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path: root/libs/hwui/ShadowTessellator.h
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* Use path intersection instead of saveLayer+mesh to mask projected ripplesChris Craik2015-05-261-17/+0
* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-2/+0
* Clean up physical couplingTom Hudson2014-10-151-2/+4
* Re-triangulate the spot shadow.ztenghui2014-09-101-0/+4
* Improve the spot shadow computation.ztenghui2014-08-221-1/+2
* Tessellate on worker threadsChris Craik2014-06-101-2/+2
* Define light position (using new lighting spec) in JavaChris Craik2014-05-211-3/+2
* Merge "Add more shadow control knobs"Chris Craik2014-05-011-1/+1
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| * Add more shadow control knobsChris Craik2014-04-301-1/+1
* | Make sure the theta is correctly represented and incoming polygon is CW for s...ztenghui2014-04-281-0/+21
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* Shoot the rays to the vertices of the incoming polygon.ztenghui2014-04-241-0/+2
* Early rejection on shadows which are outside of the clip bound.ztenghui2014-03-201-2/+4
* Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-10/+17
* Force shadow casters above the Z=0 planeChris Craik2014-03-121-0/+2
* Improve shadow tessellation performanceChris Craik2014-03-111-7/+3
* Use pre-computed index to draw the shadow.ztenghui2014-02-251-1/+40
* Use path outlines to define shadow shapesChris Craik2014-01-261-10/+4
* Property support for light positioning.ztenghui2014-01-171-2/+3
* Map shadow light position globallyChris Craik2014-01-161-1/+1
* Calculate and show the shadow from a spot light.ztenghui2014-01-101-0/+8
* Calculate and show Ambient shadow.ztenghui2013-12-131-0/+37