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author | Romain Guy <romainguy@google.com> | 2010-10-18 14:06:08 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-10-18 14:49:19 -0700 |
commit | 03750a067e818ca7fbd0f590e2ff6a8fded21e6c (patch) | |
tree | e41ffdc1b72f66c13284df27877703111f048170 /libs/hwui/OpenGLRenderer.h | |
parent | 65202242defad10eb33a3b3277af49eb238a3f33 (diff) | |
download | frameworks_base-03750a067e818ca7fbd0f590e2ff6a8fded21e6c.zip frameworks_base-03750a067e818ca7fbd0f590e2ff6a8fded21e6c.tar.gz frameworks_base-03750a067e818ca7fbd0f590e2ff6a8fded21e6c.tar.bz2 |
Use VBOs to render most geometries.
Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 423614b..1d8a3d9 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -234,8 +234,9 @@ private: const Texture* texture, const SkPaint* paint); /** - * Draws a textured mesh with the specified texture. If the indices are omitted, the - * mesh is drawn as a simple quad. + * Draws a textured mesh with the specified texture. If the indices are omitted, + * the mesh is drawn as a simple quad. The mesh pointers become offsets when a + * VBO is bound. * * @param left The left coordinate of the rectangle * @param top The top coordinate of the rectangle @@ -247,15 +248,15 @@ private: * @param blend True if the texture contains an alpha channel * @param vertices The vertices that define the mesh * @param texCoords The texture coordinates of each vertex - * @param indices The indices of the vertices, can be NULL * @param elementsCount The number of elements in the mesh, required by indices * @param swapSrcDst Whether or not the src and dst blending operations should be swapped * @param ignoreTransform True if the current transform should be ignored + * @param vbo The VBO used to draw the mesh */ void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, - bool swapSrcDst = false, bool ignoreTransform = false); + bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0); /** * Prepares the renderer to draw the specified shadow. @@ -315,12 +316,12 @@ private: /** * Same as above setupTextureAlpha8() but specifies the mesh's vertices - * and texCoords pointers. + * and texCoords pointers. The pointers become offsets when a VBO is bound. */ void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, GLuint& textureUnit, float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms, bool applyFilters, - GLvoid* vertices, GLvoid* texCoords); + GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0); /** * Draws text underline and strike-through if needed. |