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authorChris Craik <ccraik@google.com>2014-01-02 17:13:34 -0800
committerChris Craik <ccraik@google.com>2014-01-03 13:55:08 -0800
commitd218a92c0afb8c0d98135b20b52ac87236e1c935 (patch)
tree3eef804e9948ca463e720ac636db46b2637fdabb /libs/hwui/PathTessellator.h
parent8523706236b0b2536ed4359d92ec6ccdca060d78 (diff)
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Use const where possible for drawing parameters
They should never be modified by a Renderer, only read and copied. Change-Id: I9d8d55dca19115ee9dfeb2bb3f092ba2fb327cd4
Diffstat (limited to 'libs/hwui/PathTessellator.h')
-rw-r--r--libs/hwui/PathTessellator.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/PathTessellator.h b/libs/hwui/PathTessellator.h
index 24f20bc..e43b101 100644
--- a/libs/hwui/PathTessellator.h
+++ b/libs/hwui/PathTessellator.h
@@ -34,10 +34,10 @@ public:
static void tessellatePath(const SkPath& path, const SkPaint* paint,
const mat4& transform, VertexBuffer& vertexBuffer);
- static void tessellatePoints(const float* points, int count, SkPaint* paint,
+ static void tessellatePoints(const float* points, int count, const SkPaint* paint,
const mat4& transform, SkRect& bounds, VertexBuffer& vertexBuffer);
- static void tessellateLines(const float* points, int count, SkPaint* paint,
+ static void tessellateLines(const float* points, int count, const SkPaint* paint,
const mat4& transform, SkRect& bounds, VertexBuffer& vertexBuffer);
private: