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authorRomain Guy <romainguy@android.com>2010-09-01 15:13:49 -0700
committerRomain Guy <romainguy@android.com>2010-09-01 15:49:25 -0700
commit8aef54fa17f2a3753d9a8f2027629bc480088f69 (patch)
treeb4b9e8130e46e3e2271f6e9d55aa988e1f172655 /libs
parentdbecc24a4ed4e9c24fc03db19038ee45cf7a0b1d (diff)
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Add support for Canvas flags on save.
This is required for the rewrite of layers support. Change-Id: I5c0867dcf5aeb0392c8d0fbab05febb0eaff70d9
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp77
-rw-r--r--libs/hwui/OpenGLRenderer.h4
-rw-r--r--libs/hwui/Rect.h4
-rw-r--r--libs/hwui/SkiaShader.cpp4
-rw-r--r--libs/hwui/Snapshot.h91
5 files changed, 109 insertions, 71 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 02f5dc5..47ab355 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -127,7 +127,8 @@ void OpenGLRenderer::setViewport(int width, int height) {
}
void OpenGLRenderer::prepare() {
- mSnapshot = new Snapshot(mFirstSnapshot);
+ mSnapshot = new Snapshot(mFirstSnapshot,
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSaveCount = 1;
glViewport(0, 0, mWidth, mHeight);
@@ -175,7 +176,7 @@ int OpenGLRenderer::getSaveCount() const {
}
int OpenGLRenderer::save(int flags) {
- return saveSnapshot();
+ return saveSnapshot(flags);
}
void OpenGLRenderer::restore() {
@@ -192,8 +193,8 @@ void OpenGLRenderer::restoreToCount(int saveCount) {
}
}
-int OpenGLRenderer::saveSnapshot() {
- mSnapshot = new Snapshot(mSnapshot);
+int OpenGLRenderer::saveSnapshot(int flags) {
+ mSnapshot = new Snapshot(mSnapshot, flags);
return mSaveCount++;
}
@@ -231,7 +232,7 @@ bool OpenGLRenderer::restoreSnapshot() {
int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
const SkPaint* p, int flags) {
- int count = saveSnapshot();
+ int count = saveSnapshot(flags);
int alpha = 255;
SkXfermode::Mode mode;
@@ -258,13 +259,13 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
int alpha, int flags) {
- int count = saveSnapshot();
- if (alpha > 0 && !mSnapshot->invisible) {
- createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
+ if (alpha == 0xff) {
+ return saveLayer(left, top, right, bottom, NULL, flags);
} else {
- mSnapshot->invisible = true;
+ SkPaint paint;
+ paint.setAlpha(alpha);
+ return saveLayer(left, top, right, bottom, &paint, flags);
}
- return count;
}
bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
@@ -272,8 +273,12 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
+ Rect bounds(left, top, right, bottom);
+ // TODO: Apply transformations and treat layers in screen coordinates
+ // mSnapshot->transform->mapRect(bounds);
+
GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
- LayerSize size(right - left, bottom - top);
+ LayerSize size(bounds.getWidth(), bounds.getHeight());
Layer* layer = mCaches.layerCache.get(size, previousFbo);
if (!layer) {
@@ -290,24 +295,26 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
layer->mode = mode;
layer->alpha = alpha / 255.0f;
- layer->layer.set(left, top, right, bottom);
+ layer->layer.set(bounds);
// Save the layer in the snapshot
snapshot->flags |= Snapshot::kFlagIsLayer;
snapshot->layer = layer;
snapshot->fbo = layer->fbo;
- snapshot->transform.loadTranslate(-left, -top, 0.0f);
- snapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
- snapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
- snapshot->height = bottom - top;
+ // TODO: Temporary until real layer support is implemented
+ snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
+ // TODO: Temporary until real layer support is implemented
+ snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
+ snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
+ snapshot->height = bounds.getHeight();
snapshot->flags |= Snapshot::kFlagDirtyOrtho;
snapshot->orthoMatrix.load(mOrthoMatrix);
setScissorFromClip();
// Change the ortho projection
- glViewport(0, 0, right - left, bottom - top);
- mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, -1.0f, 1.0f);
+ glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
+ mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
return true;
}
@@ -323,8 +330,8 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
// Restore the clip from the previous snapshot
- const Rect& clip = previous->clipRect;
- glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
+ const Rect& clip = *previous->clipRect;
+ glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
Layer* layer = current->layer;
const Rect& rect = layer->layer;
@@ -355,28 +362,28 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::translate(float dx, float dy) {
- mSnapshot->transform.translate(dx, dy, 0.0f);
+ mSnapshot->transform->translate(dx, dy, 0.0f);
}
void OpenGLRenderer::rotate(float degrees) {
- mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
+ mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
}
void OpenGLRenderer::scale(float sx, float sy) {
- mSnapshot->transform.scale(sx, sy, 1.0f);
+ mSnapshot->transform->scale(sx, sy, 1.0f);
