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authorTom Hudson <tomhudson@google.com>2014-10-15 15:46:42 -0400
committerTom Hudson <tomhudson@google.com>2014-10-15 15:51:39 -0400
commit2dc236b2bae13b9a0ed9b3f7320502aecd7983b3 (patch)
tree0fdb6c210ba1cba9397252a69d05fdf72e6f35a9 /libs/hwui/AssetAtlas.h
parent6cbb42186e990c401da1e1dbc465fd58fde158a1 (diff)
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Clean up physical coupling
Narrow the use of #include directives in hwui, replacing with forward declarations where straightforward. Speeds compiles; doesn't do any restructuring of code. Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
Diffstat (limited to 'libs/hwui/AssetAtlas.h')
-rw-r--r--libs/hwui/AssetAtlas.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/AssetAtlas.h b/libs/hwui/AssetAtlas.h
index 2ec556e..6f72793 100644
--- a/libs/hwui/AssetAtlas.h
+++ b/libs/hwui/AssetAtlas.h
@@ -27,7 +27,6 @@
#include <SkBitmap.h>
-#include "Image.h"
#include "Texture.h"
#include "UvMapper.h"
@@ -35,6 +34,7 @@ namespace android {
namespace uirenderer {
class Caches;
+class Image;
/**
* An asset atlas holds a collection of framework bitmaps in a single OpenGL