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authorRomain Guy <romainguy@google.com>2010-11-11 12:06:27 -0800
committerRomain Guy <romainguy@google.com>2010-11-11 12:06:27 -0800
commit01d065795794fa56be660d6346e4830eb7e90a41 (patch)
treebb20f3b363618cb6998aaaa26331e4459d79379c /libs/hwui/SkiaShader.cpp
parenta6689ddbba5d7d5e9ad7a07ae84a187497f18121 (diff)
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Reduce number of GL calls when drawing with shaders.
Change-Id: I27aca9f6d381d5c7e363d90a93225d185f2ff4e3
Diffstat (limited to 'libs/hwui/SkiaShader.cpp')
-rw-r--r--libs/hwui/SkiaShader.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index e7e1187..590a9d7 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -63,8 +63,7 @@ void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Sna
GLuint* textureUnit) {
}
-void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
- glActiveTexture(gTextureUnitsMap[textureUnit]);
+void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
glBindTexture(GL_TEXTURE_2D, texture->id);
if (wrapS != texture->wrapS) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
@@ -132,7 +131,7 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
computeScreenSpaceMatrix(textureTransform, modelView);
// Uniforms
- bindTexture(texture, mWrapS, mWrapT, textureSlot);
+ bindTexture(texture, mWrapS, mWrapT);
glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
GL_FALSE, &textureTransform.data[0]);
@@ -204,7 +203,7 @@ void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelV
computeScreenSpaceMatrix(screenSpace, modelView);
// Uniforms
- bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
+ bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
glUniform1i(program->getUniform("gradientSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}
@@ -297,7 +296,7 @@ void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelVi
computeScreenSpaceMatrix(screenSpace, modelView);
// Uniforms
- bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
+ bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
glUniform1i(program->getUniform("gradientSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}