}
void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
- mSnapshot->transform.load(*matrix);
+ mSnapshot->transform->load(*matrix);
}
void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
- mSnapshot->transform.copyTo(*matrix);
+ mSnapshot->transform->copyTo(*matrix);
}
void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
mat4 m(*matrix);
- mSnapshot->transform.multiply(m);
+ mSnapshot->transform->multiply(m);
}
///////////////////////////////////////////////////////////////////////////////
@@ -384,7 +391,7 @@ void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::setScissorFromClip() {
- const Rect& clip = mSnapshot->clipRect;
+ const Rect& clip = *mSnapshot->clipRect;
glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
}
@@ -396,8 +403,8 @@ bool OpenGLRenderer::quickReject(float left, float top, float right, float botto
if (mSnapshot->invisible) return true;
Rect r(left, top, right, bottom);
- mSnapshot->transform.mapRect(r);
- return !mSnapshot->clipRect.intersects(r);
+ mSnapshot->transform->mapRect(r);
+ return !mSnapshot->clipRect->intersects(r);
}
bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
@@ -405,7 +412,7 @@ bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom,
if (clipped) {
setScissorFromClip();
}
- return !mSnapshot->clipRect.isEmpty();
+ return !mSnapshot->clipRect->isEmpty();
}
///////////////////////////////////////////////////////////////////////////////
@@ -501,7 +508,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
if (mSnapshot->invisible) return;
- const Rect& clip = mSnapshot->clipRect;
+ const Rect& clip = *mSnapshot->clipRect;
drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
}
@@ -538,7 +545,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
float scaleX = paint->getTextScaleX();
bool applyScaleX = scaleX < 0.9999f || scaleX > 1.0001f;
if (applyScaleX) {
- save(0);
+ save(SkCanvas::kMatrix_SaveFlag);
translate(x - (x * scaleX), 0.0f);
scale(scaleX, 1.0f);
}
@@ -747,7 +754,7 @@ void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t
} else {
mModelView.loadIdentity();
}
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
glUniform4f(mCaches.currentProgram->color, r, g, b, a);
textureUnit++;
@@ -852,7 +859,7 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
mModelView.loadTranslate(left, top, 0.0f);
mModelView.scale(right - left, bottom - top, 1.0f);
if (!ignoreTransform) {
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
} else {
mat4 identity;
mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
@@ -900,7 +907,7 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
mModelView.scale(right - left, bottom - top, 1.0f);
useProgram(mCaches.programCache.get(description));
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
chooseBlending(blend || alpha < 1.0f, mode);
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index d0e04b2..0e90d20 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -108,9 +108,11 @@ private:
* The new snapshot is saved in mSnapshot and the previous snapshot
* is linked from mSnapshot->previous.
*
+ * @param flags The save flags; see SkCanvas for more information
+ *
* @return The new save count. This value can be passed to #restoreToCount()
*/
- int saveSnapshot();
+ int saveSnapshot(int flags);
/**
* Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h
index 7be0c34..6b22c2b 100644
--- a/libs/hwui/Rect.h
+++ b/libs/hwui/Rect.h
@@ -91,11 +91,11 @@ struct Rect {
set(r.left, r.top, r.right, r.bottom);
}
- float getWidth() const {
+ inline float getWidth() const {
return right - left;
}
- float getHeight() const {
+ inline float getHeight() const {
return bottom - top;
}
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index c7a01b1..a5e0f78 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -167,12 +167,12 @@ void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelV
shaderMatrix.mapPoint(start.left, start.top);
shaderMatrix.mapPoint(start.right, start.bottom);
}
- snapshot.transform.mapRect(start);
+ snapshot.transform->mapRect(start);
const float gradientX = start.right - start.left;
const float gradientY = start.bottom - start.top;
- mat4 screenSpace(snapshot.transform);
+ mat4 screenSpace(*snapshot.transform);
screenSpace.multiply(modelView);
// Uniforms
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index 97e7cae..da48243 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -22,6 +22,7 @@
#include <utils/RefBase.h>
+#include <SkCanvas.h>
#include <SkRegion.h>
#include "Layer.h"
@@ -42,27 +43,40 @@ namespace uirenderer {
*/
class Snapshot: public LightRefBase<Snapshot> {
public:
- Snapshot(): invisible(false), flags(0), previous(NULL), layer(NULL), fbo(0) { }
+ Snapshot(): invisible(false), flags(0), previous(NULL), layer(NULL), fbo(0) {
+ transform = &mTransformRoot;
+ clipRect = &mClipRectRoot;
+ }
/**
- * Copies the specified snapshot. Only the transform and clip rectangle
- * are copied. The layer information is set to 0 and the transform is
- * assumed to be dirty. The specified snapshot is stored as the previous
- * snapshot.
