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authorMathias Agopian <mathias@google.com>2009-04-10 14:24:30 -0700
committerMathias Agopian <mathias@google.com>2009-04-10 14:24:30 -0700
commit1473f46cbc82aa6f0ba744cc896a36923823d55b (patch)
tree1a03737c7eb71b32735693e5cfdd91d0b57a2ad5 /libs/surfaceflinger/LayerBitmap.cpp
parent71d83c04897a10394009b02808bb6b86886b27e1 (diff)
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Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
Diffstat (limited to 'libs/surfaceflinger/LayerBitmap.cpp')
-rw-r--r--libs/surfaceflinger/LayerBitmap.cpp264
1 files changed, 149 insertions, 115 deletions
diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp
index e844350..d633a2d 100644
--- a/libs/surfaceflinger/LayerBitmap.cpp
+++ b/libs/surfaceflinger/LayerBitmap.cpp
@@ -14,170 +14,204 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
-#include <cutils/memory.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/MemoryDealer.h>
+#include <utils/MemoryBase.h>
#include <utils/IMemory.h>
+
#include <ui/PixelFormat.h>
+#include <ui/Surface.h>
#include <pixelflinger/pixelflinger.h>
+#include "BufferAllocator.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
namespace android {
-// ---------------------------------------------------------------------------
+// ===========================================================================
+// Buffer and implementation of android_native_buffer_t
+// ===========================================================================
-LayerBitmap::LayerBitmap()
- : mAllocFlags(0), mOffset(0), mSize(-1U), mAlignment(2)
+Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+ : SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags),
+ mVStride(0)
{
- memset(&mSurface, 0, sizeof(mSurface));
+ this->format = format;
+ if (w>0 && h>0) {
+ mInitCheck = initSize(w, h);
+ }
}
-LayerBitmap::~LayerBitmap()
+Buffer::~Buffer()
{
- mSurface.data = 0;
+ if (handle) {
+ BufferAllocator& allocator = BufferAllocator::get();
+ if (usage & BufferAllocator::USAGE_SW_READ_MASK) {
+ allocator.unmap(handle);
+ }
+ allocator.free(handle);
+ }
}
-status_t LayerBitmap::init(const sp<MemoryDealer>& allocator)
-{
- if (mAllocator != NULL)
- return BAD_VALUE;
- mAllocator = allocator;
- return NO_ERROR;
+status_t Buffer::initCheck() const {
+ return mInitCheck;
}
-status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment,
- PixelFormat format, uint32_t flags)
+android_native_buffer_t* Buffer::getNativeBuffer() const
{
- const sp<MemoryDealer>& allocator(mAllocator);
- if (allocator == NULL)
- return NO_INIT;
-
- if (UNLIKELY(w == mSurface.width && h == mSurface.height &&
- format == mSurface.format))
- { // same format and size, do nothing.
- return NO_ERROR;
- }
-
- PixelFormatInfo info;
- getPixelFormatInfo(format, &info);
-
- uint32_t allocFlags = MemoryDealer::PAGE_ALIGNED;
- const uint32_t align = 4; // must match GL_UNPACK_ALIGNMENT
- const uint32_t Bpp = info.bytesPerPixel;
- uint32_t stride = (w + (alignment-1)) & ~(alignment-1);
- stride = ((stride * Bpp + (align-1)) & ~(align-1)) / Bpp;
- size_t size = info.getScanlineSize(stride) * h;
- if (allocFlags & MemoryDealer::PAGE_ALIGNED) {
- size_t pagesize = getpagesize();
- size = (size + (pagesize-1)) & ~(pagesize-1);
- }
+ return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
+}
- /* FIXME: we should be able to have a h/v stride because the user of the
- * surface might have stride limitation (for instance h/w codecs often do)
+status_t Buffer::initSize(uint32_t w, uint32_t h)
+{
+ status_t err = NO_ERROR;
+
+ BufferAllocator& allocator = BufferAllocator::get();
+
+ /*
+ * buffers used for software rendering, but h/w composition
+ * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
+ *
+ * buffers used for h/w rendering and h/w composition
+ * are allocated with HW_RENDER | HW_TEXTURE
+ *
+ * buffers used with h/w rendering and either NPOT or no egl_image_ext
+ * are allocated with SW_READ_RARELY | HW_RENDER
+ *
*/
- int32_t vstride = 0;
-
- mAlignment = alignment;
- mAllocFlags = allocFlags;
- mOffset = 0;
- if (mSize != size) {
- // would be nice to have a reallocate() api
- mBitsMemory.clear(); // free-memory
- mBitsMemory = allocator->allocate(size, allocFlags);
- mSize = size;
+
+ if (mFlags & Buffer::SECURE) {
+ // secure buffer, don't store it into the GPU
+ usage = BufferAllocator::USAGE_SW_READ_OFTEN |
+ BufferAllocator::USAGE_SW_WRITE_OFTEN;
} else {
- // don't erase memory if we didn't have to reallocate
- flags &= ~SECURE_BITS;
- }
- if (mBitsMemory != 0) {
- mOffset = mBitsMemory->offset();
- mSurface.data = static_cast<GGLubyte*>(mBitsMemory->pointer());
- mSurface.version = sizeof(GGLSurface);
- mSurface.width = w;
- mSurface.height = h;
