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authorEric Laurent <elaurent@google.com>2010-06-01 23:49:17 -0700
committerEric Laurent <elaurent@google.com>2010-06-03 03:21:53 -0700
commit65b65459e6ac59f8a257009df8014467ae0838ee (patch)
tree5f9ba01afd1e0ffe85f4b700c1a16f9b998c807d /libs/audioflinger/AudioMixer.cpp
parent501b2b400a15a43849ff84c5da4e68d23ed726cf (diff)
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Issue 2667801: [Audio Effect Framework] AudioFlinger, AudioMixer AudioTrack modifications.
First drop of audio framework modifications for audio effects support. - AudioTrack/AudioRecord: Added support for auxiliary effects in AudioTrack Added support for audio sessions Fixed left right channel inversion in setVolume() - IAudioFlinger: Added interface methods for effect enumeraiton and instantiation Added support for audio sessions. - IAudioTrack: Added method to attach auxiliary effect. - AudioFlinger Created new classes to control effect engines in effect library and manage effect connections to tracks or output mix: EffectModule: wrapper object controlling the effect engine implementation in the effect library. There is one EffectModule per instance of an effect in a given audio session EffectChain: group of effects associated to one audio session. There is one EffectChain per audio session. EffectChain for session 0 is for output mix effects, other chains are attached to audio tracks with same session ID. Each chain contains a variable number of EffectModules EffectHandle: implements the IEffect interface. There is one EffectHandle object for each application controlling (or using) an effect module. THe EffectModule maintians a list of EffectHandles. Added support for effect modules and effect chains creation in PlaybackThread. modified mixer thread loop to allow track volume control by effect modules and call effect processing. -AudioMixer Each track now specifies its output buffer used by mixer for accumulation Modified mixer process functions to process tracks by groups of tracks with same buffer Modified track process functions to support accumulation to auxiliary channel Change-Id: I26d5f7c9e070a89bdd383e1a659f8b7ca150379c
Diffstat (limited to 'libs/audioflinger/AudioMixer.cpp')
-rw-r--r--libs/audioflinger/AudioMixer.cpp694
1 files changed, 487 insertions, 207 deletions
diff --git a/libs/audioflinger/AudioMixer.cpp b/libs/audioflinger/AudioMixer.cpp
index 19a442a..8aaa325 100644
--- a/libs/audioflinger/AudioMixer.cpp
+++ b/libs/audioflinger/AudioMixer.cpp
@@ -56,6 +56,8 @@ AudioMixer::AudioMixer(size_t frameCount, uint32_t sampleRate)
t->volume[1] = UNITY_GAIN;
t->volumeInc[0] = 0;
t->volumeInc[1] = 0;
+ t->auxLevel = 0;
+ t->auxInc = 0;
t->channelCount = 2;
t->enabled = 0;
t->format = 16;
@@ -65,6 +67,8 @@ AudioMixer::AudioMixer(size_t frameCount, uint32_t sampleRate)
t->resampler = 0;
t->sampleRate = mSampleRate;
t->in = 0;
+ t->mainBuffer = NULL;
+ t->auxBuffer = NULL;
t++;
}
}
@@ -169,28 +173,48 @@ status_t AudioMixer::setActiveTrack(int track)
return NO_ERROR;
}
-status_t AudioMixer::setParameter(int target, int name, int value)
+status_t AudioMixer::setParameter(int target, int name, void *value)
{
+ int valueInt = (int)value;
+ int32_t *valueBuf = (int32_t *)value;
+
switch (target) {
case TRACK:
if (name == CHANNEL_COUNT) {
- if ((uint32_t(value) <= MAX_NUM_CHANNELS) && (value)) {
- if (mState.tracks[ mActiveTrack ].channelCount != value) {
- mState.tracks[ mActiveTrack ].channelCount = value;
- LOGV("setParameter(TRACK, CHANNEL_COUNT, %d)", value);
+ if ((uint32_t(valueInt) <= MAX_NUM_CHANNELS) && (valueInt)) {
+ if (mState.tracks[ mActiveTrack ].channelCount != valueInt) {
