summaryrefslogtreecommitdiffstats
path: root/libs/surfaceflinger/Layer.cpp
diff options
context:
space:
mode:
authorMathias Agopian <mathias@google.com>2009-04-10 14:24:30 -0700
committerMathias Agopian <mathias@google.com>2009-04-10 14:24:30 -0700
commit1473f46cbc82aa6f0ba744cc896a36923823d55b (patch)
tree1a03737c7eb71b32735693e5cfdd91d0b57a2ad5 /libs/surfaceflinger/Layer.cpp
parent71d83c04897a10394009b02808bb6b86886b27e1 (diff)
downloadframeworks_base-1473f46cbc82aa6f0ba744cc896a36923823d55b.zip
frameworks_base-1473f46cbc82aa6f0ba744cc896a36923823d55b.tar.gz
frameworks_base-1473f46cbc82aa6f0ba744cc896a36923823d55b.tar.bz2
Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
Diffstat (limited to 'libs/surfaceflinger/Layer.cpp')
-rw-r--r--libs/surfaceflinger/Layer.cpp333
1 files changed, 206 insertions, 127 deletions
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index f65d669..980b78b 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -14,26 +14,25 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <cutils/properties.h>
+#include <cutils/native_handle.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
+#include <utils/IMemory.h>
#include <ui/PixelFormat.h>
-#include <ui/EGLDisplaySurface.h>
+#include <ui/Surface.h>
#include "clz.h"
#include "Layer.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -54,8 +53,7 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
mSecure(false),
mFrontBufferIndex(1),
mNeedsBlending(true),
- mResizeTransactionDone(false),
- mTextureName(-1U), mTextureWidth(0), mTextureHeight(0)
+ mResizeTransactionDone(false)
{
// no OpenGL operation is possible here, since we might not be
// in the OpenGL thread.
@@ -63,11 +61,16 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
Layer::~Layer()
{
- client->free(clientIndex());
- // this should always be called from the OpenGL thread
- if (mTextureName != -1U) {
- //glDeleteTextures(1, &mTextureName);
- deletedTextures.add(mTextureName);
+ for (int i=0 ; i<NUM_BUFFERS ; i++) {
+ if (mTextures[i].name != -1U) {
+ // FIXME: this was originally to work-around a bug in the
+ // adreno driver. this should be fixed now.
+ deletedTextures.add(mTextures[i].name);
+ }
+ if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTextures[i].image);
+ }
}
}
@@ -79,7 +82,7 @@ void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
lcblk->flags |= eNoCopyBack;
}
-sp<LayerBaseClient::Surface> Layer::getSurface() const
+sp<LayerBaseClient::Surface> Layer::createSurface() const
{
return mSurface;
}
@@ -92,25 +95,15 @@ status_t Layer::setBuffers( Client* client,
status_t err = getPixelFormatInfo(format, &info);
if (err) return err;
- // TODO: if eHardware is explicitly requested, we should fail
- // on systems where we can't allocate memory that can be used with
- // DMA engines for instance.
-
- // FIXME: we always ask for hardware for now (this should come from copybit)
- flags |= ISurfaceComposer::eHardware;
+ uint32_t bufferFlags = 0;
+ if (flags & ISurfaceComposer::eGPU)
+ bufferFlags |= Buffer::GPU;
- const uint32_t memory_flags = flags &
- (ISurfaceComposer::eGPU |
- ISurfaceComposer::eHardware |
- ISurfaceComposer::eSecure);
-
- // pixel-alignment. the final alignment may be bigger because
- // we always force a 4-byte aligned bpr.
- uint32_t alignment = 1;
+ if (flags & ISurfaceComposer::eSecure)
+ bufferFlags |= Buffer::SECURE;
- if (flags & ISurfaceComposer::eGPU) {
- // FIXME: this value should come from the h/w
- alignment = 8;
+
+ if (bufferFlags & Buffer::GPU) {
// FIXME: this is msm7201A specific, as its GPU only supports
// BGRA_8888.