+ * Copies the specified snapshot/ The specified snapshot is stored as
+ * the previous snapshot.
*/
- Snapshot(const sp<Snapshot>& s):
+ Snapshot(const sp<Snapshot>& s, int saveFlags):
height(s->height),
- transform(s->transform),
- clipRect(s->clipRect),
invisible(s->invisible),
flags(0),
previous(s),
layer(NULL),
fbo(s->fbo),
viewport(s->viewport) {
+ if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
+ mTransformRoot.load(*s->transform);
+ transform = &mTransformRoot;
+ } else {
+ transform = s->transform;
+ }
+
+ if (saveFlags & SkCanvas::kClip_SaveFlag) {
+ mClipRectRoot.set(*s->clipRect);
+ clipRect = &mClipRectRoot;
+ } else {
+ clipRect = s->clipRect;
+ }
+
if ((s->flags & Snapshot::kFlagClipSet) &&
!(s->flags & Snapshot::kFlagDirtyLocalClip)) {
- localClip.set(s->localClip);
+ mLocalClip.set(s->mLocalClip);
} else {
flags |= Snapshot::kFlagDirtyLocalClip;
}
@@ -99,23 +113,23 @@ public:
bool clipped = false;
Rect r(left, top, right, bottom);
- transform.mapRect(r);
+ transform->mapRect(r);
switch (op) {
case SkRegion::kDifference_Op:
break;
case SkRegion::kIntersect_Op:
- clipped = clipRect.intersect(r);
+ clipped = clipRect->intersect(r);
break;
case SkRegion::kUnion_Op:
- clipped = clipRect.unionWith(r);
+ clipped = clipRect->unionWith(r);
break;
case SkRegion::kXOR_Op:
break;
case SkRegion::kReverseDifference_Op:
break;
case SkRegion::kReplace_Op:
- clipRect.set(r);
+ clipRect->set(r);
clipped = true;
break;
}
@@ -131,39 +145,40 @@ public:
* Sets the current clip.
*/
void setClip(float left, float top, float right, float bottom) {
- clipRect.set(left, top, right, bottom);
+ clipRect->set(left, top, right, bottom);
flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
}
const Rect& getLocalClip() {
if (flags & Snapshot::kFlagDirtyLocalClip) {
mat4 inverse;
- inverse.loadInverse(transform);
+ inverse.loadInverse(*transform);
- localClip.set(clipRect);
- inverse.mapRect(localClip);
+ mLocalClip.set(*clipRect);
+ inverse.mapRect(mLocalClip);
flags &= ~Snapshot::kFlagDirtyLocalClip;
}
- return localClip;
+ return mLocalClip;
}
- /**
- * Height of the framebuffer the snapshot is rendering into.
- */
- int height;
+ // TODO: Temporary
+ void resetTransform(float x, float y, float z) {
+ transform = &mTransformRoot;
+ transform->loadTranslate(x, y, z);
+ }
- /**
- * Local transformation. Holds the current translation, scale and
- * rotation values.
- */
- mat4 transform;
+ // TODO: Temporary
+ void resetClip(float left, float top, float right, float bottom) {
+ clipRect = &mClipRectRoot;
+ clipRect->set(left, top, right, bottom);
+ flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
+ }
/**
- * Current clip region. The clip is stored in canvas-space coordinates,
- * (screen-space coordinates in the regular case.)
+ * Height of the framebuffer the snapshot is rendering into.
*/
- Rect clipRect;
+ int height;
/**
* If true, the layer won't be rendered.
@@ -196,8 +211,22 @@ public:
*/
mat4 orthoMatrix;
+ /**
+ * Local transformation. Holds the current translation, scale and
+ * rotation values.
+ */
+ mat4* transform;
+
+ /**
+ * Current clip region. The clip is stored in canvas-space coordinates,
+ * (screen-space coordinates in the regular case.)
+ */
+ Rect* clipRect;
+
private:
- Rect localClip;
+ mat4 mTransformRoot;
+ Rect mClipRectRoot;
+ Rect mLocalClip;
}; // class Snapshot