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authorChris Craik <ccraik@google.com>2012-12-10 17:56:27 -0800
committerChris Craik <ccraik@google.com>2013-02-06 15:35:12 -0800
commit65cd612face362d054a85d0f7e5881c59cd523be (patch)
tree8d71fb22d3a6dd515456a44b0d1010c906abb774 /libs/hwui/PathTessellator.h
parentc93c6aa5553203f05df871804517885fcc071cfd (diff)
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Add cap tessellation support
bug:7117155 bug:8114304 Currently used for lines (with and without AA) and arcs with useCenter=false Also removes 0.375, 0.375 offset for AA lines Change-Id: Ic8ace418739344db1e2814edf65253fe7448b0b0
Diffstat (limited to 'libs/hwui/PathTessellator.h')
-rw-r--r--libs/hwui/PathTessellator.h132
1 files changed, 132 insertions, 0 deletions
diff --git a/libs/hwui/PathTessellator.h b/libs/hwui/PathTessellator.h
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+++ b/libs/hwui/PathTessellator.h
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PATH_TESSELLATOR_H
+#define ANDROID_HWUI_PATH_TESSELLATOR_H
+
+#include <utils/Vector.h>
+
+#include "Matrix.h"
+#include "Rect.h"
+#include "Vertex.h"
+
+namespace android {
+namespace uirenderer {
+
+class VertexBuffer {
+public:
+ VertexBuffer():
+ mBuffer(0),
+ mSize(0),
+ mCleanupMethod(NULL)
+ {}
+
+ ~VertexBuffer() {
+ if (mCleanupMethod) mCleanupMethod(mBuffer);
+ }
+
+ /**
+ This should be the only method used by the PathTessellator. Subsequent calls to alloc will
+ allocate space within the first allocation (useful if you want to eventually allocate
+ multiple regions within a single VertexBuffer, such as with PathTessellator::tesselateLines()
+ */
+ template <class TYPE>
+ TYPE* alloc(int size) {
+ if (mSize) {
+ TYPE* reallocBuffer = (TYPE*)mReallocBuffer;
+ // already have allocated the buffer, re-allocate space within
+ if (mReallocBuffer != mBuffer) {
+ // not first re-allocation, leave space for degenerate triangles to separate strips
+ reallocBuffer += 2;
+ }
+ mReallocBuffer = reallocBuffer + size;
+ return reallocBuffer;
+ }
+ mSize = size;
+ mReallocBuffer = mBuffer = (void*)new TYPE[size];
+ mCleanupMethod = &(cleanup<TYPE>);
+
+ return (TYPE*)mBuffer;
+ }
+
+ void* getBuffer() const { return mBuffer; }
+ unsigned int getSize() const { return mSize; }
+
+ template <class TYPE>
+ void createDegenerateSeparators(int allocSize) {
+ TYPE* end = (TYPE*)mBuffer + mSize;
+ for (TYPE* degen = (TYPE*)mBuffer + allocSize; degen < end; degen += 2 + allocSize) {
+ memcpy(degen, degen - 1, sizeof(TYPE));
+ memcpy(degen + 1, degen + 2, sizeof(TYPE));
+ }
+ }
+
+private:
+ template <class TYPE>
+ static void cleanup(void* buffer) {
+ delete[] (TYPE*)buffer;
+ }
+
+ void* mBuffer;
+ unsigned int mSize;
+
+ void* mReallocBuffer; // used for multi-allocation
+
+ void (*mCleanupMethod)(void*);
+};
+
+class PathTessellator {
+public:
+ static void expandBoundsForStroke(SkRect& bounds, const SkPaint* paint, bool forceExpand);
+
+ static void tessellatePath(const SkPath& path, const SkPaint* paint,
+ const mat4 *transform, VertexBuffer& vertexBuffer);
+
+ static void tessellateLines(const float* points, int count, SkPaint* paint,
+ const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
+
+private:
+ static bool approximatePathOutlineVertices(const SkPath &path, bool forceClose,
+ float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices);
+
+/*
+ endpoints a & b,
+ control c
+ */
+ static void recursiveQuadraticBezierVertices(
+ float ax, float ay,
+ float bx, float by,
+ float cx, float cy,
+ float sqrInvScaleX, float sqrInvScaleY,
+ Vector<Vertex> &outputVertices);
+
+/*
+ endpoints p1, p2
+ control c1, c2
+ */
+ static void recursiveCubicBezierVertices(
+ float p1x, float p1y,
+ float c1x, float c1y,
+ float p2x, float p2y,
+ float c2x, float c2y,
+ float sqrInvScaleX, float sqrInvScaleY,
+ Vector<Vertex> &outputVertices);
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_PATH_TESSELLATOR_H