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authorRomain Guy <romainguy@google.com>2011-11-30 20:21:23 -0800
committerRomain Guy <romainguy@google.com>2011-11-30 20:21:23 -0800
commitd21b6e1fe337b35f62cf2028e9bd0637fd009a75 (patch)
tree8831d34e2dd0335c158c2aa12bee68452745c8c5 /libs/hwui/SkiaShader.cpp
parent28147b654bba8ae2b7976e58aa7869255e436b0b (diff)
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Optimize away unnecessary state changes
Change-Id: I0f6816f9f6234853575ecee5033186ad19e76380
Diffstat (limited to 'libs/hwui/SkiaShader.cpp')
-rw-r--r--libs/hwui/SkiaShader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 2428295..32e7533 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -77,7 +77,7 @@ void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Sna
void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
glBindTexture(GL_TEXTURE_2D, texture->id);
- texture->setWrap(wrapS, wrapT);
+ texture->setWrapST(wrapS, wrapT);
}
void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
@@ -148,7 +148,7 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
// ::updateTransforms() but we don't have the texture object
// available at that point. The optimization is not worth the
// effort for now.
- texture->setFilter(GL_LINEAR, GL_LINEAR);
+ texture->setFilter(GL_LINEAR);
glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,