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authorChet Haase <chet@google.com>2011-05-02 15:00:16 -0700
committerChet Haase <chet@google.com>2011-05-02 15:08:38 -0700
commit99585adeb4167ca357a72eb866f34c1af944f4b9 (patch)
treeba993a2167fb880c98e29e4d2bd46933e182b1cf /libs/hwui/OpenGLRenderer.h
parent71a0dab1ca962c2827be0221a7fbcc065dc3cbb8 (diff)
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Line endcaps for AA lines are now antialiased.
Also fixed other minor issues with AA and line rendering. Change-Id: Icd4638d27c70e2ee0f28b5d9a2b97d8b29e8ac4d
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r--libs/hwui/OpenGLRenderer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 0ffd70b..6ffd931 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -468,7 +468,8 @@ private:
void setupDrawTextureTransform(mat4& transform);
void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
void setupDrawVertices(GLvoid* vertices);
- void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, float strokeWidth);
+ void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
+ float strokeWidth);
void finishDrawTexture();
void drawRegionRects(const Region& region);