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author | Romain Guy <romainguy@google.com> | 2011-01-11 14:29:25 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2011-01-11 17:53:19 -0800 |
commit | 6c319ca1275c8db892c39b48fc54864c949f9171 (patch) | |
tree | d89e4222487db2ccd9a6b03b0d55f8361a7d1856 /libs/hwui/DisplayListRenderer.h | |
parent | b796889671c089fb7e2fc4498aa701d3e8e552a3 (diff) | |
download | frameworks_base-6c319ca1275c8db892c39b48fc54864c949f9171.zip frameworks_base-6c319ca1275c8db892c39b48fc54864c949f9171.tar.gz frameworks_base-6c319ca1275c8db892c39b48fc54864c949f9171.tar.bz2 |
Better backend for hardware layers.
With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.
Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
Diffstat (limited to 'libs/hwui/DisplayListRenderer.h')
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index fedb174..62cb0e8 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -93,6 +93,7 @@ public: ConcatMatrix, ClipRect, DrawDisplayList, + DrawLayer, DrawBitmap, DrawBitmapMatrix, DrawBitmapRect, @@ -245,6 +246,8 @@ public: bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); void drawDisplayList(DisplayList* displayList); + void drawLayer(int texture, float left, float top, float right, float bottom, + float u, float v, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, |