+ mState.tracks[ mActiveTrack ].channelCount = valueInt;
+ LOGV("setParameter(TRACK, CHANNEL_COUNT, %d)", valueInt);
invalidateState(1<<mActiveTrack);
}
return NO_ERROR;
}
}
+ if (name == MAIN_BUFFER) {
+ if (mState.tracks[ mActiveTrack ].mainBuffer != valueBuf) {
+ mState.tracks[ mActiveTrack ].mainBuffer = valueBuf;
+ LOGV("setParameter(TRACK, MAIN_BUFFER, %p)", valueBuf);
+ invalidateState(1<<mActiveTrack);
+ }
+ return NO_ERROR;
+ }
+ if (name == AUX_BUFFER) {
+ if (mState.tracks[ mActiveTrack ].auxBuffer != valueBuf) {
+ mState.tracks[ mActiveTrack ].auxBuffer = valueBuf;
+ LOGV("setParameter(TRACK, AUX_BUFFER, %p)", valueBuf);
+ invalidateState(1<<mActiveTrack);
+ }
+ return NO_ERROR;
+ }
+
break;
case RESAMPLE:
if (name == SAMPLE_RATE) {
- if (value > 0) {
+ if (valueInt > 0) {
track_t& track = mState.tracks[ mActiveTrack ];
- if (track.setResampler(uint32_t(value), mSampleRate)) {
+ if (track.setResampler(uint32_t(valueInt), mSampleRate)) {
LOGV("setParameter(RESAMPLE, SAMPLE_RATE, %u)",
- uint32_t(value));
+ uint32_t(valueInt));
invalidateState(1<<mActiveTrack);
}
return NO_ERROR;
@@ -201,18 +225,39 @@ status_t AudioMixer::setParameter(int target, int name, int value)
case VOLUME:
if ((uint32_t(name-VOLUME0) < MAX_NUM_CHANNELS)) {
track_t& track = mState.tracks[ mActiveTrack ];
- if (track.volume[name-VOLUME0] != value) {
+ if (track.volume[name-VOLUME0] != valueInt) {
+ LOGV("setParameter(VOLUME, VOLUME0/1: %04x)", valueInt);
track.prevVolume[name-VOLUME0] = track.volume[name-VOLUME0] << 16;
- track.volume[name-VOLUME0] = value;
+ track.volume[name-VOLUME0] = valueInt;
if (target == VOLUME) {
- track.prevVolume[name-VOLUME0] = value << 16;
+ track.prevVolume[name-VOLUME0] = valueInt << 16;
track.volumeInc[name-VOLUME0] = 0;
} else {
- int32_t d = (value<<16) - track.prevVolume[name-VOLUME0];
+ int32_t d = (valueInt<<16) - track.prevVolume[name-VOLUME0];
int32_t volInc = d / int32_t(mState.frameCount);
track.volumeInc[name-VOLUME0] = volInc;
if (volInc == 0) {
- track.prevVolume[name-VOLUME0] = value << 16;
+ track.prevVolume[name-VOLUME0] = valueInt << 16;
+ }
+ }
+ invalidateState(1<<mActiveTrack);
+ }
+ return NO_ERROR;
+ } else if (name == AUXLEVEL) {
+ track_t& track = mState.tracks[ mActiveTrack ];
+ if (track.auxLevel != valueInt) {
+ LOGV("setParameter(VOLUME, AUXLEVEL: %04x)", valueInt);
+ track.prevAuxLevel = track.auxLevel << 16;
+ track.auxLevel = valueInt;
+ if (target == VOLUME) {
+ track.prevAuxLevel = valueInt << 16;
+ track.auxInc = 0;
+ } else {
+ int32_t d = (valueInt<<16) - track.prevAuxLevel;
+ int32_t volInc = d / int32_t(mState.frameCount);
+ track.auxInc = volInc;
+ if (volInc == 0) {
+ track.prevAuxLevel = valueInt << 16;
}
}
invalidateState(1<<mActiveTrack);
@@ -245,7 +290,7 @@ bool AudioMixer::track_t::doesResample() const
}
inline
-void AudioMixer::track_t::adjustVolumeRamp()
+void AudioMixer::track_t::adjustVolumeRamp(bool aux)
{
for (int i=0 ; i<2 ; i++) {
if (((volumeInc[i]>0) && (((prevVolume[i]+volumeInc[i])>>16) >= volume[i])) ||
@@ -254,6 +299,13 @@ void AudioMixer::track_t::adjustVolumeRamp()
prevVolume[i] = volume[i]<<16;
}
}
+ if (aux) {
+ if (((auxInc>0) && (((prevAuxLevel+auxInc)>>16) >= auxLevel)) ||
+ ((auxInc<0) && (((prevAuxLevel+auxInc)>>16) <= auxLevel))) {
+ auxInc = 0;
+ prevAuxLevel = auxLevel<<16;
+ }
+ }
}
@@ -265,13 +317,13 @@ status_t AudioMixer::setBufferProvider(AudioBufferProvider* buffer)
-void AudioMixer::process(void* output)
+void AudioMixer::process()
{
- mState.hook(&mState, output);
+ mState.hook(&mState);
}
-void AudioMixer::process__validate(state_t* state, void* output)
+void AudioMixer::process__validate(state_t* state)
{
LOGW_IF(!state->needsChanged,
"in process__validate() but nothing's invalid");
