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authorChris Craik <ccraik@google.com>2015-06-11 20:28:39 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2015-06-11 20:29:05 +0000
commit1b83edc6160d18323c7a0e0b892e97c05914ff81 (patch)
tree932991dca8a0cec04dd08541253fab2a912d1717 /graphics
parent02184244dcd0149252676bbf24c6d9a5c9ebfd5b (diff)
parentb786bbdd1164cf3ca7fcfb8448c7c619a82118a0 (diff)
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Merge "Workaround shader crash" into mnc-dev
Diffstat (limited to 'graphics')
-rw-r--r--graphics/java/android/graphics/BitmapShader.java4
1 files changed, 3 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/BitmapShader.java b/graphics/java/android/graphics/BitmapShader.java
index bd74bc8..9211225 100644
--- a/graphics/java/android/graphics/BitmapShader.java
+++ b/graphics/java/android/graphics/BitmapShader.java
@@ -16,6 +16,8 @@
package android.graphics;
+import android.annotation.NonNull;
+
/**
* Shader used to draw a bitmap as a texture. The bitmap can be repeated or
* mirrored by setting the tiling mode.
@@ -38,7 +40,7 @@ public class BitmapShader extends Shader {
* @param tileX The tiling mode for x to draw the bitmap in.
* @param tileY The tiling mode for y to draw the bitmap in.
*/
- public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
+ public BitmapShader(@NonNull Bitmap bitmap, TileMode tileX, TileMode tileY) {
mBitmap = bitmap;
mTileX = tileX;
mTileY = tileY;