if (format == PIXEL_FORMAT_RGBA_8888) {
@@ -118,45 +111,94 @@ status_t Layer::setBuffers( Client* client,
}
}
- mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
+ mSecure = (bufferFlags & Buffer::SECURE) ? true : false;
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
- sp<MemoryDealer> allocators[2];
for (int i=0 ; i<2 ; i++) {
- allocators[i] = client->createAllocator(memory_flags);
- if (allocators[i] == 0)
- return NO_MEMORY;
- mBuffers[i].init(allocators[i]);
- int err = mBuffers[i].setBits(w, h, alignment, format, LayerBitmap::SECURE_BITS);
- if (err != NO_ERROR)
+ err = mBuffers[i].init(lcblk->surface + i, w, h, format, bufferFlags);
+ if (err != NO_ERROR) {
return err;
- mBuffers[i].clear(); // clear the bits for security
- mBuffers[i].getInfo(lcblk->surface + i);
+ }
}
-
- mSurface = new Surface(clientIndex(),
- allocators[0]->getMemoryHeap(),
- allocators[1]->getMemoryHeap(),
- mIdentity);
-
+ mSurface = new SurfaceLayer(clientIndex(), this);
return NO_ERROR;
}
void Layer::reloadTexture(const Region& dirty)
{
- if (UNLIKELY(mTextureName == -1U)) {
- // create the texture name the first time
- // can't do that in the ctor, because it runs in another thread.
- mTextureName = createTexture();
+ const sp<const Buffer>& buffer(frontBuffer().getBuffer());
+ if (LIKELY(mFlags & DisplayHardware::DIRECT_TEXTURE)) {
+ int index = mFrontBufferIndex;
+ if (LIKELY(!mTextures[index].dirty)) {
+ glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ } else {
+ // we need to recreate the texture
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+
+ // create the new texture name if needed
+ if (UNLIKELY(mTextures[index].name == -1U)) {
+ mTextures[index].name = createTexture();
+ } else {
+ glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ }
+
+ // free the previous image
+ if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, mTextures[index].image);
+ mTextures[index].image = EGL_NO_IMAGE_KHR;
+ }
+
+ // construct an EGL_NATIVE_BUFFER_ANDROID
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ // create the new EGLImageKHR
+ const EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE, EGL_NONE
+ };
+ mTextures[index].image = eglCreateImageKHR(
+ dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)clientBuf, attrs);
+
+ LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
+ "eglCreateImageKHR() failed. err=0x%4x",
+ eglGetError());
+
+ if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+ (GLeglImageOES)mTextures[index].image);
+ GLint error = glGetError();
+ if (UNLIKELY(error != GL_NO_ERROR)) {
+ // this failed, for instance, because we don't support
+ // NPOT.
+ // FIXME: do something!
+ mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+ } else {
+ // Everything went okay!
+ mTextures[index].dirty = false;
+ }
+ }
+ }
+ } else {
+ GGLSurface t;
+ if (LIKELY(buffer->getBitmapSurface(&t) == NO_ERROR)) {
+ if (UNLIKELY(mTextures[0].name == -1U)) {
+ mTextures[0].name = createTexture();
+ }
+ loadTexture(dirty, mTextures[0].name, t,
+ mTextures[0].width, mTextures[0].height);
+ }
}
- const GGLSurface& t(frontBuffer().surface());
- loadTexture(dirty, mTextureName, t, mTextureWidth, mTextureHeight);
}
void Layer::onDraw(const Region& clip) const
{
- if (UNLIKELY(mTextureName == -1LU)) {
- //LOGW("Layer %p doesn't have a texture", this);
+ const int index = (mFlags & DisplayHardware::DIRECT_TEXTURE) ?
+ mFrontBufferIndex : 0;
+ GLuint textureName = mTextures[index].name;
+
+ if (UNLIKELY(textureName == -1LU)) {
+ LOGW("Layer %p doesn't have a texture", this);
// the texture has not been created yet, this Layer has
// in fact never been drawn into. this happens frequently with
// SurfaceView.
@@ -164,63 +206,66 @@ void Layer::onDraw(const Region& clip) const
return;
}
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const LayerBitmap& front(frontBuffer());
- const GGLSurface& t(front.surface());
-
- status_t err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- // StopWatch watch("copybit");
- const State& s(drawingState());
-
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
-
- copybit_image_t src;
- front.getBitmapSurface(&src);
- copybit_rect_t srect = { 0, 0, t.width, t.height };
-
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, getOrientation());
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER,
- s.flags & ISurfaceComposer::eLayerDither ?
