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authorChris Craik <ccraik@google.com>2015-02-05 10:12:38 -0800
committerChris Craik <ccraik@google.com>2015-02-06 13:42:25 -0800
commit117bdbcfa3e8306dad21e7e01fa71b00cdfa7265 (patch)
treeaa54e4a5538818cd946bbd6e7eb771b83d0cfebd /libs/hwui/ShadowTessellator.h
parent34725687748cc2b4ace2bdb49becfdcd569e9a5d (diff)
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Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers Also removes unused Query object Change-Id: Ibe227bc362685a153159f75077664f0947764e06
Diffstat (limited to 'libs/hwui/ShadowTessellator.h')
-rw-r--r--libs/hwui/ShadowTessellator.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/hwui/ShadowTessellator.h b/libs/hwui/ShadowTessellator.h
index 16ad91d..c04d8ef 100644
--- a/libs/hwui/ShadowTessellator.h
+++ b/libs/hwui/ShadowTessellator.h
@@ -78,8 +78,6 @@ public:
const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
- static void generateShadowIndices(uint16_t* shadowIndices);
-
static Vector2 centroid2d(const Vector2* poly, int polyLength);
static bool isClockwise(const Vector2* polygon, int len);