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authorJohn Reck <jreck@google.com>2014-09-03 07:39:53 -0700
committerJohn Reck <jreck@google.com>2014-09-03 11:13:53 -0700
commit17035b0211a3c9d45ea46a99217a6acbe76e8fbe (patch)
tree0dc5117cec7ace03afc6dc817d9865752c6116f0 /libs/hwui/Caches.h
parent6e31e0f3d1ca8579e75ee1cfe4ac7c30c525f946 (diff)
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Have destroy call freePrefetchedLayers
Bug: 17208461 There's a potential race condition between HardwareRenderer.destroy() being called (which calls destroyCanvasAndSurface()) and the renderer being finalized (which is what calls freePrefetchedLayers), during which time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL context. Fix this race condition by moving stopDrawing() and freePrefetchedLayers() into destroyCanvasAndSurface() where they should have been in the first place. Also, if we hit the assertion failure, dump the current state of Caches to try and provide more context for the failure. Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6
Diffstat (limited to 'libs/hwui/Caches.h')
-rw-r--r--libs/hwui/Caches.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 0482430..726b74d 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -107,6 +107,7 @@ struct CacheLogger {
///////////////////////////////////////////////////////////////////////////////
class RenderNode;
+class RenderState;
class ANDROID_API Caches: public Singleton<Caches> {
Caches();
@@ -132,6 +133,8 @@ public:
*/
bool initProperties();
+ void setRenderState(RenderState* renderState) { mRenderState = renderState; }
+
/**
* Flush the cache.
*
@@ -431,6 +434,8 @@ private:
GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT];
OverdrawColorSet mOverdrawDebugColorSet;
+
+ RenderState* mRenderState;
}; // class Caches
}; // namespace uirenderer