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author | Romain Guy <romainguy@google.com> | 2010-09-13 18:00:09 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-09-13 18:03:21 -0700 |
commit | 1c740bce8a762f02b5283045a0e2de7c8fb41277 (patch) | |
tree | ebc1358a3cdcfb69f0427769756cbc83914f6c29 /libs/hwui/OpenGLRenderer.h | |
parent | 81ab046a1127bd2ad397e6d1c6f8021b202a97ff (diff) | |
download | frameworks_base-1c740bce8a762f02b5283045a0e2de7c8fb41277.zip frameworks_base-1c740bce8a762f02b5283045a0e2de7c8fb41277.tar.gz frameworks_base-1c740bce8a762f02b5283045a0e2de7c8fb41277.tar.bz2 |
Document the implementation of saveLayer().
The implementation is simple but tricky. Leave explanations to my
future self so that I don't invent a time machine to come back to
now and slap my self.
This change also simplifies the way the GL blending function is
chosen when compositing a layer. It reuses existing OpenGLRenderer
APIs and is easier to understand.
Change-Id: I1b9cf8c5d51e09836d85b8cf157a1c284aa65c59
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 12ec276..3126754 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -176,8 +176,7 @@ private: * @paran ignoreBlending True if the blending is set by the caller */ void drawColorRect(float left, float top, float right, float bottom, - int color, SkXfermode::Mode mode, bool ignoreTransform = false, - bool ignoreBlending = false); + int color, SkXfermode::Mode mode, bool ignoreTransform = false); /** * Draws a textured rectangle with the specified texture. The specified coordinates |