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path: root/libs/hwui/Program.h
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* Glop Bitmap and RoundRect clipping supportChris Craik2015-02-121-1/+2
* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-2/+2
* Refactoring of Program ownership/lifecycle, and WIP Glop rendering pathChris Craik2015-02-021-6/+1
* Revert "resolved conflicts for merge of 220c3f4f to master"Andreas Gampe2014-11-221-2/+0
* resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aospAndreas Gampe2014-11-211-0/+2
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| * Frameworks/base: Unused parameters in hwuiAndreas Gampe2014-11-211-0/+2
* | Cleanup debug optionsJohn Reck2014-10-271-5/+1
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* Switch to cos interpolation of shadow alphaChris Craik2014-08-121-8/+8
* Rework shadow interpolationChris Craik2014-08-121-8/+12
* Round rect outline clippingChris Craik2014-05-151-11/+17
* Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-7/+2
* Fix projection offset cachingChris Craik2014-01-291-0/+1
* Clean unused parameters, disable warningsChris Craik2013-10-171-2/+2
* Add tessellation path for pointsChris Craik2013-05-141-18/+9
* Add an on-screen overdraw counterRomain Guy2013-05-031-0/+3
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-0/+3
* Add shader program selection shortcutChris Craik2013-03-011-0/+1
* Add new property to debug non-rectangular clip operationsRomain Guy2013-02-251-0/+7
* Implement support for drawBitmapMesh's colors arrayRomain Guy2013-02-131-0/+8
* Add cap tessellation supportChris Craik2013-02-061-6/+1
* Make gradients beautiful againRomain Guy2012-09-261-0/+5
* Polygonal rendering of simple fill shapesChris Craik2012-09-201-4/+4
* Fix modulation and gamma correction issuesRomain Guy2012-09-141-2/+1
* Varying-based AA rect drawingChris Craik2012-09-051-0/+5
* Improve gradientsRomain Guy2012-07-311-2/+7
* Add shader-based text gamma correctionRomain Guy2012-07-161-1/+10
* Remove obsolete optimizationRomain Guy2012-07-121-2/+2
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-1/+1
* Reduce the number of active texture changesRomain Guy2011-12-131-0/+2
* Optimize state changesRomain Guy2011-12-121-2/+255
* Keep shaders to render properlyRomain Guy2011-12-121-1/+13
* Free up resources by deleting shaders early onRomain Guy2011-12-091-7/+6
* Fix various hw-accelerated line/point bugsChet Haase2011-04-271-1/+1
* Correctly release the OpenGL Canvas on EGL error.Romain Guy2010-12-071-0/+8
* Optimize FBO drawing with regions.Romain Guy2010-11-021-3/+3
* Optimize GLSL shaders.Romain Guy2010-10-111-4/+4
* Moved all the rendering code to the new shader generator.Romain Guy2010-07-291-142/+23
* Generate shaders to cover all possible cases.Romain Guy2010-07-271-13/+15
* Add text rendering.Romain Guy2010-07-211-0/+6
* Add support for linear gradients.Romain Guy2010-07-191-0/+11
* Add program for linear gradient.Romain Guy2010-07-161-0/+39
* Correctly support pre-multiplied alpha, optimizations, more stuff.Romain Guy2010-07-121-3/+25
* Optimize shader binding changes.Romain Guy2010-07-121-1/+17
* Remove math from the vertex shader.Romain Guy2010-07-091-12/+13
* Reduced the complexity of layers composition.Romain Guy2010-06-271-0/+156