- COPYBIT_ENABLE : COPYBIT_DISABLE);
-
- region_iterator it(clip);
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
-
- if (!can_use_copybit || err) {
- drawWithOpenGL(clip, mTextureName, t);
- }
+ GGLSurface t;
+ sp<const Buffer> buffer(frontBuffer().getBuffer());
+ buffer->getBitmapSurface(&t);
+ drawWithOpenGL(clip, textureName, t);
}
-status_t Layer::reallocateBuffer(int32_t index, uint32_t w, uint32_t h)
+sp<SurfaceBuffer> Layer::peekBuffer()
{
+ /*
+ * This is called from the client's Surface::lock(), after it locked
+ * the surface successfully. We're therefore guaranteed that the
+ * back-buffer is not in use by ourselves.
+ * Of course, we need to validate all this, which is not trivial.
+ *
+ * FIXME: A resize could happen at any time here. What to do about this?
+ * - resize() form post()
+ * - resize() from doTransaction()
+ *
+ * We'll probably need an internal lock for this.
+ *
+ *
+ * TODO: We need to make sure that post() doesn't swap
+ * the buffers under us.
+ */
+
+ // it's okay to read swapState for the purpose of figuring out the
+ // backbuffer index, which cannot change (since the app has locked it).
+ const uint32_t state = lcblk->swapState;
+ const int32_t backBufferIndex = layer_cblk_t::backBuffer(state);
+
+ // get rid of the EGL image, since we shouldn't need it anymore
+ // (note that we're in a different thread than where it is being used)
+ if (mTextures[backBufferIndex].image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTextures[backBufferIndex].image);
+ mTextures[backBufferIndex].image = EGL_NO_IMAGE_KHR;
+ }
+
+ LayerBitmap& layerBitmap(mBuffers[backBufferIndex]);
+ sp<SurfaceBuffer> buffer = layerBitmap.allocate();
+
LOGD_IF(DEBUG_RESIZE,
- "reallocateBuffer (layer=%p), "
- "requested (%dx%d), "
- "index=%d, (%dx%d), (%dx%d)",
- this,
- int(w), int(h),
- int(index),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
-
- status_t err = mBuffers[index].resize(w, h);
- if (err == NO_ERROR) {
- mBuffers[index].getInfo(lcblk->surface + index);
+ "Layer::getBuffer(this=%p), index=%d, (%d,%d), (%d,%d)",
+ this, backBufferIndex,
+ layerBitmap.getWidth(),
+ layerBitmap.getHeight(),
+ layerBitmap.getBuffer()->getWidth(),
+ layerBitmap.getBuffer()->getHeight());
+
+ if (UNLIKELY(buffer == 0)) {
+ // XXX: what to do, what to do?
} else {
- LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
- index, w, h, err, strerror(err));
- // XXX: what to do, what to do? We could try to free some
- // hidden surfaces, instead of killing this one?
+ // texture is now dirty...
+ mTextures[backBufferIndex].dirty = true;
+ // ... so it the visible region (because we consider the surface's
+ // buffer size for visibility calculations)
+ forceVisibilityTransaction();
+ mFlinger->setTransactionFlags(eTraversalNeeded);
}
- return err;
+ return buffer;
}
uint32_t Layer::doTransaction(uint32_t flags)
@@ -232,7 +277,7 @@ uint32_t Layer::doTransaction(uint32_t flags)
// that the size changed back to its previous value before the buffer
// was resized (in the eLocked case below), in which case, we still
// need to execute the code below so the clients have a chance to be
- // release. resze() deals with the fact that the size can be the same.
+ // release. resize() deals with the fact that the size can be the same.
/*
* Various states we could be in...
@@ -276,8 +321,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// if we get there we're pretty screwed. the only reasonable
// thing to do is to pretend we should do the resize since
// backbufferChanged is set (this also will give a chance to
@@ -299,8 +344,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
if (state & eLocked) {
// if the buffer is locked, we can't resize anything because
@@ -314,7 +359,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
status_t err =
resize(clientBackBufferIndex, temp.w, temp.h, "transaction");
if (err == NO_ERROR) {
- const uint32_t mask = clientBackBufferIndex ? eResizeBuffer1 : eResizeBuffer0;
+ const uint32_t mask = clientBackBufferIndex ?