@@ -308,7 +360,10 @@ void AudioMixer::process__validate(state_t* state, void* output)
n |= NEEDS_CHANNEL_1 + t.channelCount - 1;
n |= NEEDS_FORMAT_16;
n |= t.doesResample() ? NEEDS_RESAMPLE_ENABLED : NEEDS_RESAMPLE_DISABLED;
-
+ if (t.auxLevel != 0 && t.auxBuffer != NULL) {
+ n |= NEEDS_AUX_ENABLED;
+ }
+
if (t.volumeInc[0]|t.volumeInc[1]) {
volumeRamp = 1;
} else if (!t.doesResample() && t.volumeRL == 0) {
@@ -319,6 +374,9 @@ void AudioMixer::process__validate(state_t* state, void* output)
if ((n & NEEDS_MUTE__MASK) == NEEDS_MUTE_ENABLED) {
t.hook = track__nop;
} else {
+ if ((n & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED) {
+ all16BitsStereoNoResample = 0;
+ }
if ((n & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
all16BitsStereoNoResample = 0;
resampling = 1;
@@ -369,7 +427,7 @@ void AudioMixer::process__validate(state_t* state, void* output)
countActiveTracks, state->enabledTracks,
all16BitsStereoNoResample, resampling, volumeRamp);
- state->hook(state, output);
+ state->hook(state);
// Now that the volume ramp has been done, set optimal state and
// track hooks for subsequent mixer process
@@ -390,7 +448,7 @@ void AudioMixer::process__validate(state_t* state, void* output)
}
if (allMuted) {
state->hook = process__nop;
- } else if (!resampling && all16BitsStereoNoResample) {
+ } else if (all16BitsStereoNoResample) {
if (countActiveTracks == 1) {
state->hook = process__OneTrack16BitsStereoNoResampling;
}
@@ -481,30 +539,44 @@ int32_t mulRL(int left, uint32_t inRL, uint32_t vRL)
}
-void AudioMixer::track__genericResample(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp)
+void AudioMixer::track__genericResample(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp, int32_t* aux)
{
t->resampler->setSampleRate(t->sampleRate);
// ramp gain - resample to temp buffer and scale/mix in 2nd step
- if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
+ if (aux != NULL) {
+ // always resample with unity gain when sending to auxiliary buffer to be able
+ // to apply send level after resampling
+ // TODO: modify each resampler to support aux channel?
t->resampler->setVolume(UNITY_GAIN, UNITY_GAIN);
memset(temp, 0, outFrameCount * MAX_NUM_CHANNELS * sizeof(int32_t));
t->resampler->resample(temp, outFrameCount, t->bufferProvider);
- volumeRampStereo(t, out, outFrameCount, temp);
- }
+ if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc) {
+ volumeRampStereo(t, out, outFrameCount, temp, aux);
+ } else {
+ volumeStereo(t, out, outFrameCount, temp, aux);
+ }
+ } else {
+ if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
+ t->resampler->setVolume(UNITY_GAIN, UNITY_GAIN);
+ memset(temp, 0, outFrameCount * MAX_NUM_CHANNELS * sizeof(int32_t));
+ t->resampler->resample(temp, outFrameCount, t->bufferProvider);
+ volumeRampStereo(t, out, outFrameCount, temp, aux);
+ }
- // constant gain
- else {
- t->resampler->setVolume(t->volume[0], t->volume[1]);
- t->resampler->resample(out, outFrameCount, t->bufferProvider);
+ // constant gain
+ else {
+ t->resampler->setVolume(t->volume[0], t->volume[1]);
+ t->resampler->resample(out, outFrameCount, t->bufferProvider);
+ }
}
}
-void AudioMixer::track__nop(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp)
+void AudioMixer::track__nop(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp, int32_t* aux)
{
}
-void AudioMixer::volumeRampStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp)
+void AudioMixer::volumeRampStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
{
int32_t vl = t->prevVolume[0];
int32_t vr = t->prevVolume[1];
@@ -514,98 +586,238 @@ void AudioMixer::volumeRampStereo(track_t* t, int32_t* out, size_t frameCount, i
