diff options
author | Romain Guy <romainguy@google.com> | 2010-07-27 17:39:27 -0700 |
---|---|---|
committer | Romain Guy <romainguy@google.com> | 2010-07-27 19:52:29 -0700 |
commit | ac670c0433d19397d4e36ced2110475b6f54fe26 (patch) | |
tree | 10722cd4e465fc053f9536cc312c1125a694108a /libs/hwui/OpenGLRenderer.h | |
parent | bb2b2a996b2c0bea7e434136e20340f4f1b398ab (diff) | |
download | frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.zip frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.tar.gz frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.tar.bz2 |
Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL
renderer are now generated based on a program description supplied
by the caller. This allows the renderer to generate a large number
of shaders without having to write all the possible combinations by
hand. The generated shaders are stored in a program cache.
Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 248c9c3..975be05 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -41,6 +41,7 @@ #include "PatchCache.h" #include "Vertex.h" #include "FontRenderer.h" +#include "ProgramCache.h" namespace android { namespace uirenderer { @@ -268,7 +269,7 @@ private: SkXfermode::Mode mode); /** - * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values + * Resets the texture coordinates stored in mMeshVertices. Setting the values * back to default is achieved by calling: * * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); @@ -337,7 +338,7 @@ private: sp<DrawLinearGradientProgram> mDrawLinearGradientProgram; // Used to draw textured quads - TextureVertex mDrawTextureVertices[4]; + TextureVertex mMeshVertices[4]; // Current texture state GLuint mLastTexture; @@ -372,6 +373,7 @@ private: TextureCache mTextureCache; LayerCache mLayerCache; GradientCache mGradientCache; + ProgramCache mProgramCache; PatchCache mPatchCache; }; // class OpenGLRenderer |