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author | kmccormick <kmccormick@google.com> | 2013-04-01 18:08:28 -0700 |
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committer | kmccormick <kmccormick@google.com> | 2013-04-02 16:22:39 -0700 |
commit | 3b9f0aa058e95fa0c998f787a8f4f7225e9850c0 (patch) | |
tree | 141f36973a61d2a380520c3fe0045011ccb08c45 /docs/html/tools/projects | |
parent | 2ab257231fe774748298ab92f78564a5e19f23f0 (diff) | |
download | frameworks_base-3b9f0aa058e95fa0c998f787a8f4f7225e9850c0.zip frameworks_base-3b9f0aa058e95fa0c998f787a8f4f7225e9850c0.tar.gz frameworks_base-3b9f0aa058e95fa0c998f787a8f4f7225e9850c0.tar.bz2 |
Doc update: Misc doc bugs
"Bug: 6515524"
Change-Id: I1c8334e22637e9b55377a8743178bd5aa34ee9cd
Diffstat (limited to 'docs/html/tools/projects')
-rw-r--r-- | docs/html/tools/projects/index.jd | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/docs/html/tools/projects/index.jd b/docs/html/tools/projects/index.jd index 6a49ac9..439d3be 100644 --- a/docs/html/tools/projects/index.jd +++ b/docs/html/tools/projects/index.jd @@ -68,12 +68,12 @@ page.title=Managing Projects <code>src<em>/your/package/namespace/ActivityName</em>.java</code>. All other source code files (such as <code>.java</code> or <code>.aidl</code> files) go here as well.</dd> - <dt><code>bin</code></dt> + <dt><code>bin/</code></dt> <dd>Output directory of the build. This is where you can find the final <code>.apk</code> file and other compiled resources.</dd> - <dt><code>jni</code></dt> + <dt><code>jni/</code></dt> <dd>Contains native code sources developed using the Android NDK. For more information, see the <a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK documentation</a>.</dd> @@ -88,7 +88,7 @@ page.title=Managing Projects <dd>This is empty. You can use it to store raw asset files. Files that you save here are compiled into an <code>.apk</code> file as-is, and the original filename is preserved. You can navigate this directory in the same way as a typical file system using URIs and read files as a stream of - bytes using the the {@link android.content.res.AssetManager}. For example, this is a good + bytes using the {@link android.content.res.AssetManager}. For example, this is a good location for textures and game data.</dd> <dt><code>res/</code></dt> @@ -114,7 +114,7 @@ page.title=Managing Projects <dt><code>drawable/</code></dt> <dd>For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe - Drawable shapes or a Drawable objects that contain multiple states (normal, pressed, or + Drawable shapes or Drawable objects that contain multiple states (normal, pressed, or focused). See the <a href= "{@docRoot}guide/topics/resources/drawable-resource.html">Drawable</a> resource type.</dd> @@ -251,7 +251,7 @@ used.</dd> code and resources as a standard Android project, stored in the same way. For example, source code in the library project can access its own resources through its <code>R</code> class.</p> - <p>However, a library project differs from an standard Android application project in that you + <p>However, a library project differs from a standard Android application project in that you cannot compile it directly to its own <code>.apk</code> and run it on an Android device. Similarly, you cannot export the library project to a self-contained JAR file, as you would do for a true library. Instead, you must compile the library indirectly, by referencing the |