//LOGD("[0] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
// t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
// (vl + vlInc*frameCount)/65536.0f, frameCount);
-
+
// ramp volume
- do {
- *out++ += (vl >> 16) * (*temp++ >> 12);
- *out++ += (vr >> 16) * (*temp++ >> 12);
- vl += vlInc;
- vr += vrInc;
- } while (--frameCount);
+ if UNLIKELY(aux != NULL) {
+ int32_t va = t->prevAuxLevel;
+ const int32_t vaInc = t->auxInc;
+ int32_t l;
+ int32_t r;
+ do {
+ l = (*temp++ >> 12);
+ r = (*temp++ >> 12);
+ *out++ += (vl >> 16) * l;
+ *out++ += (vr >> 16) * r;
+ *aux++ += (va >> 17) * (l + r);
+ vl += vlInc;
+ vr += vrInc;
+ va += vaInc;
+ } while (--frameCount);
+ t->prevAuxLevel = va;
+ } else {
+ do {
+ *out++ += (vl >> 16) * (*temp++ >> 12);
+ *out++ += (vr >> 16) * (*temp++ >> 12);
+ vl += vlInc;
+ vr += vrInc;
+ } while (--frameCount);
+ }
t->prevVolume[0] = vl;
t->prevVolume[1] = vr;
- t->adjustVolumeRamp();
+ t->adjustVolumeRamp((aux != NULL));
}
-void AudioMixer::track__16BitsStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp)
+void AudioMixer::volumeStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
{
- int16_t const *in = static_cast<int16_t const *>(t->in);
-
- // ramp gain
- if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
- int32_t vl = t->prevVolume[0];
- int32_t vr = t->prevVolume[1];
- const int32_t vlInc = t->volumeInc[0];
- const int32_t vrInc = t->volumeInc[1];
-
- // LOGD("[1] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
- // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
- // (vl + vlInc*frameCount)/65536.0f, frameCount);
+ const int16_t vl = t->volume[0];
+ const int16_t vr = t->volume[1];
+ if UNLIKELY(aux != NULL) {
+ const int16_t va = (int16_t)t->auxLevel;
do {
- *out++ += (vl >> 16) * (int32_t) *in++;
- *out++ += (vr >> 16) * (int32_t) *in++;
- vl += vlInc;
- vr += vrInc;
+ int16_t l = (int16_t)(*temp++ >> 12);
+ int16_t r = (int16_t)(*temp++ >> 12);
+ out[0] = mulAdd(l, vl, out[0]);
+ int16_t a = (int16_t)(((int32_t)l + r) >> 1);
+ out[1] = mulAdd(r, vr, out[1]);
+ out += 2;
+ aux[0] = mulAdd(a, va, aux[0]);
+ aux++;
} while (--frameCount);
-
- t->prevVolume[0] = vl;
- t->prevVolume[1] = vr;
- t->adjustVolumeRamp();
- }
-
- // constant gain
- else {
- const uint32_t vrl = t->volumeRL;
+ } else {
do {
- uint32_t rl = *reinterpret_cast<uint32_t const *>(in);
- in += 2;
- out[0] = mulAddRL(1, rl, vrl, out[0]);
- out[1] = mulAddRL(0, rl, vrl, out[1]);
+ int16_t l = (int16_t)(*temp++ >> 12);
+ int16_t r = (int16_t)(*temp++ >> 12);
+ out[0] = mulAdd(l, vl, out[0]);
+ out[1] = mulAdd(r, vr, out[1]);
out += 2;
} while (--frameCount);
}
+}
+
+void AudioMixer::track__16BitsStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
+{
+ int16_t const *in = static_cast<int16_t const *>(t->in);
+
+ if UNLIKELY(aux != NULL) {
+ int32_t l;
+ int32_t r;
+ // ramp gain
+ if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc) {
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ int32_t va = t->prevAuxLevel;
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+ const int32_t vaInc = t->auxInc;
+ // LOGD("[1] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+ do {
+ l = (int32_t)*in++;
+ r = (int32_t)*in++;
+ *out++ += (vl >> 16) * l;
+ *out++ += (vr >> 16) * r;
+ *aux++ += (va >> 17) * (l + r);
+ vl += vlInc;
+ vr += vrInc;
+ va += vaInc;
+ } while (--frameCount);
+
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->prevAuxLevel = va;
+ t->adjustVolumeRamp(true);
+ }
+
+ // constant gain
+ else {
+ const uint32_t vrl = t->volumeRL;
+ const int16_t va = (int16_t)t->auxLevel;
+ do {
+ uint32_t rl = *reinterpret_cast<uint32_t const *>(in);
+ int16_t a = (int16_t)(((int32_t)in[0] + in[1]) >> 1);
