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authorztenghui <ztenghui@google.com>2014-04-22 11:21:49 -0700
committerztenghui <ztenghui@google.com>2014-04-24 09:53:20 -0700
commit7940dc57e3ffcf9c4a33375215f3a42250fa896c (patch)
treea8079e0c2f382b8ac79f8e912f05ac17a5300704 /libs/hwui/ShadowTessellator.h
parentf4201925d9e3d01e7a2a1db07c8186e4ba9a0fb5 (diff)
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Shoot the rays to the vertices of the incoming polygon.
bug:13553955 Change-Id: I4825a49e8eaab969c40f2ee4086f7669c9c6fd29
Diffstat (limited to 'libs/hwui/ShadowTessellator.h')
-rw-r--r--libs/hwui/ShadowTessellator.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/hwui/ShadowTessellator.h b/libs/hwui/ShadowTessellator.h
index ff3de74..05370dd 100644
--- a/libs/hwui/ShadowTessellator.h
+++ b/libs/hwui/ShadowTessellator.h
@@ -62,6 +62,8 @@ namespace uirenderer {
#define SHADOW_MIN_CASTER_Z 0.001f
+#define MINIMAL_DELTA_THETA (M_PI / 180 / 1000)
+
class ShadowTessellator {
public:
static VertexBufferMode tessellateAmbientShadow(bool isCasterOpaque,