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path: root/libs/hwui/PathTessellator.h
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* Tweak the threshold for conic path quads computation.ztenghui2015-05-291-6/+25
* Use path intersection instead of saveLayer+mesh to mask projected ripplesChris Craik2015-05-261-1/+1
* Limit path approximation recursion depthChris Craik2014-06-111-2/+2
* Tessellate on worker threadsChris Craik2014-06-101-5/+11
* Use path outlines to define shadow shapesChris Craik2014-01-261-3/+49
* Use const where possible for drawing parametersChris Craik2014-01-031-2/+2
* Use const access to snapshot from OpenGLRendererChris Craik2014-01-021-3/+3
* Calculate and show Ambient shadow.ztenghui2013-12-131-74/+1
* Clean up quick rejection, especially surrounding points + lines.Chris Craik2013-11-221-1/+1
* Add tessellation path for pointsChris Craik2013-05-141-10/+25
* Add cap tessellation supportChris Craik2013-02-061-0/+132