+ in += 2;
+ out[0] = mulAddRL(1, rl, vrl, out[0]);
+ out[1] = mulAddRL(0, rl, vrl, out[1]);
+ out += 2;
+ aux[0] = mulAdd(a, va, aux[0]);
+ aux++;
+ } while (--frameCount);
+ }
+ } else {
+ // ramp gain
+ if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+
+ // LOGD("[1] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+ do {
+ *out++ += (vl >> 16) * (int32_t) *in++;
+ *out++ += (vr >> 16) * (int32_t) *in++;
+ vl += vlInc;
+ vr += vrInc;
+ } while (--frameCount);
+
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->adjustVolumeRamp(false);
+ }
+
+ // constant gain
+ else {
+ const uint32_t vrl = t->volumeRL;
+ do {
+ uint32_t rl = *reinterpret_cast<uint32_t const *>(in);
+ in += 2;
+ out[0] = mulAddRL(1, rl, vrl, out[0]);
+ out[1] = mulAddRL(0, rl, vrl, out[1]);
+ out += 2;
+ } while (--frameCount);
+ }
+ }
t->in = in;
}
-void AudioMixer::track__16BitsMono(track_t* t, int32_t* out, size_t frameCount, int32_t* temp)
+void AudioMixer::track__16BitsMono(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
{
int16_t const *in = static_cast<int16_t const *>(t->in);
- // ramp gain
- if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
- int32_t vl = t->prevVolume[0];
- int32_t vr = t->prevVolume[1];
- const int32_t vlInc = t->volumeInc[0];
- const int32_t vrInc = t->volumeInc[1];
+ if UNLIKELY(aux != NULL) {
+ // ramp gain
+ if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc) {
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ int32_t va = t->prevAuxLevel;
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+ const int32_t vaInc = t->auxInc;
- // LOGD("[2] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
- // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
- // (vl + vlInc*frameCount)/65536.0f, frameCount);
+ // LOGD("[2] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
- do {
- int32_t l = *in++;
- *out++ += (vl >> 16) * l;
- *out++ += (vr >> 16) * l;
- vl += vlInc;
- vr += vrInc;
- } while (--frameCount);
-
- t->prevVolume[0] = vl;
- t->prevVolume[1] = vr;
- t->adjustVolumeRamp();
- }
- // constant gain
- else {
- const int16_t vl = t->volume[0];
- const int16_t vr = t->volume[1];
- do {
- int16_t l = *in++;
- out[0] = mulAdd(l, vl, out[0]);
- out[1] = mulAdd(l, vr, out[1]);
- out += 2;
- } while (--frameCount);
+ do {
+ int32_t l = *in++;
+ *out++ += (vl >> 16) * l;
+ *out++ += (vr >> 16) * l;
+ *aux++ += (va >> 16) * l;
+ vl += vlInc;
+ vr += vrInc;
+ va += vaInc;
+ } while (--frameCount);
+
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->prevAuxLevel = va;
+ t->adjustVolumeRamp(true);
+ }
+ // constant gain
+ else {
+ const int16_t vl = t->volume[0];
+ const int16_t vr = t->volume[1];
+ const int16_t va = (int16_t)t->auxLevel;
+ do {
+ int16_t l = *in++;
+ out[0] = mulAdd(l, vl, out[0]);
+ out[1] = mulAdd(l, vr, out[1]);
+ out += 2;
+ aux[0] = mulAdd(l, va, aux[0]);
+ aux++;
+ } while (--frameCount);
+ }
+ } else {
+ // ramp gain
+ if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+
+ // LOGD("[2] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+ do {
+ int32_t l = *in++;
+ *out++ += (vl >> 16) * l;
+ *out++ += (vr >> 16) * l;
+ vl += vlInc;
+ vr += vrInc;
+ } while (--frameCount);
+
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->adjustVolumeRamp(false);
+ }
+ // constant gain
+ else {
+ const int16_t vl = t->volume[0];
+ const int16_t vr = t->volume[1];
+ do {
+ int16_t l = *in++;
+ out[0] = mulAdd(l, vl, out[0]);
+ out[1] = mulAdd(l, vr, out[1]);
+ out += 2;
+ } while (--frameCount);
+ }
}
t->in = in;
}
@@ -624,37 +836,56 @@ void AudioMixer::ditherAndClamp(int32_t* out, int32_t const *sums, size_t c)
}
// no-op case
-void AudioMixer::process__nop(state_t* state, void* output)