+ eResizeBuffer1 : eResizeBuffer0;
android_atomic_and(~mask, &(lcblk->swapState));
// since a buffer became available, we can let the client go...
mFlinger->scheduleBroadcast(client);
@@ -353,14 +399,15 @@ status_t Layer::resize(
{
/*
* handle resize (backbuffer and frontbuffer reallocation)
+ * this is called from post() or from doTransaction()
*/
const LayerBitmap& clientBackBuffer(mBuffers[clientBackBufferIndex]);
// if the new (transaction) size is != from the the backbuffer
// then we need to reallocate the backbuffer
- bool backbufferChanged = (clientBackBuffer.width() != width) ||
- (clientBackBuffer.height() != height);
+ bool backbufferChanged = (clientBackBuffer.getWidth() != width) ||
+ (clientBackBuffer.getHeight() != height);
LOGD_IF(!backbufferChanged,
"(%s) eResizeRequested (layer=%p), but size not changed: "
@@ -372,18 +419,28 @@ status_t Layer::resize(
int(currentState().w), int(currentState().h),
long(lcblk->swapState),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// this can happen when changing the size back and forth quickly
status_t err = NO_ERROR;
if (backbufferChanged) {
- err = reallocateBuffer(clientBackBufferIndex, width, height);
- }
- if (UNLIKELY(err != NO_ERROR)) {
- // couldn't reallocate the surface
- android_atomic_write(eInvalidSurface, &lcblk->swapState);
- memset(lcblk->surface+clientBackBufferIndex, 0, sizeof(surface_info_t));
+
+ LOGD_IF(DEBUG_RESIZE,
+ "resize (layer=%p), requested (%dx%d), "
+ "index=%d, (%dx%d), (%dx%d)",
+ this, int(width), int(height), int(clientBackBufferIndex),
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
+
+ err = mBuffers[clientBackBufferIndex].setSize(width, height);
+ if (UNLIKELY(err != NO_ERROR)) {
+ // This really should never happen
+ LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
+ clientBackBufferIndex, width, height, err, strerror(err));
+ // couldn't reallocate the surface
+ android_atomic_write(eInvalidSurface, &lcblk->swapState);
+ }
}
return err;
}
@@ -457,15 +514,21 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
*previousSate = oldValue;
-
+
const int32_t index = (newValue & eIndex) ^ 1;
mFrontBufferIndex = index;
+ /* NOTE: it's safe to set this flag here because this is only touched
+ * from LayerBitmap::allocate(), which by construction cannot happen
+ * while we're in post().
+ */
+ lcblk->surface[index].flags &= ~surface_info_t::eBufferDirty;
+
// ... post the new front-buffer
Region dirty(lcblk->region + index);
- dirty.andSelf(frontBuffer().bounds());
+ dirty.andSelf(frontBuffer().getBounds());
- //LOGI("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
+ //LOGD("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
// oldValue, newValue, mFrontBufferIndex);
//dirty.dump("dirty");
@@ -476,8 +539,8 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
"index=%d, (%dx%d), (%dx%d)",
this, newValue,
int(1-index),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// here, we just posted the surface and we have resolved
// the front/back buffer indices. The client is blocked, so
@@ -522,8 +585,8 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
Point Layer::getPhysicalSize() const
{
- const LayerBitmap& front(frontBuffer());
- return Point(front.width(), front.height());
+ sp<const Buffer> front(frontBuffer().getBuffer());
+ return Point(front->getWidth(), front->getHeight());
}
void Layer::unlockPageFlip(
@@ -561,6 +624,22 @@ void Layer::finishPageFlip()
mFlinger->scheduleBroadcast(client);
}
+// ---------------------------------------------------------------------------
+
+Layer::SurfaceLayer::SurfaceLayer(SurfaceID id, const sp<Layer>& owner)
+ : Surface(id, owner->getIdentity(), owner)
+{
+}
+
+sp<SurfaceBuffer> Layer::SurfaceLayer::getBuffer()
+{
+ sp<SurfaceBuffer> buffer = 0;
+ sp<Layer> owner(getOwner());
+ if (owner != 0) {
+ buffer = owner->peekBuffer();
+ }
+ return buffer;
+}
// ---------------------------------------------------------------------------