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author | Chris Craik <ccraik@google.com> | 2013-10-25 18:30:17 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2013-12-12 10:18:23 -0800 |
commit | f57776b2d195f0937906eb88b777bb55ccc36967 (patch) | |
tree | f2c160bb0860a6f3d0f883cdf0c520892a1bde24 /libs/hwui/Vector.h | |
parent | c3c4d36df01631883a79163da841ca222497c9d3 (diff) | |
download | frameworks_base-f57776b2d195f0937906eb88b777bb55ccc36967.zip frameworks_base-f57776b2d195f0937906eb88b777bb55ccc36967.tar.gz frameworks_base-f57776b2d195f0937906eb88b777bb55ccc36967.tar.bz2 |
3d view system!
True 3d transformations are now supported by DisplayLists and the
renderer, initially with the translationZ property on view.
Renderer operations used directly by DisplayList (formerly,
clip/save/restore/saveLayer) are now more simply managed by allocating
them temporarily on the handler's allocator, which exists for a single
frame. This is much simpler than continuing to expand the pool of
pre-allocated DisplayListOps now that more operations are called
directly by DisplayList, especially with z ordered drawing.
Still TODO:
-APIs for camera positioning, shadows
-Make Z apis public, and expose through XML
-Make invalidation / input 3d aware
Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
Diffstat (limited to 'libs/hwui/Vector.h')
-rw-r--r-- | libs/hwui/Vector.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/libs/hwui/Vector.h b/libs/hwui/Vector.h index 497924e..5110272 100644 --- a/libs/hwui/Vector.h +++ b/libs/hwui/Vector.h @@ -107,6 +107,21 @@ struct Vector2 { } }; // class Vector2 +class Vector3 { +public: + float x; + float y; + float z; + + Vector3() : + x(0.0f), y(0.0f), z(0.0f) { + } + + Vector3(float px, float py, float pz) : + x(px), y(py), z(pz) { + } +}; + /////////////////////////////////////////////////////////////////////////////// // Types /////////////////////////////////////////////////////////////////////////////// |