+void AudioMixer::process__nop(state_t* state)
{
- // this assumes output 16 bits stereo, no resampling
- memset(output, 0, state->frameCount*4);
- uint32_t en = state->enabledTracks;
- while (en) {
- const int i = 31 - __builtin_clz(en);
- en &= ~(1<<i);
- track_t& t = state->tracks[i];
- size_t outFrames = state->frameCount;
- while (outFrames) {
- t.buffer.frameCount = outFrames;
- t.bufferProvider->getNextBuffer(&t.buffer);
- if (!t.buffer.raw) break;
- outFrames -= t.buffer.frameCount;
- t.bufferProvider->releaseBuffer(&t.buffer);
+ uint32_t e0 = state->enabledTracks;
+ size_t bufSize = state->frameCount * sizeof(int16_t) * MAX_NUM_CHANNELS;
+ while (e0) {
+ // process by group of tracks with same output buffer to
+ // avoid multiple memset() on same buffer
+ uint32_t e1 = e0, e2 = e0;
+ int i = 31 - __builtin_clz(e1);
+ track_t& t1 = state->tracks[i];
+ e2 &= ~(1<<i);
+ while (e2) {
+ i = 31 - __builtin_clz(e2);
+ e2 &= ~(1<<i);
+ track_t& t2 = state->tracks[i];
+ if UNLIKELY(t2.mainBuffer != t1.mainBuffer) {
+ e1 &= ~(1<<i);
+ }
+ }
+ e0 &= ~(e1);
+
+ memset(t1.mainBuffer, 0, bufSize);
+
+ while (e1) {
+ i = 31 - __builtin_clz(e1);
+ e1 &= ~(1<<i);
+ t1 = state->tracks[i];
+ size_t outFrames = state->frameCount;
+ while (outFrames) {
+ t1.buffer.frameCount = outFrames;
+ t1.bufferProvider->getNextBuffer(&t1.buffer);
+ if (!t1.buffer.raw) break;
+ outFrames -= t1.buffer.frameCount;
+ t1.bufferProvider->releaseBuffer(&t1.buffer);
+ }
}
}
}
// generic code without resampling
-void AudioMixer::process__genericNoResampling(state_t* state, void* output)
+void AudioMixer::process__genericNoResampling(state_t* state)
{
int32_t outTemp[BLOCKSIZE * MAX_NUM_CHANNELS] __attribute__((aligned(32)));
// acquire each track's buffer
uint32_t enabledTracks = state->enabledTracks;
- uint32_t en = enabledTracks;
- while (en) {
- const int i = 31 - __builtin_clz(en);
- en &= ~(1<<i);
+ uint32_t e0 = enabledTracks;
+ while (e0) {
+ const int i = 31 - __builtin_clz(e0);
+ e0 &= ~(1<<i);
track_t& t = state->tracks[i];
t.buffer.frameCount = state->frameCount;
t.bufferProvider->getNextBuffer(&t.buffer);
@@ -666,110 +897,156 @@ void AudioMixer::process__genericNoResampling(state_t* state, void* output)
enabledTracks &= ~(1<<i);
}
- // this assumes output 16 bits stereo, no resampling
- int32_t* out = static_cast<int32_t*>(output);
- size_t numFrames = state->frameCount;
- do {
- memset(outTemp, 0, sizeof(outTemp));
-
- en = enabledTracks;
- while (en) {
- const int i = 31 - __builtin_clz(en);
- en &= ~(1<<i);
- track_t& t = state->tracks[i];
- size_t outFrames = BLOCKSIZE;
-
- while (outFrames) {
- size_t inFrames = (t.frameCount > outFrames)?outFrames:t.frameCount;
- if (inFrames) {
- (t.hook)(&t, outTemp + (BLOCKSIZE-outFrames)*MAX_NUM_CHANNELS, inFrames, state->resampleTemp);
- t.frameCount -= inFrames;
- outFrames -= inFrames;
+ e0 = enabledTracks;
+ while (e0) {
+ // process by group of tracks with same output buffer to
+ // optimize cache use
+ uint32_t e1 = e0, e2 = e0;
+ int j = 31 - __builtin_clz(e1);
+ track_t& t1 = state->tracks[j];
+ e2 &= ~(1<<j);
+ while (e2) {
+ j = 31 - __builtin_clz(e2);
+ e2 &= ~(1<<j);
+ track_t& t2 = state->tracks[j];
+ if UNLIKELY(t2.mainBuffer != t1.mainBuffer) {
+ e1 &= ~(1<<j);
+ }
+ }
+ e0 &= ~(e1);
+ // this assumes output 16 bits stereo, no resampling
+ int32_t *out = t1.mainBuffer;
+ size_t numFrames = 0;
+ do {
+ memset(outTemp, 0, sizeof(outTemp));
+ e2 = e1;
+ while (e2) {
+ const int i = 31 - __builtin_clz(e2);
+ e2 &= ~(1<<i);
+ track_t& t = state->tracks[i];
+ size_t outFrames = BLOCKSIZE;
+ int32_t *aux = NULL;
+ if UNLIKELY((t.needs & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED) {
