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author | Chris Craik <ccraik@google.com> | 2014-04-22 17:55:41 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2014-04-23 13:23:30 -0700 |
commit | e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7 (patch) | |
tree | 00cc21b9b9ee4237245829ae0eb55abe935f26e8 /libs/hwui/utils | |
parent | ceb5d17f6a2f5c144948ada1d59ec4f12da64799 (diff) | |
download | frameworks_base-e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7.zip frameworks_base-e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7.tar.gz frameworks_base-e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7.tar.bz2 |
Fix translationZ matrix computation
bug:14259972
Ensure that translationZ is applied for true3dTransform property
transformations, even if the node doesn't have any other
transformation properties set.
Additionally, use fuzzy compare for translationZ, similar to
rotationX/Y, since they're expenive to leave set in rounding error
cases.
Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
Diffstat (limited to 'libs/hwui/utils')
-rw-r--r-- | libs/hwui/utils/MathUtils.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/libs/hwui/utils/MathUtils.h b/libs/hwui/utils/MathUtils.h new file mode 100644 index 0000000..57ba8fa --- /dev/null +++ b/libs/hwui/utils/MathUtils.h @@ -0,0 +1,37 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef MATHUTILS_H +#define MATHUTILS_H + +namespace android { +namespace uirenderer { + +class MathUtils { +private: + static const float gNonZeroEpsilon = 0.001f; +public: + /** + * Check for floats that are close enough to zero. + */ + inline static bool isZero(float value) { + return (value >= -gNonZeroEpsilon) && (value <= gNonZeroEpsilon); + } +}; // class MathUtils + +} /* namespace uirenderer */ +} /* namespace android */ + +#endif /* RENDERNODE_H */ |