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authorJason Sams <jsams@google.com>2013-04-12 16:40:50 -0700
committerJason Sams <jsams@google.com>2013-04-14 02:51:57 +0000
commit02d56d90e01e20db8424de94a14fe59dc94f19c0 (patch)
tree9dc9e8d1edfc1dfbcc79a3c7e1e99c0d59806aa7 /graphics
parenta068eeddc9d47af1a12afbe6efe7d00e8e903b9f (diff)
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Unhide new RS APIs.
This exposes the fast path handling of YUV data. bug 8566866 Change-Id: Iaa3700100db61dd51d16d80ea8ae22f2dcc41bb0
Diffstat (limited to 'graphics')
-rw-r--r--graphics/java/android/renderscript/RenderScript.java25
-rw-r--r--graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java6
-rw-r--r--graphics/java/android/renderscript/Type.java6
3 files changed, 32 insertions, 5 deletions
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 7163151..33639dc 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -99,9 +99,29 @@ public class RenderScript {
mCacheDir = cacheDir;
}
+ /**
+ * ContextType specifies the specific type of context to be created.
+ *
+ */
public enum ContextType {
+ /**
+ * NORMAL context, this is the default and what shipping apps should
+ * use.
+ */
NORMAL (0),
+
+ /**
+ * DEBUG context, perform extra runtime checks to validate the
+ * kernels and APIs are being used as intended. Get and SetElementAt
+ * will be bounds checked in this mode.
+ */
DEBUG (1),
+
+ /**
+ * PROFILE context, Intended to be used once the first time an
+ * application is run on a new device. This mode allows the runtime to
+ * do additional testing and performance tuning.
+ */
PROFILE (2);
int mID;
@@ -915,7 +935,8 @@ public class RenderScript {
}
/**
- * @hide
+ * Place a message into the message queue to be sent back to the message
+ * handler once all previous commands have been executed.
*
* @param id
* @param data
@@ -1194,9 +1215,9 @@ public class RenderScript {
/**
* Create a basic RenderScript context.
*
- * @hide
*
* @param ctx The context.
+ * @param ct The type of context to be created.
* @return RenderScript
*/
public static RenderScript create(Context ctx, ContextType ct) {
diff --git a/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java b/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
index 3e58b87..86f37d8 100644
--- a/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
+++ b/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
@@ -20,7 +20,11 @@ import android.util.Log;
/**
*
- * @hide
+ * Intrinsic for converting RGB to RGBA by using a 3D lookup table. The
+ * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D
+ * allocation. The 8 nearest values are sampled and linearly interpolated. The
+ * result is placed in the output.
+ *
**/
public final class ScriptIntrinsic3DLUT extends ScriptIntrinsic {
private Allocation mLUT;
diff --git a/graphics/java/android/renderscript/Type.java b/graphics/java/android/renderscript/Type.java
index d7c8255..a5e24ce 100644
--- a/graphics/java/android/renderscript/Type.java
+++ b/graphics/java/android/renderscript/Type.java
@@ -112,7 +112,7 @@ public class Type extends BaseObj {
/**
* Get the YUV format
*
- * @hide
+ *
* @return int
*/
public int getYuv() {
@@ -277,7 +277,9 @@ public class Type extends BaseObj {
}
/**
- * @hide
+ * Set the YUV layout for a Type. This controls how the memory is
+ * interpreted. Generally and application should not need to call this
+ * function and it would be set by the Camera.
*
* only NV21, YV12. Enums from ImageFormat
*/