+ aux = t.auxBuffer + numFrames;
}
- if (t.frameCount == 0 && outFrames) {
- t.bufferProvider->releaseBuffer(&t.buffer);
- t.buffer.frameCount = numFrames - (BLOCKSIZE - outFrames);
- t.bufferProvider->getNextBuffer(&t.buffer);
- t.in = t.buffer.raw;
- if (t.in == NULL) {
- enabledTracks &= ~(1<<i);
- break;
+ while (outFrames) {
+ size_t inFrames = (t.frameCount > outFrames)?outFrames:t.frameCount;
+ if (inFrames) {
+ (t.hook)(&t, outTemp + (BLOCKSIZE-outFrames)*MAX_NUM_CHANNELS, inFrames, state->resampleTemp, aux);
+ t.frameCount -= inFrames;
+ outFrames -= inFrames;
+ if UNLIKELY(aux != NULL) {
+ aux += inFrames;
+ }
}
- t.frameCount = t.buffer.frameCount;
- }
+ if (t.frameCount == 0 && outFrames) {
+ t.bufferProvider->releaseBuffer(&t.buffer);
+ t.buffer.frameCount = (state->frameCount - numFrames) - (BLOCKSIZE - outFrames);
+ t.bufferProvider->getNextBuffer(&t.buffer);
+ t.in = t.buffer.raw;
+ if (t.in == NULL) {
+ enabledTracks &= ~(1<<i);
+ e1 &= ~(1<<i);
+ break;
+ }
+ t.frameCount = t.buffer.frameCount;
+ }
+ }
}
- }
-
- ditherAndClamp(out, outTemp, BLOCKSIZE);
- out += BLOCKSIZE;
- numFrames -= BLOCKSIZE;
- } while (numFrames);
-
+ ditherAndClamp(out, outTemp, BLOCKSIZE);
+ out += BLOCKSIZE;
+ numFrames += BLOCKSIZE;
+ } while (numFrames < state->frameCount);
+ }
// release each track's buffer
- en = enabledTracks;
- while (en) {
- const int i = 31 - __builtin_clz(en);
- en &= ~(1<<i);
+ e0 = enabledTracks;
+ while (e0) {
+ const int i = 31 - __builtin_clz(e0);
+ e0 &= ~(1<<i);
track_t& t = state->tracks[i];
t.bufferProvider->releaseBuffer(&t.buffer);
}
}
-// generic code with resampling
-void AudioMixer::process__genericResampling(state_t* state, void* output)
+
+ // generic code with resampling
+void AudioMixer::process__genericResampling(state_t* state)
{
int32_t* const outTemp = state->outputTemp;
const size_t size = sizeof(int32_t) * MAX_NUM_CHANNELS * state->frameCount;
memset(outTemp, 0, size);
- int32_t* out = static_cast<int32_t*>(output);
size_t numFrames = state->frameCount;
- uint32_t en = state->enabledTracks;
- while (en) {
- const int i = 31 - __builtin_clz(en);
- en &= ~(1<<i);
- track_t& t = state->tracks[i];
+ uint32_t e0 = state->enabledTracks;
+ while (e0) {
+ // process by group of tracks with same output buffer
+ // to optimize cache use
+ uint32_t e1 = e0, e2 = e0;
+ int j = 31 - __builtin_clz(e1);
+ track_t& t1 = state->tracks[j];
+ e2 &= ~(1<<j);
+ while (e2) {
+ j = 31 - __builtin_clz(e2);
+ e2 &= ~(1<<j);
+ track_t& t2 = state->tracks[j];
+ if UNLIKELY(t2.mainBuffer != t1.mainBuffer) {
+ e1 &= ~(1<<j);
+ }
+ }
+ e0 &= ~(e1);
+ int32_t *out = t1.mainBuffer;
+ while (e1) {
+ const int i = 31 - __builtin_clz(e1);
+ e1 &= ~(1<<i);
+ track_t& t = state->tracks[i];
+ int32_t *aux = NULL;
+ if UNLIKELY((t.needs & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED) {
+ aux = t.auxBuffer;
+ }
- // this is a little goofy, on the resampling case we don't
- // acquire/release the buffers because it's done by
- // the resampler.
- if ((t.needs & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
- (t.hook)(&t, outTemp, numFrames, state->resampleTemp);
- } else {
+ // this is a little goofy, on the resampling case we don't
+ // acquire/release the buffers because it's done by
+ // the resampler.
+ if ((t.needs & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
+ (t.hook)(&t, outTemp, numFrames, state->resampleTemp, aux);
+ } else {
- size_t outFrames = numFrames;
-
- while (outFrames) {
- t.buffer.frameCount = outFrames;
- t.bufferProvider->getNextBuffer(&t.buffer);
- t.in = t.buffer.raw;
- // t.in == NULL can happen if the track was flushed just after having
- // been enabled for mixing.