- mSurface.stride = stride;
- mSurface.vstride = vstride;
- mSurface.format = format;
- if (flags & SECURE_BITS)
- clear();
+ if (mFlags & Buffer::GPU) {
+ // the client wants to do GL rendering
+ usage = BufferAllocator::USAGE_HW_RENDER |
+ BufferAllocator::USAGE_HW_TEXTURE;
+ } else {
+ // software rendering-client, h/w composition
+ usage = BufferAllocator::USAGE_SW_READ_OFTEN |
+ BufferAllocator::USAGE_SW_WRITE_OFTEN |
+ BufferAllocator::USAGE_HW_TEXTURE;
+ }
}
- if (mBitsMemory==0 || mSurface.data==0) {
- LOGE("not enough memory for layer bitmap size=%u", size);
- allocator->dump("LayerBitmap");
- mSurface.data = 0;
- mSize = -1U;
- return NO_MEMORY;
+ err = allocator.alloc(w, h, format, usage, &handle, &stride);
+
+ if (err == NO_ERROR) {
+ if (usage & BufferAllocator::USAGE_SW_READ_MASK) {
+ err = allocator.map(handle, &bits);
+ }
+ if (err == NO_ERROR) {
+ width = w;
+ height = h;
+ mVStride = 0;
+ }
}
- return NO_ERROR;
+
+ return err;
}
-void LayerBitmap::clear()
+status_t Buffer::getBitmapSurface(copybit_image_t* img) const
{
- // NOTE: this memset should not be necessary, at least for
- // opaque surface. However, for security reasons it's better to keep it
- // (in the case of pmem, it's possible that the memory contains old
- // data)
- if (mSurface.data) {
- memset(mSurface.data, 0, mSize);
- //if (bytesPerPixel(mSurface.format) == 4) {
- // android_memset32((uint32_t*)mSurface.data, 0xFF0000FF, mSize);
- //} else {
- // android_memset16((uint16_t*)mSurface.data, 0xF800, mSize);
- //}
- }
+ img->w = stride ?: width;
+ img->h = mVStride ?: height;
+ img->format = format;
+
+ // FIXME: this should use a native_handle
+ img->offset = 0;
+ img->base = bits;
+ img->fd = getHandle()->data[0];
+
+ return NO_ERROR;
}
-status_t LayerBitmap::getInfo(surface_info_t* info) const
+status_t Buffer::getBitmapSurface(GGLSurface* sur) const
{
- if (mSurface.data == 0) {
- memset(info, 0, sizeof(surface_info_t));
- info->bits_offset = NO_MEMORY;
- return NO_MEMORY;
- }
- info->w = uint16_t(width());
- info->h = uint16_t(height());
- info->stride= uint16_t(stride());
- info->bpr = uint16_t(stride() * bytesPerPixel(pixelFormat()));
- info->format= uint8_t(pixelFormat());
- info->flags = surface_info_t::eBufferDirty;
- info->bits_offset = ssize_t(mOffset);
+ sur->version = sizeof(GGLSurface);
+ sur->width = width;
+ sur->height = height;
+ sur->stride = stride;
+ sur->format = format;
+ sur->vstride = mVStride;
+ sur->data = static_cast<GGLubyte*>(bits);
return NO_ERROR;
}
-status_t LayerBitmap::resize(uint32_t w, uint32_t h)
+// ===========================================================================
+// LayerBitmap
+// ===========================================================================
+
+
+LayerBitmap::LayerBitmap()
+ : mInfo(0), mWidth(0), mHeight(0)
{
- int err = setBits(w, h, mAlignment, pixelFormat(), SECURE_BITS);
- return err;
}
-size_t LayerBitmap::size() const
+LayerBitmap::~LayerBitmap()
{
- return mSize;
}
-void LayerBitmap::getBitmapSurface(copybit_image_t* img) const
+status_t LayerBitmap::init(surface_info_t* info,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
{
- const sp<IMemoryHeap>& mh(getAllocator()->getMemoryHeap());
- void* sbase = mh->base();
- const GGLSurface& t(surface());
- img->w = t.stride ?: t.width;
- img->h = t.vstride ?: t.height;
- img->format = t.format;
- img->offset = intptr_t(t.data) - intptr_t(sbase);
- img->base = sbase;
- img->fd = mh->heapID();
+ if (info == NULL)
+ return BAD_VALUE;
+
+ mFormat = format;
+ mFlags = flags;
+ mWidth = w;
+ mHeight = h;
+
+ mInfo = info;
+ memset(info, 0, sizeof(surface_info_t));
+ info->flags = surface_info_t::eNeedNewBuffer;
+
+ // init the buffer, but don't trigger an allocation
+ mBuffer = new Buffer(0, 0, format, flags);
+ return NO_ERROR;
+}
+
+status_t LayerBitmap::setSize(uint32_t w, uint32_t h)
+{
+ Mutex::Autolock _l(mLock);
+ if ((w != mWidth) || (h != mHeight)) {
+ mWidth = w;
+ mHeight = h;
+ // this will signal the client that it needs to asks us for a new buffer
+ mInfo->flags = surface_info_t::eNeedNewBuffer;
+ }
+ return NO_ERROR;
+}
+
+sp<Buffer> LayerBitmap::allocate()
+{
+ Mutex::Autolock _l(mLock);
+ sp<Buffer> buffer(mBuffer);
+ const uint32_t w = mWidth;
+ const uint32_t h = mHeight;
+ if (w != buffer->getWidth() || h != buffer->getHeight()) {
+ surface_info_t* info = mInfo;
+ buffer = new Buffer(w, h, mFormat, mFlags);
+ status_t err = buffer->initCheck();
+ if (LIKELY(err == NO_ERROR)) {
+ info->flags = surface_info_t::eBufferDirty;
+ info->status = NO_ERROR;
+ } else {
+ memset(info, 0, sizeof(surface_info_t));
+ info->status = NO_MEMORY;
+ }
+ mBuffer = buffer;
+ }
+ return buffer;
}
// ---------------------------------------------------------------------------