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author | Romain Guy <romainguy@google.com> | 2010-07-27 17:39:27 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-07-27 19:52:29 -0700 |
commit | ac670c0433d19397d4e36ced2110475b6f54fe26 (patch) | |
tree | 10722cd4e465fc053f9536cc312c1125a694108a /libs/hwui/Program.h | |
parent | bb2b2a996b2c0bea7e434136e20340f4f1b398ab (diff) | |
download | frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.zip frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.tar.gz frameworks_base-ac670c0433d19397d4e36ced2110475b6f54fe26.tar.bz2 |
Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL
renderer are now generated based on a program description supplied
by the caller. This allows the renderer to generate a large number
of shaders without having to write all the possible combinations by
hand. The generated shaders are stored in a program cache.
Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
Diffstat (limited to 'libs/hwui/Program.h')
-rw-r--r-- | libs/hwui/Program.h | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h index 824aa05..2cdd905 100644 --- a/libs/hwui/Program.h +++ b/libs/hwui/Program.h @@ -53,6 +53,16 @@ public: virtual void remove(); /** + * Returns the OpenGL name of the specified attribute. + */ + int getAttrib(const char* name); + + /** + * Returns the OpenGL name of the specified uniform. + */ + int getUniform(const char* name); + + /** * Indicates whether this program is currently in use with * the GL context. */ @@ -67,10 +77,6 @@ protected: * @return The OpenGL name of the attribute. */ int addAttrib(const char* name); - /** - * Returns the OpenGL name of the specified attribute. - */ - int getAttrib(const char* name); /** * Adds a uniform with the specified name. @@ -78,10 +84,6 @@ protected: * @return The OpenGL name of the uniform. */ int addUniform(const char* name); - /** - * Returns the OpenGL name of the specified uniform. - */ - int getUniform(const char* name); private: /** @@ -145,6 +147,11 @@ public: int position; /** + * Name of the texture coordinates attribute. + */ + int texCoords; + + /** * Name of the color uniform. */ int color; @@ -184,11 +191,6 @@ public: * Name of the texture sampler uniform. */ int sampler; - - /** - * Name of the texture coordinates attribute. - */ - int texCoords; }; class DrawTextProgram: public DrawTextureProgram { |