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author | Jason Sams <rjsams@android.com> | 2010-01-25 12:31:24 -0800 |
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committer | Jason Sams <rjsams@android.com> | 2010-01-25 12:41:19 -0800 |
commit | df48b571144ed0b0a09c735f997cc408c3d22b2b (patch) | |
tree | 3c4b6ccdf272b3dde00725c83078306a7df57e9b /libs/rs/rsProgramVertex.cpp | |
parent | 882652bf0d78ef06635621a11a07690b7c682a7b (diff) | |
download | frameworks_base-df48b571144ed0b0a09c735f997cc408c3d22b2b.zip frameworks_base-df48b571144ed0b0a09c735f997cc408c3d22b2b.tar.gz frameworks_base-df48b571144ed0b0a09c735f997cc408c3d22b2b.tar.bz2 |
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
Diffstat (limited to 'libs/rs/rsProgramVertex.cpp')
-rw-r--r-- | libs/rs/rsProgramVertex.cpp | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp index cf6d7fc..2c9bdaa 100644 --- a/libs/rs/rsProgramVertex.cpp +++ b/libs/rs/rsProgramVertex.cpp @@ -168,27 +168,27 @@ void ProgramVertex::createShader() } mShader.append(mUserShader); } else { + mShader.append("attribute vec4 ATTRIB_LegacyPosition;\n"); + mShader.append("attribute vec4 ATTRIB_LegacyColor;\n"); + mShader.append("attribute vec3 ATTRIB_LegacyNormal;\n"); + mShader.append("attribute float ATTRIB_LegacyPointSize;\n"); + mShader.append("attribute vec4 ATTRIB_LegacyTexture;\n"); + for (uint32_t ct=0; ct < mUniformCount; ct++) { mShader.append("uniform mat4 "); mShader.append(mUniformNames[ct]); mShader.append(";\n"); } - for (uint32_t ct=VertexArray::POSITION; ct < mAttribCount; ct++) { - mShader.append("attribute vec4 "); - mShader.append(mAttribNames[ct]); - mShader.append(";\n"); - } - mShader.append("void main() {\n"); - mShader.append(" gl_Position = UNI_MVP * ATTRIB_Position;\n"); - mShader.append(" gl_PointSize = ATTRIB_PointSize.x;\n"); + mShader.append(" gl_Position = UNI_MVP * ATTRIB_LegacyPosition;\n"); + mShader.append(" gl_PointSize = ATTRIB_LegacyPointSize;\n"); - mShader.append(" varColor = ATTRIB_Color;\n"); + mShader.append(" varColor = ATTRIB_LegacyColor;\n"); if (mTextureMatrixEnable) { - mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_Texture;\n"); + mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_LegacyTexture;\n"); } else { - mShader.append(" varTex0 = ATTRIB_Texture;\n"); + mShader.append(" varTex0 = ATTRIB_LegacyTexture;\n"); } //mShader.append(" pos.x = pos.x / 480.0;\n"); //mShader.append(" pos.y = pos.y / 800.0;\n"); @@ -326,10 +326,11 @@ void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_ } } + void ProgramVertex::init(Context *rsc) { + mAttribCount = 0; if (mUserShader.size() > 0) { - mAttribCount = 0; for (uint32_t ct=0; ct < mInputCount; ct++) { initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_"); } @@ -340,13 +341,6 @@ void ProgramVertex::init(Context *rsc) initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); } } else { - mAttribCount = 5; - mAttribNames[0].setTo("ATTRIB_Position"); - mAttribNames[1].setTo("ATTRIB_Color"); - mAttribNames[2].setTo("ATTRIB_Normal"); - mAttribNames[3].setTo("ATTRIB_PointSize"); - mAttribNames[4].setTo("ATTRIB_Texture"); - mUniformCount = 2; mUniformNames[0].setTo("UNI_MVP"); mUniformNames[1].setTo("UNI_TexMatrix"); |