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| author | John Reck <jreck@google.com> | 2014-10-31 22:55:46 +0000 |
|---|---|---|
| committer | Android (Google) Code Review <android-gerrit@google.com> | 2014-10-31 22:55:47 +0000 |
| commit | a8d83d639a5687b2ab5689db4ea61e2a6cce66f4 (patch) | |
| tree | e8441152d52d9388d9db09e039e3797cc2e38295 /libs/hwui/RenderState.cpp | |
| parent | f34fa3e7aa9be9bf24c955a9ebf34022e4b88c25 (diff) | |
| parent | 0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 (diff) | |
| download | frameworks_base-a8d83d639a5687b2ab5689db4ea61e2a6cce66f4.zip frameworks_base-a8d83d639a5687b2ab5689db4ea61e2a6cce66f4.tar.gz frameworks_base-a8d83d639a5687b2ab5689db4ea61e2a6cce66f4.tar.bz2 | |
Merge "Layer changes" into lmp-mr1-dev
Diffstat (limited to 'libs/hwui/RenderState.cpp')
| -rw-r--r-- | libs/hwui/RenderState.cpp | 37 |
1 files changed, 34 insertions, 3 deletions
diff --git a/libs/hwui/RenderState.cpp b/libs/hwui/RenderState.cpp index 86bd7dd..a8cf26f 100644 --- a/libs/hwui/RenderState.cpp +++ b/libs/hwui/RenderState.cpp @@ -16,15 +16,18 @@ #include "RenderState.h" #include "renderthread/CanvasContext.h" +#include "renderthread/EglManager.h" namespace android { namespace uirenderer { -RenderState::RenderState() - : mCaches(NULL) +RenderState::RenderState(renderthread::RenderThread& thread) + : mRenderThread(thread) + , mCaches(NULL) , mViewportWidth(0) , mViewportHeight(0) , mFramebuffer(0) { + mThreadId = pthread_self(); } RenderState::~RenderState() { @@ -39,7 +42,6 @@ void RenderState::onGLContextCreated() { void RenderState::onGLContextDestroyed() { /* - AutoMutex _lock(mLayerLock); size_t size = mActiveLayers.size(); if (CC_UNLIKELY(size != 0)) { ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d", @@ -146,5 +148,34 @@ void RenderState::debugOverdraw(bool enable, bool clear) { } } +void RenderState::requireGLContext() { + assertOnGLThread(); + mRenderThread.eglManager().requireGlContext(); +} + +void RenderState::assertOnGLThread() { + pthread_t curr = pthread_self(); + LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!"); +} + + +class DecStrongTask : public renderthread::RenderTask { +public: + DecStrongTask(VirtualLightRefBase* object) : mObject(object) {} + + virtual void run() { + mObject->decStrong(0); + mObject = 0; + delete this; + } + +private: + VirtualLightRefBase* mObject; +}; + +void RenderState::postDecStrong(VirtualLightRefBase* object) { + mRenderThread.queue(new DecStrongTask(object)); +} + } /* namespace uirenderer */ } /* namespace android */ |
