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authorChris Craik <ccraik@google.com>2014-06-02 16:27:04 -0700
committerChris Craik <ccraik@google.com>2014-06-10 01:53:17 +0000
commit05f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5 (patch)
tree14df3cad82b02a886b8e3a04fd4ec249e1d403e4 /libs/hwui/ShadowTessellator.h
parentfaecafce62ca39a7693669f7c9eabf2d71c633cf (diff)
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Tessellate on worker threads
Tessellate and cache (where possible) shadow and round rect tessellation tasks. Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
Diffstat (limited to 'libs/hwui/ShadowTessellator.h')
-rw-r--r--libs/hwui/ShadowTessellator.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/ShadowTessellator.h b/libs/hwui/ShadowTessellator.h
index a1606ad..cb65df5 100644
--- a/libs/hwui/ShadowTessellator.h
+++ b/libs/hwui/ShadowTessellator.h
@@ -66,12 +66,12 @@ namespace uirenderer {
class ShadowTessellator {
public:
- static VertexBufferMode tessellateAmbientShadow(bool isCasterOpaque,
+ static void tessellateAmbientShadow(bool isCasterOpaque,
const Vector3* casterPolygon, int casterVertexCount,
const Vector3& centroid3d, const Rect& casterBounds,
const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer);
- static VertexBufferMode tessellateSpotShadow(bool isCasterOpaque,
+ static void tessellateSpotShadow(bool isCasterOpaque,
const Vector3* casterPolygon, int casterVertexCount,
const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);