- if (t.in == NULL) break;
-
- (t.hook)(&t, outTemp + (numFrames-outFrames)*MAX_NUM_CHANNELS, t.buffer.frameCount, state->resampleTemp);
- outFrames -= t.buffer.frameCount;
- t.bufferProvider->releaseBuffer(&t.buffer);
+ size_t outFrames = 0;
+
+ while (outFrames < numFrames) {
+ t.buffer.frameCount = numFrames - outFrames;
+ t.bufferProvider->getNextBuffer(&t.buffer);
+ t.in = t.buffer.raw;
+ // t.in == NULL can happen if the track was flushed just after having
+ // been enabled for mixing.
+ if (t.in == NULL) break;
+
+ if UNLIKELY(aux != NULL) {
+ aux += outFrames;
+ }
+ (t.hook)(&t, outTemp + outFrames*MAX_NUM_CHANNELS, t.buffer.frameCount, state->resampleTemp, aux);
+ outFrames += t.buffer.frameCount;
+ t.bufferProvider->releaseBuffer(&t.buffer);
+ }
}
}
+ ditherAndClamp(out, outTemp, numFrames);
}
-
- ditherAndClamp(out, outTemp, numFrames);
}
// one track, 16 bits stereo without resampling is the most common case
-void AudioMixer::process__OneTrack16BitsStereoNoResampling(state_t* state, void* output)
+void AudioMixer::process__OneTrack16BitsStereoNoResampling(state_t* state)
{
const int i = 31 - __builtin_clz(state->enabledTracks);
const track_t& t = state->tracks[i];
AudioBufferProvider::Buffer& b(t.buffer);
-
- int32_t* out = static_cast<int32_t*>(output);
+
+ int32_t* out = t.mainBuffer;
size_t numFrames = state->frameCount;
-
+
const int16_t vl = t.volume[0];
const int16_t vr = t.volume[1];
const uint32_t vrl = t.volumeRL;
@@ -787,7 +1064,7 @@ void AudioMixer::process__OneTrack16BitsStereoNoResampling(state_t* state, void*
return;
}
size_t outFrames = b.frameCount;
-
+
if (UNLIKELY(uint32_t(vl) > UNITY_GAIN || uint32_t(vr) > UNITY_GAIN)) {
// volume is boosted, so we might need to clamp even though
// we process only one track.
@@ -816,7 +1093,9 @@ void AudioMixer::process__OneTrack16BitsStereoNoResampling(state_t* state, void*
}
// 2 tracks is also a common case
-void AudioMixer::process__TwoTracks16BitsStereoNoResampling(state_t* state, void* output)
+// NEVER used in current implementation of process__validate()
+// only use if the 2 tracks have the same output buffer
+void AudioMixer::process__TwoTracks16BitsStereoNoResampling(state_t* state)
{
int i;
uint32_t en = state->enabledTracks;
@@ -829,24 +1108,25 @@ void AudioMixer::process__TwoTracks16BitsStereoNoResampling(state_t* state, void
i = 31 - __builtin_clz(en);
const track_t& t1 = state->tracks[i];
AudioBufferProvider::Buffer& b1(t1.buffer);
-
+
int16_t const *in0;
const int16_t vl0 = t0.volume[0];
const int16_t vr0 = t0.volume[1];
size_t frameCount0 = 0;
-
+
int16_t const *in1;
const int16_t vl1 = t1.volume[0];
const int16_t vr1 = t1.volume[1];
size_t frameCount1 = 0;
-
- int32_t* out = static_cast<int32_t*>(output);
+
+ //FIXME: only works if two tracks use same buffer
+ int32_t* out = t0.mainBuffer;
size_t numFrames = state->frameCount;
int16_t const *buff = NULL;
-
+
while (numFrames) {
-
+
if (frameCount0 == 0) {
b0.frameCount = numFrames;
t0.bufferProvider->getNextBuffer(&b0);
@@ -875,13 +1155,13 @@ void AudioMixer::process__TwoTracks16BitsStereoNoResampling(state_t* state, void
}
frameCount1 = b1.frameCount;
}
-
+
size_t outFrames = frameCount0 < frameCount1?frameCount0:frameCount1;
numFrames -= outFrames;
frameCount0 -= outFrames;
frameCount1 -= outFrames;
-
+
do {
int32_t l0 = *in0++;
int32_t r0 = *in0++;
@@ -896,17 +1176,17 @@ void AudioMixer::process__TwoTracks16BitsStereoNoResampling(state_t* state, void
r = clamp16(r);
*out++ = (r<<16) | (l & 0xFFFF);
} while (--outFrames);
-
+
if (frameCount0 == 0) {
t0.bufferProvider->releaseBuffer(&b0);
}
if (frameCount1 == 0) {
t1.bufferProvider->releaseBuffer(&b1);
}
- }
-
+ }
+
if (buff != NULL) {
- delete [] buff;
+ delete [] buff;
}
}