A Notification is a small icon that appears in the status bar. Users - can interact with this icon to receive information. The most well-known - notifications are SMS messages, call history, and voicemail, but - applications can create their own. Notifications are the - strongly-preferred mechanism for alerting the user of something that needs - their attention.</dd> - - <dt>{@link android.content.ContentProvider ContentProviders}</dt> - <dd>A ContentProvider is a data storehouse that provides access to data on - the device; the classic example is the ContentProvider that's used to - access the user's list of contacts. Your application can access data that - other applications have exposed via a ContentProvider, and you can also - define your own ContentProviders to expose data of your own.</dd> -</dl> |