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path: root/libs/hwui/Caches.h
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* Cleanup propertiesChris Craik2015-05-051-45/+1
* Merge "Add null egl/gles stub support"John Reck2015-02-261-11/+0
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| * Add null egl/gles stub supportJohn Reck2015-02-251-11/+0
* | Correctly name the lightRadiusztenghui2015-02-201-1/+1
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* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-4/+8
* Refactoring of Program ownership/lifecycle, and WIP Glop rendering pathChris Craik2015-02-021-6/+10
* Refactor blending and texture gl stateChris Craik2015-01-301-67/+5
* Move more GL state management to RenderState and its directoryChris Craik2015-01-281-131/+41
* Move scissor state to RenderStateChris Craik2015-01-271-20/+0
* Cleanup various clang warnings, use unique_ptrs in several placesChris Craik2014-12-231-1/+1
* resolved conflicts for merge of d67bb501 to masterYohann Roussel2014-12-111-2/+0
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| * am eb2dcc79: Merge "Don\'t preload textures for AssetAtlas" into lmp-mr1-devJohn Reck2014-12-111-2/+0
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| | * Don't preload textures for AssetAtlasJohn Reck2014-12-101-2/+0
* | | Revert "resolved conflicts for merge of 220c3f4f to master"Andreas Gampe2014-11-221-5/+5
* | | resolved conflicts for merge of 220c3f4f to masterAndreas Gampe2014-11-211-5/+5
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| * | resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aospAndreas Gampe2014-11-211-5/+5
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| | * Frameworks/base: Unused parameters in hwuiAndreas Gampe2014-11-211-5/+5
* | | resolved conflicts for merge of be70c771 to masterJohn Reck2014-11-061-1/+0
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| * | Yank ResourceCache out of CachesJohn Reck2014-11-061-1/+0
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* | Clean up physical couplingTom Hudson2014-10-151-2/+4
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* hwui: Caches: use mBoundTextures only for GL_TEXTURE_2DFred Fettinger2014-09-091-0/+1
* Have destroy call freePrefetchedLayersJohn Reck2014-09-031-0/+5
* Bring back the shadow strength tweakztenghui2014-08-131-0/+3
* Remove scaling bucket hackChris Craik2014-08-041-3/+0
* Add hack for custom re-rasterization bucketsChris Craik2014-07-071-1/+3
* am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...Chris Craik2014-06-171-0/+5
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| * Fix the texture ID reuse issue in HWUI.jiayuanr2014-06-161-0/+5
* | Tessellate on worker threadsChris Craik2014-06-101-0/+2
* | DO NOT MERGE Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-231-0/+1
* | Add more shadow control knobsChris Craik2014-04-301-7/+4
* | Refcount RenderNodeJohn Reck2014-04-071-6/+0
* | Rename DisplayList->RenderNodeJohn Reck2014-03-121-3/+3
* | Remove experimental perspective projectionChris Craik2014-03-111-3/+0
* | Use pre-computed index to draw the shadow.ztenghui2014-02-251-2/+5
* | Separate spot and ambient shadow strength settingztenghui2014-02-131-1/+2
* | Property support for light positioning.ztenghui2014-01-171-0/+8
* | Create private properties on GLCanvas for experimentation with 3dChris Craik2013-12-161-0/+8
* | Calculate and show Ambient shadow.ztenghui2013-12-131-4/+4
* | am dfb79408: am 5b8efc47: Merge "Add overdraw debugging that accounts for Deu...Romain Guy2013-08-211-0/+13
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| * Add overdraw debugging that accounts for DeuteranomalyRomain Guy2013-08-211-0/+13
* | Replace float arrays with readable namesRomain Guy2013-08-151-1/+1
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* Ensure glActiveTexture is cleaned up correctly on functor resumeChris Craik2013-07-221-0/+5
* Share Caches' index buffer with FontRendererRomain Guy2013-06-181-2/+3
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+12
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-0/+20
* Enable GPU pixel buffers on OpenGL ES 3.0 devicesRomain Guy2013-06-041-0/+3
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-2/+16
* Introduce PixelBuffer API to enable PBOsRomain Guy2013-04-111-0/+11
* Merge all shapes/paths caches to PathCacheRomain Guy2013-03-181-6/+0
* Add TaskManager APIRomain Guy2013-03-121-0/+5